Geoff96

New Member
May 28, 2020
6
10
I have been trying to figure out what trigger the first dream event and the first sleep walking event. those two events are his first time back to his home town other than that I can't figure it out. Others seemed to be tied to seeing his real mom, seeing cedey , or going into a guided dream.

That first two still bothers me, what really trigger those events. That first time was after the groin shot. Depending on the route you take you only see Azel, Jamie, Shauna, Jasmine, Bailey, Zoe, Liz, Damien, Harper, and Natalie. Is there a connection to anyone there? Process of elimination knocks out Jamie, Shauna, Bailey, Zoe, and Liz since all of them can be in the harem. Now there is no indication that these dream events happened prior to moving to WVM. Ok so that leaves Natalie, Harper, Damien and Jasmine .

Now the second event sleepwalking after sleeping on the couch with Azel. Prior to that the MC interacted with Charles, Jamie, Shauna, Liz, Jasmine, Ruby, Anna and Azel. We can again eliminate Jamie, Shauna, Liz and for the sake of time Azel. We should also be able to eliminate Anna. That leaves Charles, Jasmine and Ruby.

Now if we look at both lists one name shows up on both and that is Jasmine. What is her significance in the dream sequences if anything. Well time will tell if I am onto something or if this is just a crazy Loco theory.
In regards to the first trigger after the nutshot. I wondered if that was actually his previous school as it later turns out he's from that area and being in the nurses offce triggered the event. Being in an abusive family its not surprising he'd have had visits to the school nurse as a small kid. I'm just spitballing but a possibility.
 

Uncle Loco

Engaged Member
Game Developer
Apr 28, 2020
3,647
11,459
Ok guys I know most of you that come here are actually fans of BD and his game. So I am going to ask for a favor show him some love here tonight. Post something anything about why you enjoy his game so much, and a few day delay is no big deal. He is beating himself up about making a decision to add a few extra things in this release and that's what is causing the delay. I know I haven't been as active as much as I used to be, but I still consider myself one of the core regulars here. I think you all can take a moment or two to write up something nice.

Braindrop hey man I know you are beating yourself up about missing a release date, but don't let it get to you too much. It doesn't matter if the game was released tonight days ago or tomorrow we all look forward to experiencing it. For most of us it is not did he release the update on time, it's how much that update means whenever we can experience it. You have not let me down in the past you have always delivered a high quality update and that means more then meeting a deadline. Looking forward to experiencing the update when you and it are ready to be shared
 

Sinyu

New Member
Jun 13, 2017
6
30
Braindrop you should stop giving out 'exact' dates if it causes you this much stress every day after the game is 'delayed'. Most of us are aware the game gets updated every 2-3 weeks. It will be much more mentally peaceful if you just adopt this release schedule format.

I don't actively follow any game on here (I'm more of a 'check for updates/read last page every 2-4 weeks and get on with life') but whenever I check this thread it's usually the same core group of people supporting you no matter what, that should tell you to release an update when YOUR happy with it, not because of some random numbered day you came up with off the top of your head right after an update is released. Remember just like you have a life outside of being a dev, all of your patreons have a life outside supporting your game, so having some delays is never going to ruin someone's day (well except for entitled freeloaders, but no one cares about them :LOL:)

For the sake of consistency of my posts in this thread I MUST say more Rainn! and to all that has read this far; Have a terrible day and a worse night!! :giggle:
 

TundraLupus

Well-Known Member
Apr 8, 2020
1,768
2,073
I don`t feel like I have much of a place to say anything so I`ll keep it short: BD although I have been critical of some things and have voiced them lately that does not mean I don't care for the game or you, so take care of yourself, and take your time, updates should come when you are satisfied with them, and yeah if deadlines create stress but you want to have somewhat of a finishing line go with the release window, give yourself some extra time, and more importantly try and do things in a way that makes you feel good about it, most people here will support you no matter what, just relax and remember that a lot of people love your game and appreciate you, and are willing to wait until you are satisfied with it, so try and not stress yourself out too much, yeah, I hope this helps I'm bad at this.
 

AmIReal

Member
Jan 21, 2018
454
601
I for one hope that anything that I say in this thread is ever taken as a negative for BD or this great VN. I will agree with others that BD needs to be taking it easier especially with him dealing with the virus at this point in time.

BD needs to stop stressing at this point in time and don't try to keep up with a regular schedule get it done when you get it done whether it be two weeks, three weeks, or even four weeks.

