BolHeX

Member
Nov 30, 2019
383
609
Some ui have been bothering me, so I am currently patching it. The mod avoid some uncessary clicks by using the 3 panel like ui at showcase a custom menu for the door/go out.

I’ve been working mostly on the ExaminationDay to re-integrate the WTM contents. Things are really a draft, since I am still learning renpy and current maintenance cost is prohibitive (you are re-coding yourself custom buttons, etc.).

Maybe this would help you for the menus. For the vids, I also did something but its in the examinationDay part (search slapboobsm as an example).
View attachment 2849942
Been working on something myself so i took a look at your work.
Noticed you an error on the go out screen, the button button is sending to wrong label: 1692050768055.png
 

sls8181

Newbie
Sep 21, 2020
59
29
Been working on something myself so i took a look at your work.
Noticed you an error on the go out screen, the button button is sending to wrong label: View attachment 2851736
Thanks you for finding the bug, I had not play tested it except for the going to school. It is still an early work. I guess I would have to port the old content/system into WTM. What worries me is how much different the underlying code is so that I do not know if the initial stuff (ex: text menu, corruption system) can be easily ported. Below is how things looks like in my ExaminationDay version and everytime I play WTM Academy, the small improvments in the ui that I made make me stop playing (such as lisibility due to colors, etc.).
mod_examdayalt_ui-0.1a.PNG mod_examdayalt_ui-0.1a-2.PNG
 
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BolHeX

Member
Nov 30, 2019
383
609
Thanks you for finding the bug, I had not play tested it except for the going to school. It is still an early work. I guess I would have to port the old content/system into WTM. What worries me is how much different the underlying code is so that I do not know if the initial stuff (ex: text menu, corruption system) can be easily ported. Below is how things looks like in my ExaminationDay version and everytime I play WTM Academy, the small improvments in the ui that I made make me stop playing (such as lisibility due to colors, etc.).
View attachment 2852245 View attachment 2852250
Looks fantastic, I can't send private messages but if you are interested in working together you can message me.

I made a quick mock up, i have no idea about UI really.
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sls8181

Newbie
Sep 21, 2020
59
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Looks fantastic, I can't send private messages but if you are interested in working together you can message me.

I made a quick mock up, i have no idea about UI really.
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Hi, I prefer to go slowly and a go for a solid ground instead of piggy/backing on the coding parts.
For the moment everything is re-coded manually and does just works in Examination Day not in WTM.
My main inspiration or should I say bible, are the material design concepts (the stuff published for android). It mainly a mix of the 3 versions that must be adapted to renpy (especially the lack of rounded parts).


My current difficulties with WTM are:
1. I do prefer the corruption system of Examination Day. This is purely a matter of taste, since WTM is more about free use than corruption.
2. You may think than 1. is not a big issue, but since I really like my broken version of Examination Day; I tend to play /fix it improve it progressively instead of WTM.
3. All those UI modifications are not easily automated. For example, I have 3 zoom/crop types for the different body parts, to give the feel of eveness. The coding is more difficult in WTM, since it is kinda already automated.
4. For the moment, my main thoughts of current WTM ui are : too many colors, the speed of corruption, how to rework of the info card.

# too many colors ?
Why this is an issue ? The main difficuty is that colors cannot be read easily on all backgrounds, some would prefer white ones, others would need black ones. The Examination Day had a brownish background for the class, and a white one for the home. For WTM, the home is black and the class white. This forces to add a semi-transparent layer behind the text which is currently blackish. My first attempt in the home ui, was to use grey instead of black as material design recommends.
When you count the number of states (Barely, bunch, some, etc.) you do have around 6 color/states for the current WTM. In ExaminationDay I had for the whole game 12 colors, that I mapped from deepOrange400 to nearly white to cyan200.
For WTM, I am currently planning to:
- use
- with first color #594A73 (purpleish)
- and take the pinkish grade for all girl matters, and the rest to the purple stuff.
- use size font and italic, regular, boldness ajustments for the states (barely, bunch, etc.). (italic < regular < bold) -> increase size of 2 or 3pt, and restart. Start at size=20 (pt).

