The story you're writing can though, if it's any good that is. Yes you'll have to be more decriptive but you're still telling the same story.
Moving the goal posts. I could turn Dating My Daughter into a novel. That game has shit writing, inconsistent characters and horrid pacing. But I could adapt it into a novel.
I'm starting to sense a theme, you can't do something therefore no-one else can.
A theme? Where was the evidence to support it? Just this statement?
It takes a very strong visual storytelling mind to create a story that works without the writing and can be enhanced by it. I can think of 1 instance of this in real life. Mad Max Fury Road. But that took incredibly detailed storyboarding and generally speaking had very little dialogue whatsoever. The story was told almost entirely visually. If you can do that, you don't need a writer.
There, that goes way beyond the level of "emotion" your scene is showing though quite frankly I'm not sure valium overdose counts as an emotion in and of itself.
Wow, you're cool. That's a great scene. How and when was the relationship that led to that scene and the emotions therein earned? What? All the "development" of the relationship between Alice and Eric happens off screen? No wayy. While sure, I'll allow that it makes sense that they'd be that angry being walked in on like that, I can't agree that the scene itself is even earned.
That game is one of 3 that made me decide to become a dev. Not because it's a good example, in spite of your seeming praise of it, but because it is so poorly made that I decided I had to be the change I wanted to see in the world.
I said it's moving in the same way the regular market did, you're literally describing the state of the industry thirty years ago.
You did allude to that, but not in relation to what I was responding to. You were criticising his following in comparison to a game released in the normal market. as quoted again for you to remember, here.
Take your numbers as an example, 250 patrons in 4 months, if that was a standard released game it would be an absolute flop but within the adult community on episodic releases it's not bad because you build over time rather than pulling everyone in at the start.
And here, I'm not literally describing the state of the industry 30 years ago. 30 years ago they took their games to publishers and got them made, or took out loans to publish them themselves. We are doing things on our own. Our market is forced underground by the fact that the financial powers that be refuse to let it see the light of day. You disagree with this, try funding your game directly through paypal and see what happens.
It depends who you're talking to, if you're in a pitch meeting then you're generally talking about budget and publisher size, if you're talking among developers it's aesthetics and quality.
Pedantic semantic argument... skip
Dismissive of who? I have literally no idea who you're talking about here, not once in my original comment did I mention a specific developer or game, whatever dismissal you've imagined is entirely in your head.
Very few games have no story or character, just because you don't like them doesn't mean they don't exist.
You thought that when I said one person, in the entire context of this thread, which I've been against you due, directly, to your dismissive view of the writers, that I meant someone in particular? Maybe the reason you don't like writers is your inability to understand context.
Very few games have no story or character, just because you don't like them doesn't mean they don't exist.
However much you hate them Summertime Saga, Dating My Daughter, Big Brother, Man of the House all made and with the exception of Big Brother continue to make serious money, people like those games.
I'm combining these two points. I'm doing so because in order to explain to you what you're missing, in both, I touch on the same issues.
Lets look first at Big Brother. Now, Big Brother actually had some promise, it introduced, through Eric, an overarching plot to the Life Sim format, with the goal of Max being to get rid of the romantic rival. However, he failed miserably in 2 aspects. 1st, he turned the dial up to 11 with Eric. It's like playing a castlevania game but you're constantly facing dracula. 2nd, he failed to actually give the characters any depth. This resulted in the incredibly inconsistent and completely unmotivated/non-proactive characters that made up his cast. Ann was so inconsistent that many joke that she has multiple personality disorder. Lisa would go from loving you to hating you every time you moved her story forward, constantly forcing you to earn her "love". Alice was just a greedy slut, and she never admitted that to herself, meaning that we always had to grind with her too. I won't go on, but the point is, because these characters are so 1 dimensional, they became antagonists as well. You have to fight against them while you're fighting against Eric. This is what resulted in the bad reputation the game has across the internet. You will rarely find someone speaking positive about it outside of it's specific corner of the world.
Now lets talk about Dating My Daughter. Question, how old is D really? I know it says 18, but to look at her she couldn't be older than 13-14, and to read her dialogue and characterization she swaps between bratty teenager and the child-like ignorance of an 8 year old. Mr. Dots still hasn't decided if it's a corruption game or a romance game, and so the MC is also incredibly inconsistent. His existential crisis midway through CH. 1 was designed to make it look like he cared, but the way he still designs the games around constantly pushing D to cross her boundaries lends to the corruption far more than the romance. Most recently, the slutty best friend who was willing to jump the MC's bones in front of the daughter from day one and who more recently has blown her daddie's colleague for a doctors note, had an entire segment where she was a blushing maiden in response to advances from an inexperienced country hick. How does one attach themselves to characters that are so ridiculously inconsistent?
Man of the House is the worst offender on this list. The game, while structurally similar to BB, has none of the attempt at plot or character that Big Brother had. There is no villain, which means once again, antagonists are the girls. You have to grind against their defenses to get a reward. If you described Veronica's plot to me, I'd download the game you were talking about. Playing Veronica's plot however, is bullshit. Oh, you blackmailed me, fine, but I still hate you. Oh? You went too far with it, so I'll just tell mom now (because mom will believe her). Oh? So I'll just blackmail her with her boss instead. Hah, I was out of that and just let you blackmail me because I suddenly after protesting for so long flipped my switch and realized I really liked being dominated by my little brother. No corruption, no actual character development, just, you did enough mundane tasks that the switch is flipped. Little sister... I am a huge siscon. I love the doting older brother, loving little sister archetype. This one has all the right ingredients, but it hands them to us and tells us to make our own cookies. Does she eventually have sex with you? Yes. Do you get a sense that this is because of an improvement upon or change in your relationship? No not really, it's just the result of grind.
And there's the kicker for why these games still get money. All the time people have dumped into them, invested into grinding for small rewards. It's like gambling. They get a rush off that small reward. And at this point, they've invested waaaaay too much of themselves into those games to give up before they see them through. However, if you ask at random, you'll find far fewer people will list these as favorite games anymore, and when they do they're treated like trolls.
Summertime Saga? I don't have an issue with it. I don't think it's special in any way. But it does actually have stories and a central plot, as thin as they are. And the relationship with the mom is one of the few m/s relationships I enjoyed playing in any game. I tend to look at Summertime Saga as the archetype for the new wave of life sims that do a good job of fleshing out and developing their characters. In fact, I'd go so far as to say, I agree with everything in the following quote.
I think its a case of greater than the sum of its parts. the artstyle, while it being good or bad is subjective, it stands out and has character, the cast are all stereotypes but theres a good varity. the writing is simple but fun and the point and click implementation brings back nostalgia of games I played as a kid. I can see why he get so much support on patreon
While I don't love the game, you're absolutely right.