My guy, i think it's great you're not only active on the forums, but giving really thought out answers and trying to establish a good environment for feedback and suggestions.
That being said, you probably spent half an hour trying to show that NPC over there that his argument makes like no sense whatsoever for the second time in the span of a single day.
Please think about ignoring or moderating more and spending less time with those people.
I've seen a lot of stupidity, negativity and overreactions here. Which makes sense, considering the main demographic here.
What i am afraid of is them draining your time, and maybe even motivation through perceived negativity.
Definitely a flaw of mine. I am not a meek person and I have my own Pride complex to deal with lol. Appreciate your support and insight. Thankfully, any draining negativity is generally made up for by positivity from the community, which motivates me. Don't worry, though. There's not a single individual on this earth that could hit me hard enough to make me abandon this game; there are simply too many of you who are in love with the characters, and let me tell you, I can feel that love. THAT is what keeps me going.
For transparency's sake, I'll let ya in on what I've been doing since the first Patreon release of this build. Over the past couple of months, I've been scouting. I've been looking for people who both love the game and are interested in writing, coding, or posing. And I've actually found a few people who want to contribute. I've had a couple of people write a couple of scenes, which I've then gone over and heavily edited to ensure they keep to the same WCA flavor and standard you all have come to expect. I have one guy working on posing and shooting for the scene that he wrote, teaching him the importance of intimate angles and how elevation can add emotion to the shot.
Long story short, if I keep any of these people on, I will be able to delegate some of the work. My ultimate goal is to add one or two people to Team EmberWings, people whose work is of the highest caliber, so that we, collectively, can get content updates out to you all FASTER, but WITHOUT sacrificing the quality you've come to expect from this series. Sure, I could keep soloing things. But an update every 4 or 5 months is... well I'm not satisfied with that. I think we can do better.
That also gives everyone time to fill out the Future of WCA form and for me to analyze the data and know what to pitch to Rimulex (the feature coder) as far as which systems we'll be using in WCA Season 2. Actually, you know what? I have some time. Let's dive into that real quick.
Right, so these graphs are fairly telling. Nearly 90% of you all would be okay with a light sandbox mechanic that, rather than forcing you to grind and sleep over and over, would allow you to progress with the girls' side stories during breaks from the main story.
On the flipside, only 60% of you want anything to do with RPG and Final Fantasy style party systems and battle mechanics. While it is technically a majority, that's not enough for me. My current thought is, if I have any action sequences for the player to actually play through rather than watch, I may just do a Dragon's Lair/Space Ace/Brain Dead 13 style QTE sequence where you have to memorize the correct moves in each sequence to make it through the adventure (props if anyone remembers these games). I would relegate this mechanic to specific side stories first to test it out and see how people felt about it on a feedback form as usual. If I get a good response, bam. I've found my "game" mechanic. If not, back to the drawing board.
I'm also looking to spend a bit of money on marketing/advertising, or collabs with other AVN creators to help promote each other. So if you're one of those, hit me up.
Anyways, time to get ready for work. I dream of a day where the WCA series reaches a support level like that of Summertime Saga so I could spend these work days working on WCA rather than in a security uniform. Y'all are wonderful for what you've done so far and I appreciate every one of you. With every Patreon or SubscribeStar supporter, I'm one step closer to escaping the machine and working on this game full-time.