Did you find Wrestling Dynasty - Update 2's secret ending?


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EAT
Uploader
Aug 5, 2016
1,044
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Overview:
"Wrestling Dynasty" is a narrative heavy, slow burn dark romance/horror incest harem game made in Ren'Py. It features heavy themes of trauma and healing. The game is also centered around pro wrestling, with the MC going through a full "career mode."

Please see the "Genre" section below for a more detailed and accurate description of what to expect. Also please be aware that the first 3 chapters of the game are primarily text-based as the game was still being made in Twine, but everything has since been ported into Ren'Py. Chapter 4 is when Daz/Ren'Py production took over. If you do not want to do a lot of reading in a SLOW BURN story, this game is not for you.

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Thread Updated: 2025-03-26
Release Date: 2025-03-26
Developer: Beerus - - - - - - - -
Censored: No
Version: Update 2 - 0.2
OS: Windows, Linux, Android
Language: English
Length: 6-7 hours for the intended experience
Genre:
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Installation:
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Changelog:
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Developer Notes:
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Extras:


Preview1.jpg Preview2.jpg Preview3.jpg Preview4.jpg Preview5.jpg Preview6.jpg
Preview7.jpg Preview8.jpg Preview9.jpg Preview10.jpg Preview11.jpg Preview12.jpg
 
Last edited:

Beerus

Lord of Universe 7
Game Developer
Apr 27, 2019
190
1,161
What type of slow-burn are we talking about? Normal slow-burn or wait-at-least-5-years-of-milking-before-anything-sexual-happens slow-burn?
It will definitely be more towards the "normal slow-burn", or at the very least, "slightly slower-burn than usual." No milking, promise. Unless we're talking about Melissa :love:

By the end of Update 1 here, the MC, Melissa, and Abigail are in a pretty good spot in terms of "slow-burn progress," I'd say.
 

sinkind

Member
Oct 29, 2019
108
352
Continue. Continue. Continue. Continue. Continue. Continue. Continue. Continue. Continue. Continue. Continue.
My friend...You sure you wanted to make a game and not to write a novel?
If so ren'py + kinetic novel tag was your way to go, not html.
 

Beerus

Lord of Universe 7
Game Developer
Apr 27, 2019
190
1,161
Continue. Continue. Continue. Continue. Continue. Continue. Continue. Continue. Continue. Continue. Continue.
My friend...You sure you wanted to make a game and not to write a novel?
If so ren'py + kinetic novel tag was your way to go, not html.
I honestly thought about doing Ren'Py at the beginning, but ultimately decided not to, due to the fact that I didn't think players would appreciate so much text in a Ren'Py game. Figured an actual text-based engine was more fitting.

Does the game acknowledge the planned nature of wrestling or maintain kayfabe?
It's a sort of combination of both. Obviously the MC and all those in the game know how wrestling works, but at the same time, I'm trying to keep the PLAYER in kayfabe as much as possible as to not spoil anything lol. I've explained it like this previously, and I think it still fits:

This is a somewhat tricky thing, but how I'll be aiming to handle it is as follows: there will definitely be a mix of kayfabe and peeling back the curtain.

In terms of the player, things revolving your activity within the various wrestling promotions you'll join is that things will be presented in kayfabe, so that you (the player) wont be spoiled of any upcoming results, actions, resolutions, etc.

In relation to matches, the player wont know who wins or what is happening until it actually happens. For example, let me present two scenarios to you:
  1. The MC meets with an indie wrestling booker (who may or may not be an LI) and the booker tells the MC he has a title match later tonight. The booker then says something like "You'll be going over in this match" or "You'll be doing the job in this match."
  2. The same as above, but the booker simply informs the MC that he has a title match and doesn't mention anything regarding the finish or result, to keep the Player in kayfabe.
In my opinion, option #2 is the far more interesting approach, and that's what I'll be aiming to deliver. It's a bit difficult to explain but I hope this helps!
 
4.60 star(s) 8 Votes