# the speed of corruption
WTM does things differently than Examination Day. All girl stats are modified after each interaction, the fright stat was removed and the pressure stat added. In ED (have to double check this), the stats are saved at each girl flight and updated at each start of exam.

When Ninoss did this, it was a profound shift in the gameplay.

Before you would have to find a fixed optimal pattern and once addicted, you may expand to whatever you wanted, now you can do whatever you want, you will just corrupt her faster or slowlier(?). I tend to like the Wife Trainer Files philosophy about those kind of things, meaning: harder difficulty means more reward and so all in all a better experience of the game. Ninoss did implement something similar about the "right" sensitive area.

Would have to think about something here, since if I don’t really enjoy playing a game, I won’t do a good mod.

Between FreeUse and Corruption, a compromise won’t satisfy any. Some game allow us to choose your character/goal at the start of the game and this is probably were I would go.

# rework of the info card
If I redo what I did for ED, it won’t fit, because there is more content. The girl name should ultimately be merged into her face picture but I am still usure about the progression bar. My current thoughs are:
- 3 progressions bars.
- 1 for examination progress
- 1 for HP and pressure
- 1 for her arousal (and maybe addict level)

# Misc 1
In ED, I did implement an alternative selection system for the girls, I call it the good, the bad and the ugly. It works as follow, each day, you randomly pick a domain (intellect, exhibition or corruption). The good is one of the best in the domain (in the first top quartile), the bad is the worst one (the last quantile) and the ugly is either a new girl or a random one. This basically ensures that you either have an ally to corrupt or a target to absolutely make her go before the other girls. This ensure that you have some stable girls and some random ones. I then added some text to hint the player about which domain was selected for the day.
I really enjoy this and if I port something, it would probably be this before the rest (except for the core gameplay adjustments).

# Misc 2
The addict stuff was removed and WTM’s current mod system does not allow to add "attemptMischiefs" at the end of each round. Once done, the port should be relatively easy.

# Misc 3
I am not too far to have a satisfying version of ED for my taste. The vids are fetched and seen with an auto-fill approach for missing content. The pictures are loaded and currently seen after the girl becoming addicted. But all those ideas are not very coherent. Ninoss also did a great job to improve maintenability.

Thank you Ninoss for all those modifications. If some minor stuff are less attractive to me than in the initial game, I really see all the efforts to refactorise and ease latter modifications. If I didn’t know about the material design stuff that is making me knick picking everything harshly, I would probably enjoy the game much more.

Ultimately I tend to think that Examination Day and WTM are very good game with very good potential to become great games, in the realms of Princess Trainer, Wife Trainer Files, etc. it just needs some polishing...
 

khahan

Member
Jun 21, 2018
122
147
new to the game sorry if this has been asked before. Game is very enjoyable with lots of potential except for one thing: So many of the scenes are the same for each girl. And the girl you a interacting with is rarely ever the girl in the scene. Hopefully these are just placeholders and eventually when we pick say Sofie Gen, we actually see a scene with her.
 

BolHeX

Member
Nov 30, 2019
383
609
Rewrote a few screens. UI layout absolute melts my brain. Its like HTML and CSS all over again but even more confusing.

I don't think its very good; definitely not happy about the stats section but i can't look at UI code anymore. I am more of a system design guy.
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sls8181

Newbie
Sep 21, 2020
59
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new to the game sorry if this has been asked before. Game is very enjoyable with lots of potential except for one thing: So many of the scenes are the same for each girl. And the girl you a interacting with is rarely ever the girl in the scene. Hopefully these are just placeholders and eventually when we pick say Sofie Gen, we actually see a scene with her.
The whole WTM academy is a giant mod/placeholder/sandbox for additional content. Just read HOW_TO_MOD.txt in the game folder and you will understand. Namely if you like Sofie Gen, just create a mod for her with additional content. All real porn game faces the same issue that is while there is a lot of content for a given pornstar, rarily the setup would perfectly fit the game setup. So you would have to slice into pictures or small clips and create an illusion or just pick another vid from another girl. I know this can be off-putting for many. I tend to think this is why many people prefers 3d generated models which does not exhibit such inconsistency issue.

