VictorSeven

Active Member
Game Developer
Oct 14, 2019
586
2,495
Shockingly they were already on my list.
See that's the thing. You know once you learn something, it starts getting really easy to spot instances of that thing that are done wrong? Like Uncle Roger watching Jamie Oliver make fried rice?

Having taught martial arts for several years, it's easy to spot fake martial artists. The cue for me was "I know X moves that can kill instantly." I'll take Lines That Expose Me As A Fraud for $600, Alex. Yes, there are deadly moves in any martial art, but nothing truly kills instantly. Even if the brain is critically damaged, the body still takes time to die.

Not only that, but the first things martial artists are taught are respect, discipline, humility, and control. What we saw here was a perfect example of someone without those values. It's still possible to have combat skill without them, but I find that many people in that situation either taught themselves via YouTube videos or are just a big fish in a small pond among their friends. True martial artists are taught very early on that if they misuse their knowledge, they will have their master to deal with. And if respect for the art isn't enough to keep us in line, that is. My master was 60 years old with a replacement hip from a motorcycle accident and I clearly remember being kicked across a room by him during a demonstration. Thankfully I was holding a side shield but good lord. There is nothing more humbling than being ragdolled by someone with decades more experience than you.

Boasting about your skill, though, is an easy way to get killed. Nothing I know is gonna stop a bullet.
 

Joseph Pierce

Newbie
Jan 19, 2018
26
12
See that's the thing. You know once you learn something, it starts getting really easy to spot instances of that thing that are done wrong? Like Uncle Roger watching Jamie Oliver make fried rice?

Having taught martial arts for several years, it's easy to spot fake martial artists. The cue for me was "I know X moves that can kill instantly." I'll take Lines That Expose Me As A Fraud for $600, Alex. Yes, there are deadly moves in any martial art, but nothing truly kills instantly. Even if the brain is critically damaged, the body still takes time to die.

Not only that, but the first things martial artists are taught are respect, discipline, humility, and control. What we saw here was a perfect example of someone without those values. It's still possible to have combat skill without them, but I find that many people in that situation either taught themselves via YouTube videos or are just a big fish in a small pond among their friends. True martial artists are taught very early on that if they misuse their knowledge, they will have their master to deal with. And if respect for the art isn't enough to keep us in line, that is. My master was 60 years old with a replacement hip from a motorcycle accident and I clearly remember being kicked across a room by him during a demonstration. Thankfully I was holding a side shield but good lord. There is nothing more humbling than being ragdolled by someone with decades more experience than you.

Boasting about your skill, though, is an easy way to get killed. Nothing I know is gonna stop a bullet.
I got bodied during a sparing match while earning my instructor's license with the ITF because I was arrogant. I thought my opponents age negated the skills associated with their belt. Anger and arrogance are your worst enemies in a fight, even against someone with less skill than you. I left my school because the teacher and my fellow students believed the style taught was the end all and be all of fighting, and that didn't sit well with me.
 

VictorSeven

Active Member
Game Developer
Oct 14, 2019
586
2,495
I got bodied during a sparing match while earning my instructor's license with the ITF because I was arrogant. I thought my opponents age negated the skills associated with their belt. Anger and arrogance are your worst enemies in a fight, even against someone with less skill than you. I left my school because the teacher and my fellow students believed the style taught was the end all and be all of fighting, and that didn't sit well with me.
I remember my very first sparring match. It was against the master's niece. I was a red belt at the time, and she had her poom belt (in our school, one step before 1st Dan). I'm ignorant of course and think, "I'm fighting a girl; I gotta go easy."

Brother she wiped the floor with me.

It was then that I learned that gender is lost when someone initiates combat. You get hit, you defend yourself, no matter who it is. Hard lesson, and my ego did not enjoy it, but it's one I'll remember forever.
 

Joseph Pierce

Newbie
Jan 19, 2018
26
12
I remember my very first sparring match. It was against the master's niece. I was a red belt at the time, and she had her poom belt (in our school, one step before 1st Dan). I'm ignorant of course and think, "I'm fighting a girl; I gotta go easy."

Brother she wiped the floor with me.

It was then that I learned that gender is lost when someone initiates combat. You get hit, you defend yourself, no matter who it is. Hard lesson, and my ego did not enjoy it, but it's one I'll remember forever.
I did four years of pan am taekwondo and four of ITF style. I lost count of how many times I got my ass kicked by girls and women. What made me realize that one style isn't the end all and be all was getting floored by my adoptive father who was a brown belt in Judo. All it took was one well timed leg sweep and I was screwed every time.
 
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Dr. Mick

Member
Nov 21, 2017
493
1,083
I remember my very first sparring match. It was against the master's niece. I was a red belt at the time, and she had her poom belt (in our school, one step before 1st Dan). I'm ignorant of course and think, "I'm fighting a girl; I gotta go easy."