We all want it fast but will live with when it gets too us. So just relax your body and mind and get better and don't rush things.

Thanks for listening to my rambling. ;) :D
 

mjzeigle

Newbie
Nov 30, 2018
16
43
Braindrop....

I have been playing games for a little over a year now and WVM quickly became one of my top three games. I am always excited when the new updates come out and when I am done playing I can't wait for the next update. You were the first developer that I started supporting on Patreon. You have never let me down with content or release dates or time between releases/updates. You are doing a great job with the renderings and the story telling.

Knowing what you have gone through this year, only someone without a soul could bitch about a few days delay when it is because you are trying to add to the game and put out a product that you are happy with and developing the story in the direction you have in your mind for the game.

Please don't feel bad for "letting us down". Your health and the health of your family comes first and the rest falls in order behind that. Keep up the great work!!!!
 

Englen

Well-Known Member
Mar 17, 2019
1,603
11,492


Okay, so after an initial wave of feedback from the last post I think I'm going to do something you guys might not like but it's the best path to take moving forward.
It's a long term move.

So let me think of the best way to explain it.
Firstly due to the change in plans the update may be out on the 19th. More on why further down.

Secondly it will be the only release this month. It wasn't initially planned this way but due to me pausing pledges there's really not a better time to do this.
The rest of this month after this update will be spent building a buffer of renders.
So as it works right now I work as hard as I can to get out as much as I can and I put out 100% of everything I do. Which can lead to awesome things and huge updates and that's awesome when it works, but what happens that next week when life gets in the way and all of a sudden I can't hit the deadline?
So to rectify this issue moving forward all updates will be around 240-260 renders long despite how much work I'm able to do, the rest of this month will be spent building a buffer so when I do have life or anything like a pc malfunction happen I'll still be able to deliver an update of around 240 renders.

Consistency is important to me, being able to hit deadlines is important to me. This is a super simple solution to help achieve those things but it takes a bit to build it up. Hence why I'm doing it now.
I'm also going to try and build myself a better day schedule, just a few things to help me be efficient with my time.
Another issue is work on WVM that doesn't always show in render counts. Like building scenes or working on the character sheet, these things can feel bad to work on because of the current way I release. But I'll be able to do more without any guilty feelings with a buffer.

So why the 19th for the update?
Honestly tomorrow was a planned "day off". Me and the gf were going to spend the first half of the day with my nephew and then I was going to surprise her and take her out for a date night. We've been stuck inside for a long time and she could use some fun. I planned to move the date night back to Thursday but due to the changes I'm going to take her out tomorrow and put the update out Thursday.

I hope this makes sense, I'm half asleep right now.
Just to say it again but shorter.
After the release on Thursday I will be working on building a buffer of renders for the rest of the month. So instead of releasing 100% of everything I've done I'll only be releasing around 240 renders every release day and adding whatever extra into the buffer. So whenever I have a bad week I can just pull from the buffer to hit 240. It's reliable and consistent and helps free up my life a bit for random events.

If this is gibberish I'll make another post when I wake up
and if you have any questions feel free to ask.
 

AceOfNiagara

Well-Known Member
May 1, 2020
1,734
2,652


Okay, so after an initial wave of feedback from the last post I think I'm going to do something you guys might not like but it's the best path to take moving forward.
It's a long term move.

So let me think of the best way to explain it.
Firstly due to the change in plans the update may be out on the 19th. More on why further down.

Secondly it will be the only release this month. It wasn't initially planned this way but due to me pausing pledges there's really not a better time to do this.
The rest of this month after this update will be spent building a buffer of renders.
So as it works right now I work as hard as I can to get out as much as I can and I put out 100% of everything I do. Which can lead to awesome things and huge updates and that's awesome when it works, but what happens that next week when life gets in the way and all of a sudden I can't hit the deadline?
So to rectify this issue moving forward all updates will be around 240-260 renders long despite how much work I'm able to do, the rest of this month will be spent building a buffer so when I do have life or anything like a pc malfunction happen I'll still be able to deliver an update of around 240 renders.

Consistency is important to me, being able to hit deadlines is important to me. This is a super simple solution to help achieve those things but it takes a bit to build it up. Hence why I'm doing it now.
I'm also going to try and build myself a better day schedule, just a few things to help me be efficient with my time.
Another issue is work on WVM that doesn't always show in render counts. Like building scenes or working on the character sheet, these things can feel bad to work on because of the current way I release. But I'll be able to do more without any guilty feelings with a buffer.

