Looks fantastic, I can't send private messages but if you are interested in working together you can message me.
I made a quick mock up, i have no idea about UI really.
Hi, I prefer to go slowly and a go for a solid ground instead of piggy/backing on the coding parts.
For the moment everything is re-coded manually and does just works in Examination Day not in WTM.
My main inspiration or should I say bible, are the material design concepts (the stuff published for android). It mainly a mix of the 3 versions that must be adapted to renpy (especially the lack of rounded parts).
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My current difficulties with WTM are:
1. I do prefer the corruption system of Examination Day. This is purely a matter of taste, since WTM is more about free use than corruption.
2. You may think than 1. is not a big issue, but since I really like my broken version of Examination Day; I tend to play /fix it improve it progressively instead of WTM.
3. All those UI modifications are not easily automated. For example, I have 3 zoom/crop types for the different body parts, to give the feel of eveness. The coding is more difficult in WTM, since it is kinda already automated.
4. For the moment, my main thoughts of current WTM ui are : too many colors, the speed of corruption, how to rework of the info card.
# too many colors ?
Why this is an issue ? The main difficuty is that colors cannot be read easily on all backgrounds, some would prefer white ones, others would need black ones. The Examination Day had a brownish background for the class, and a white one for the home. For WTM, the home is black and the class white. This forces to add a semi-transparent layer behind the text which is currently blackish. My first attempt in the home ui, was to use grey instead of black as material design recommends.
When you count the number of states (Barely, bunch, some, etc.) you do have around 6 color/states for the current WTM. In ExaminationDay I had for the whole game 12 colors, that I mapped from deepOrange400 to nearly white to cyan200.
For WTM, I am currently planning to:
- use
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- with first color #594A73 (purpleish)
- and take the pinkish grade for all girl matters, and the rest to the purple stuff.
- use size font and italic, regular, boldness ajustments for the states (barely, bunch, etc.). (italic < regular < bold) -> increase size of 2 or 3pt, and restart. Start at size=20 (pt).
# the speed of corruption
WTM does things differently than Examination Day. All girl stats are modified after each interaction, the fright stat was removed and the pressure stat added. In ED (have to double check this), the stats are saved at each girl flight and updated at each start of exam.
When Ninoss did this, it was a profound shift in the gameplay.
Before you would have to find a fixed optimal pattern and once addicted, you may expand to whatever you wanted, now you can do whatever you want, you will just corrupt her faster or slowlier(?). I tend to like the Wife Trainer Files philosophy about those kind of things, meaning: harder difficulty means more reward and so all in all a better experience of the game. Ninoss did implement something similar about the "right" sensitive area.
Would have to think about something here, since if I don’t really enjoy playing a game, I won’t do a good mod.
Between FreeUse and Corruption, a compromise won’t satisfy any. Some game allow us to choose your character/goal at the start of the game and this is probably were I would go.
# rework of the info card
If I redo what I did for ED, it won’t fit, because there is more content. The girl name should ultimately be merged into her face picture but I am still usure about the progression bar. My current thoughs are:
- 3 progressions bars.
- 1 for examination progress
- 1 for HP and pressure
- 1 for her arousal (and maybe addict level)
# Misc 1
In ED, I did implement an alternative selection system for the girls, I call it the good, the bad and the ugly. It works as follow, each day, you randomly pick a domain (intellect, exhibition or corruption). The good is one of the best in the domain (in the first top quartile), the bad is the worst one (the last quantile) and the ugly is either a new girl or a random one. This basically ensures that you either have an ally to corrupt or a target to absolutely make her go before the other girls. This ensure that you have some stable girls and some random ones. I then added some text to hint the player about which domain was selected for the day.
I really enjoy this and if I port something, it would probably be this before the rest (except for the core gameplay adjustments).
# Misc 2
The addict stuff was removed and WTM’s current mod system does not allow to add "attemptMischiefs" at the end of each round. Once done, the port should be relatively easy.
# Misc 3
I am not too far to have a satisfying version of ED for my taste. The vids are fetched and seen with an auto-fill approach for missing content. The pictures are loaded and currently seen after the girl becoming addicted. But all those ideas are not very coherent. Ninoss also did a great job to improve maintenability.
Thank you Ninoss for all those modifications. If some minor stuff are less attractive to me than in the initial game, I really see all the efforts to refactorise and ease latter modifications. If I didn’t know about the material design stuff that is making me knick picking everything harshly, I would probably enjoy the game much more.
Ultimately I tend to think that Examination Day and WTM are very good game with very good potential to become great games, in the realms of Princess Trainer, Wife Trainer Files, etc. it just needs some polishing...