Another trade-off is the actual game size which would grow exponentially (>10GB). Many of us don’t really want >100 girls and so making mod is the probably the best approach.
 
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sls8181

Newbie
Sep 21, 2020
59
29
Rewrote a few screens. UI layout absolute melts my brain. Its like HTML and CSS all over again but even more confusing.

I don't think its very good; definitely not happy about the stats section but i can't look at UI code anymore. I am more of a system design guy.
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Thanks for the attempt, but it would be the same as my initial attempt(s), when coding it you will see small stuff that won’t fit. I already have a rough idea of what I want to implement, namely for the 4th panel. In the end, just following the material design was what worked best, there is a hidden 12 column system and the ui does respect some aspect ratio hooks. Each font will have kinda a huge impact. What my attempt did, is just show casing the general ui. What would be great would be to actually set the name of the piece of clothing (Jeans, etc.), this actually enhance the stealing panties stuff. Ultimately, as I am thinking about the general core game play, I don’t think I would be able to provide something soon. The best bet would be that I publish my broken Examination Day mod in 1 or 2 weeks so that you can play/attempt stuff.

From a technical perspective, as I am learning renpy I have not played with the progressions bars yet and I will probably attempt to implement the ui in examination day before porting to WTM since I am just more familiar with it. For porting stuff to WTM, I would have to master how to dynamic create a picture within renpy and somehow flatten everything into a button image or create composites.

Should join the devs or modders on discord but I don’t really like PM nor Discord nor any social platform for personal taste/reasons. This is just a fun stuff that I do on my personnal time, don’t really like adding additional constraints.

Probably won’t reply/pusbling something before monday. Have a nice weekend
 
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sls8181

Newbie
Sep 21, 2020
59
29
Rewrote a few screens. UI layout absolute melts my brain. Its like HTML and CSS all over again but even more confusing.

I don't think its very good; definitely not happy about the stats section but i can't look at UI code anymore. I am more of a system design guy.
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Spent too much time trying my ideas.
Here is the last version and the ugly code just in case (its for ExamDay, it will not work has it is missing a lot of stuff, it is just if you wanna know how it can be made).
It somehow do a compromise to use grey. My initial color choice was just too ugly.
I do prefer the ui of the left girl instead of the middle one. Putting names in the face pictures was giving bad results for some girls with short knecks. Sorry if bad english, got to go and did not have time to proof-read at all. Have a nice weekend.
mod_examdayalt_ui-0.2a-6.PNG
 
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themagiman

Well-Known Member
Mar 3, 2018
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Spent too much time trying my ideas.
Here is the last version and the ugly code just in case (its for ExamDay, it will not work has it is missing a lot of stuff, it is just if you wanna know how it can be made).
It somehow do a compromise to use grey. My initial color choice was just too ugly.
I do prefer the ui of the left girl instead of the middle one. Putting names in the face pictures was giving bad results for some girls with short knecks. Sorry if bad english, got to go and did not have time to proof-read at all. Have a nice weekend.
View attachment 2860794
"play hypno music"

Another man of culture I see
 

BolHeX

Member
Nov 30, 2019
383
609
Lots of downtime tonight(between UFC fights) so i spent some time messing around. UI isn't amazing but its good enough imo.

I noticed a lot of people miss the "addictevents" from Examination day so i coded a quick(and somewhat dirty) system to allow events during exams. The system also allows modding additional events; relatively easily and pretty powerful. If you have suggestions on what events should be added let me know; so i can add required functionality.
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sls8181

Newbie
Sep 21, 2020
59
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Lots of downtime tonight(between UFC fights) so i spent some time messing around. UI isn't amazing but its good enough imo.