Brother she wiped the floor with me.

It was then that I learned that gender is lost when someone initiates combat. You get hit, you defend yourself, no matter who it is. Hard lesson, and my ego did not enjoy it, but it's one I'll remember forever.
Being humbled can be an invaluable lesson.
My biggest losses taught me a great deal about not underestimating your opponent, and being willing to accept that there's always more to learn.
One of my earlier matches still feels like a fever dream to this day. I'm tall and reasonably fast, but got my ass handed to me by a skinny teenager who was a belt below me, because he was so quick and evasive. Couldn't land a solid hit, and he kept slipping out of my joint locks. Just because someone doesn't look like a threat doesn't mean they aren't.
That loss hurt, a lot, and taught me a great deal.
 

LordWanze

Member
Jan 27, 2022
321
558
I'm stealing the phrase "word salad" lol that is fantastic
Tried to translate this to German, because combining words...
But it doesn't really feel right: Wortsalat.
Maybe: Wörtersalat? (Words Salad)
Only somewhat fitting word I know of is "Buchstabensalat", which means letter salad.
Which actually fits the comment perfectly.
Ok, enough time wasted.
 
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TBone9

Newbie
Apr 6, 2023
49
94
"Word salad" is actually a real term. It is an informal term for the result of a clinical condition, where a person speaks gibberish due to mental issues: . Basically, a salad is made from a variety of food components, shredded and tossed together somewhat haphazardly. That random jumbling is what the term is supposed to invoke.
 

Fatalfury10

Active Member
Dec 15, 2020
603
499
Not gonna lie, you guys talking about salad is getting me hungry. That aside though, fighting Willy in nightmare mode was funny yet a bit annoying but the allure of getting a secret character is worth it in my opinion. Gotta catch em all. And now to get back to the fight though as he's almost at half health
 
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TigerWolfe

Engaged Member
Oct 19, 2022
3,831
7,309
Not gonna lie, you guys talking about salad is getting me hungry. That aside though, fighting Willy in nightmare mode was funny yet a bit annoying but the allure of getting a secret character is worth it in my opinion. Gotta catch em all. And now to get back to the fight though as he's almost at half health
I actually was surprised at how easy nightmare mode was... I was anticipating having to beat my head against a wall to unlock the secret character, but made it through first try. And I'm a chronic easy mode player in basically all games.
 
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VictorSeven

Active Member
Game Developer
Oct 14, 2019
586
2,495
[PINUP PACK] Pool Party Pack!

Hey all!

Alright, so this one may have slipped my mind for a while. I meant to post this a lot sooner, so hopefully we're not too out of season. It's another fantastic pinup pack by Necromedes — Pack 11, Pool Party!

PP13 Eshtel.png

You can get the public version with 1 shot each of 15 of the girls in their swimsuits on Itch! Or, if you want the extra 15 topless shots of each girl, you can head to , , or and get the Supporter version.

More info to come soon, so stay tuned! Meanwhile, enjoy these shots of the girls!

- Vic
 
Apr 29, 2021
211
256
Really quality work VictorSeven ; impressive as usual and nice to see the girls, had just replayed WCA a while ago and still can't get over the big cliffhanger which was written into the plot but yea this is a sort of nice distraction to not think about that. So definitely kudos for your work once again and expect the development side of things are going smoothly at your planned pace.

Thanks for reading Dev, best wishes for ahead:)
 
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VictorSeven

Active Member
Game Developer
Oct 14, 2019
586
2,495
[PROGRESS REPORT] Roadmap for 2024


Hey all!

So I see other creators do these cute little update graphics and whatnot, so I figured I'd take a crack at it. Did I overdo it? Probably. But it's pretty.

1-3-5-0 Update Progress 1.png

I figured this would help break down exactly what to expect in the next couple of updates, as well as outline progress we're making on each piece of the puzzle that is AVN development. To break this down:

Build 1.3.5.0 will be a Side Content update that will feature batches of scenes for Wither, Galka, Ember, and Serafina. Our goal is to take each girl to a total of 5 scenes.

Build 1.4.0.0 will be a Main Story build where we drop an entire main story episode all at once like we did with Episode 3. We got glowing praise for putting out an entire episode instead of sections, so we may sacrifice a little bit of update frequency to do this if it proves feasible for all of our episodes. There ARE some episodes that may end up being split in half because they're so big, but it should be a while before we get to those.

Also, Senia and Saffryn DLC are in the works, though we don't have much beyond 25% planning for Saffryn yet. These DLCs should be around 20 scenes each with a scene select at the very ends so you can replay any scene you want once you finish their stories. This'll be a sort of gallery for each girl, and may have some extras. For DLCs we sort of lean towards waiting until the DLC is completely finished before putting it out for sale or for Supporters. Jury's still out on that, but I'd like people to know they're getting a complete product for their money rather than waiting on updates to continue something they purchased, whereas the main game can be played for free and is understood to be in constant development.