So why the 19th for the update?
Honestly tomorrow was a planned "day off". Me and the gf were going to spend the first half of the day with my nephew and then I was going to surprise her and take her out for a date night. We've been stuck inside for a long time and she could use some fun. I planned to move the date night back to Thursday but due to the changes I'm going to take her out tomorrow and put the update out Thursday.

I hope this makes sense, I'm half asleep right now.
Just to say it again but shorter.
After the release on Thursday I will be working on building a buffer of renders for the rest of the month. So instead of releasing 100% of everything I've done I'll only be releasing around 240 renders every release day and adding whatever extra into the buffer. So whenever I have a bad week I can just pull from the buffer to hit 240. It's reliable and consistent and helps free up my life a bit for random events.

If this is gibberish I'll make another post when I wake up
and if you have any questions feel free to ask.
Makes senses to me BD, and I 110% endorse this.
Enjoy the "day off" with your GF and nephew. Build a buffer of renders. And for gosh sake, stop beating yourself up already. Your a good person who occasionally miscalculates. Not a problem.
 
Last edited:

Spfjolietjake

Conversation Conqueror
Sep 26, 2019
7,515
14,666


Okay, so after an initial wave of feedback from the last post I think I'm going to do something you guys might not like but it's the best path to take moving forward.
It's a long term move.

So let me think of the best way to explain it.
Firstly due to the change in plans the update may be out on the 19th. More on why further down.

Secondly it will be the only release this month. It wasn't initially planned this way but due to me pausing pledges there's really not a better time to do this.
The rest of this month after this update will be spent building a buffer of renders.
So as it works right now I work as hard as I can to get out as much as I can and I put out 100% of everything I do. Which can lead to awesome things and huge updates and that's awesome when it works, but what happens that next week when life gets in the way and all of a sudden I can't hit the deadline?
So to rectify this issue moving forward all updates will be around 240-260 renders long despite how much work I'm able to do, the rest of this month will be spent building a buffer so when I do have life or anything like a pc malfunction happen I'll still be able to deliver an update of around 240 renders.

Consistency is important to me, being able to hit deadlines is important to me. This is a super simple solution to help achieve those things but it takes a bit to build it up. Hence why I'm doing it now.
I'm also going to try and build myself a better day schedule, just a few things to help me be efficient with my time.
Another issue is work on WVM that doesn't always show in render counts. Like building scenes or working on the character sheet, these things can feel bad to work on because of the current way I release. But I'll be able to do more without any guilty feelings with a buffer.

So why the 19th for the update?
Honestly tomorrow was a planned "day off". Me and the gf were going to spend the first half of the day with my nephew and then I was going to surprise her and take her out for a date night. We've been stuck inside for a long time and she could use some fun. I planned to move the date night back to Thursday but due to the changes I'm going to take her out tomorrow and put the update out Thursday.

I hope this makes sense, I'm half asleep right now.
Just to say it again but shorter.
After the release on Thursday I will be working on building a buffer of renders for the rest of the month. So instead of releasing 100% of everything I've done I'll only be releasing around 240 renders every release day and adding whatever extra into the buffer. So whenever I have a bad week I can just pull from the buffer to hit 240. It's reliable and consistent and helps free up my life a bit for random events.

If this is gibberish I'll make another post when I wake up
and if you have any questions feel free to ask.
Thanks again Englen for always keeping us informed. :)

have a great day with your Gf Braindrop:)
 
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Reactions: Braindrop

godkingxerxes

Engaged Member
Sep 27, 2020
2,191
5,989
Reading the new status update makes good sense, I haven't been following this game that long but it seems a lot smarter to have content made them release it, instead of forcing yourself to finish x content for a specific date. That will just lead to burn out
 

csmk14

Active Member
Mar 12, 2020
671
1,059
So having said my peace of mind on the current update (I hope you have a great day tomorrow Braindrop ) I will glady do what LocoGringo78 asked!

Why do I love WVM? So many things: The Renders are beautiful, the Animations are great, the story is enthralling and the characters are well done. In addition it was created by a great Dev who actually cares about being consistent in his updates, even to his own detriment sometimes! So thank you BD
 
3.70 star(s) 662 Votes