I noticed a lot of people miss the "addictevents" from Examination day so i coded a quick(and somewhat dirty) system to allow events during exams. The system also allows modding additional events; relatively easily and pretty powerful. If you have suggestions on what events should be added let me know; so i can add required functionality.
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Here are mine in Examination Day, will attempt to port.
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sls8181

Newbie
Sep 21, 2020
59
29
Lots of downtime tonight(between UFC fights) so i spent some time messing around. UI isn't amazing but its good enough imo.

I noticed a lot of people miss the "addictevents" from Examination day so i coded a quick(and somewhat dirty) system to allow events during exams. The system also allows modding additional events; relatively easily and pretty powerful. If you have suggestions on what events should be added let me know; so i can add required functionality.
I’ve been thinking about which gameplay I would want. Ultimately I am falling around a corruption system based on emotions with the following scheme : , the website is a bit of a mess, just click on the "Timeline" tab > "Learn More" (at bottom left) as its core. The game loop should be around 3 to 5 attempts or so of successive triggered event according to the usual parameter triggering constraints. (1-2 attempts in easy, 2-3 normal, 3-5 hard). Unsure if it should be splitted in two (pre-round and post-round). The two main stats would be disgust or something related to it and arousal as described here .

Maybe this is too complex/long to code and I’ve been trying to simplify the things with the current game stats. I am very unsure if over-simplified, it would still be pleasurable/enjoyable. The more you read/understand psychology, the more nickpicking you get about porn games.

The current WTM game is based around stats and traits and the mapping to those 2 processes are not so simple...

Such system is similar to the text based game "corrupted saviors".

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xcvbnjhgv

New Member
Jul 12, 2017
7
0
still i can't how to mod "use her mouth" anyone know how to do it?
i changed name and refresh everthing.
Other vids working only face is not working....
 

Kodex

Newbie
Dec 10, 2018
62
233
still i can't how to mod "use her mouth" anyone know how to do it?
i changed name and refresh everthing.
Other vids working only face is not working....
The tag for it is "useface". So every file you want to play for it needs to look like "useface_XX.webm"
 

sls8181

Newbie
Sep 21, 2020
59
29
Here are mine in Examination Day, will attempt to port.
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My port attempt. The 2:1 ratio on boobs and ass forced me to modify the UI, it is closer to what you have done.
Here are new files + 2 modified files to playtest for those interrested. Expect some bugs and missing contents (such as no tooltip, no debug data, etc., the interaction menu is still the same). Will now think about the gameplay for some time...
mod_wtmalt_ui-0.1a3-2.PNG
mod_wtmalt_ui-0.1a3-1.PNG
 
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xcvbnjhgv

New Member
Jul 12, 2017
7
0
The tag for it is "useface". So every file you want to play for it needs to look like "useface_XX.webm"
Thank you, but some folder is working some folders doesn't work.
i make same girlConfig exept name, test with same condition but idon't know why...
 
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BolHeX

Member
Nov 30, 2019
383
609
I was pretty unhappy with the event system i created so i spent far too long improving it. Before it didn't allow new events to start if it was waiting for a staged event(takes multiple exam rounds) to finish.

Now it can have multiple events running at the same time; i have limited it to 2 events but it can handle as many as needed.
 

sls8181

Newbie
Sep 21, 2020
59
29
I was pretty unhappy with the event system i created so i spent far too long improving it. Before it didn't allow new events to start if it was waiting for a staged event(takes multiple exam rounds) to finish.

Now it can have multiple events running at the same time; i have limited it to 2 events but it can handle as many as needed.
Thanks, would you mind sharing the code/modifications ?
 

sls8181

Newbie
Sep 21, 2020
59
29
Thank you, but some folder is working some folders doesn't work.
i make same girlConfig exept name, test with same condition but idon't know why...
At this stage, just post your girl mod/config with the content, we will fix it.
 
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