Do you like update graphs like this? Would you like to see more breakdowns of where dev time is going? Let me know!

- Vic
 

ShadedSoul

New Member
Nov 20, 2019
13
19
I like the graphic, but I do have a couple of questions and comments.

First, absolutely prefer the whole episode in one go approach. Gives me more to ruminate on and speculate about for the future.
Second, why the term "Shooting" instead of rendering?
Third, by Scoring, do you mean audio stuff? If so, credit to you, I love that you include that.
Fourth, because I'm a detail loving man, yes please to further breakdowns. I always love further information on the behind the scenes.
Fifth and finally, how many DLCs are you planning to do total? For better or worse you've hooked me hard into this game and I'm really invested in seeing where it goes.
 

VictorSeven

Active Member
Game Developer
Oct 14, 2019
586
2,495
I like the graphic, but I do have a couple of questions and comments.

First, absolutely prefer the whole episode in one go approach. Gives me more to ruminate on and speculate about for the future.
Second, why the term "Shooting" instead of rendering?
Third, by Scoring, do you mean audio stuff? If so, credit to you, I love that you include that.
Fourth, because I'm a detail loving man, yes please to further breakdowns. I always love further information on the behind the scenes.
Fifth and finally, how many DLCs are you planning to do total? For better or worse you've hooked me hard into this game and I'm really invested in seeing where it goes.
Hey, thanks for the feedback! I'll respond in kind for easy organization.

1. Good stuff, that seems to be the consensus so far.
2. Sorry, I'm used to photography and film development terms from like 15 years ago. "Shooting" is the process of capturing the visual material. A good picture is a good "shot." I was a Photo Tech for close to 5 years so that's where that comes from.
3. Yes, that includes music, sound, and any text effects, code tricks, or anything else that really polishes up the scene. Fades, transitions, shakes, etc. I group it all under "Scoring" even though that primarily refers to music in a feature film. This is mostly because I am VERY picky about what music goes with a scene and how the music changes, being a musician myself. So the Scoring is important enough to me to get its own section.
4. I post lots of stuff in the Discord when I have time and we have a very polite little community in there. Heck, I even give D&D advice, having been a paid DM for a while now.
5. 21 DLCs. Here's the full roster shot, spoilered in case anyone wants stuff to be a surprise:
You don't have permission to view the spoiler content. Log in or register now.

Yeah, that's uh... 49 total characters, there. Maaaaay have bitten off more than I intended. But each of them will eventually get a side story that is 20 scenes long with a scene select at the end. Gonna keep creating till it's all full. I have plenty of ideas for other games (Goblin Roommates, anyone?) but I'm keeping those on the back burner while this is still in the spotlight.

Happy to answer any more questions, and would love to know who your favorite love interests are so far!
 
Apr 29, 2021
211
256
[PROGRESS REPORT] Roadmap for 2024


Hey all!

So I see other creators do these cute little update graphics and whatnot, so I figured I'd take a crack at it. Did I overdo it? Probably. But it's pretty.

View attachment 4091303

I figured this would help break down exactly what to expect in the next couple of updates, as well as outline progress we're making on each piece of the puzzle that is AVN development. To break this down:

Build 1.3.5.0 will be a Side Content update that will feature batches of scenes for Wither, Galka, Ember, and Serafina. Our goal is to take each girl to a total of 5 scenes.

Build 1.4.0.0 will be a Main Story build where we drop an entire main story episode all at once like we did with Episode 3. We got glowing praise for putting out an entire episode instead of sections, so we may sacrifice a little bit of update frequency to do this if it proves feasible for all of our episodes. There ARE some episodes that may end up being split in half because they're so big, but it should be a while before we get to those.

Also, Senia and Saffryn DLC are in the works, though we don't have much beyond 25% planning for Saffryn yet. These DLCs should be around 20 scenes each with a scene select at the very ends so you can replay any scene you want once you finish their stories. This'll be a sort of gallery for each girl, and may have some extras. For DLCs we sort of lean towards waiting until the DLC is completely finished before putting it out for sale or for Supporters. Jury's still out on that, but I'd like people to know they're getting a complete product for their money rather than waiting on updates to continue something they purchased, whereas the main game can be played for free and is understood to be in constant development.

Do you like update graphs like this? Would you like to see more breakdowns of where dev time is going? Let me know!

- Vic
Terrific and very promising, expect the things go smoothly in successful accomplishment of each step but yea as a player and a new supporter lots of appreciation for this clarity in build content and work done in each. So all in all great initiative!
 
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orionorc

New Member
Jun 10, 2023
4
3
How to tell us your age without telling us your age; Captain Caveman, Hong Kong Phooey and Bon Jovi references.

Course, I recognized them, so I'm right there with you.

Totally made my day. Thank you.
 
4.50 star(s) 33 Votes