Wow, gotta say, the constantly changing the wolf girl's attacks is a really lame way to add difficulty. Trains your brain that certain keys do something, then swaps them around randomly whenever the dev feels like fucking over the player in an unfair manner. Just the basic attacks + nude attacks was fine. But then you advance along the story and your moves are constantly changing. It's impossible to remember what everything does and when it does it. Fighting the controls more than anything else. Even just swapping screens can change your attacks at certain points for no reason. Like, oh ok, I moved across this screen and now I can't uppercut or dodge anymore, cool.
A lot of random ways to progress with no hints too. Without a guide, this is pretty obnoxious. The fly area and futa boss is a good example. Some areas you have to intentionally lose to continue, sometimes not, sometimes you have to do a fucking loop and go back to the start and then get fucked by some random monster, some bosses are invincible, some seem invincible but aren't. Who the fuck knows. That inconsistency doesn't add challenge, it just confuses people. You're not rewarded for playing smart, you're rewarded for being lucky or trying 5 million random things that shouldn't do anything based on what you've learned so far, but I guess they do now, because fuck the player lol.
Also wish the escape mechanics was always the QTE instead of swapping between spamming keys and QTE.
Seems like Eluku couldn't decide what to do with the game, so he tried to do all the things. Feels like a bit of a mess to me. Think I still prefer Fairy Fighting. There are some points in this game that are cool, and then the dev just throws them in the trash and swaps to completely different systems. So weird. It's like he smashed a half dozen games together and didn't bother to explain most of them to the player in any way. There are ways to teach players of changes without spoon feeding them or just dropping shit on them that contradicts what they've been doing up until that point. I think Eluku could benefit from thinking about how a player would advance through this game.