I dont see how it can add to the game.
If you can turn it into a visual novel.
Chances are that gameplay will just be tacked on and the game is a visual novel with an anoying minigame.
Dice rolling can work but require an accauly game system to support it.
D&D for example isnt just rolling dice.
It is selecting feats, class, racial bonuses, spell selection, weapon selection, bonuses from buff's, etc.
Dice are just the tool you use to get an outcome.
Depending on how the dice is intergrated into the game will be a major factor.
While failing to give a woman an orgasm due to bad rolls might be funny the first time.
Repeated failures will only lead to frustration.
Superpowered 2 added dice roll's to see if your power worked.
That got modded out fast as it did nothing but make you waste energy and time to get a chance for your power to work.
Now if instead of it decided if your power worked it decided how effective your power was that would make it more fun.
For example:
If i roll a 20 i get 20 control.
If i roll a 12 i get 12 control.
If i role a 1 i get 1 control.
With modifiers and tricks to increase the amount i get.
Even then i probley prefer reliable numbers over rng.
To go back to D&D.
Attacking with a sword is a 1d20+ strenght modifier.
So if i roll a 15 and have 14 strenght i have a modifier of +2 making to chance to hit 17.
If i hit i then get to role my damage dice of 1d8.
+2 strenght bonus.
So if i roll a 6 i do 8 dmg where if i roll an 8 i get 10 dmg.
The fun is comming up with a good build that makes you get the best possible outcome via your build.
And that is before we get into the change the rules spellcasting.
Adding dice to a visual novel wont make it better.
I find that other system 1d100 system do it slighty better.
As in the dice decide just how succesfull you are instead of if you are succefull.
Like bluffing your way into a womans pants can be a 1 success: she doesnt resist, 2 success: She pulls them off for you, 3 success: She is dripping wet.
It can add but honest i dont think it is worth it.
Not enough gain and to much frustrating rng preventing player control.
I understand and agree with this. The game I'm working on is not a pure VN, it's more an RPG i think, while nsfw. Still, the dice rolls can end up being frustrating.
"Repeated failures will only lead to frustration."
But if that's the case, I hope that the user will realize what he must do in order to achieve his goal (obviously this is not easy to explain to the user, but I'll do my best)
"The fun is comming up with a good build that makes you get the best possible outcome via your build."
Indeed, though different builds should be good at different things. Maybe if you pick too much Constitution you aren't as flexible to try out Position X (backwards doggy with your neck on the floor), but you can do Y (holding her up against the wall).
I'm trying to make a bit more of a game than a visual tour of harems, hopefully will be worth playing and paying attention to win the rolls. Reckon that gives players more pleasure? When they work a bit for the cool sex scene?
It's definitely not a game for a quick fap.
Thank you for pointing those out. I copy pasted it in my research doc.