In regards to the first trigger after the nutshot. I wondered if that was actually his previous school as it later turns out he's from that area and being in the nurses offce triggered the event. Being in an abusive family its not surprising he'd have had visits to the school nurse as a small kid. I'm just spitballing but a possibility.I have been trying to figure out what trigger the first dream event and the first sleep walking event. those two events are his first time back to his home town other than that I can't figure it out. Others seemed to be tied to seeing his real mom, seeing cedey , or going into a guided dream.
That first two still bothers me, what really trigger those events. That first time was after the groin shot. Depending on the route you take you only see Azel, Jamie, Shauna, Jasmine, Bailey, Zoe, Liz, Damien, Harper, and Natalie. Is there a connection to anyone there? Process of elimination knocks out Jamie, Shauna, Bailey, Zoe, and Liz since all of them can be in the harem. Now there is no indication that these dream events happened prior to moving to WVM. Ok so that leaves Natalie, Harper, Damien and Jasmine .
Now the second event sleepwalking after sleeping on the couch with Azel. Prior to that the MC interacted with Charles, Jamie, Shauna, Liz, Jasmine, Ruby, Anna and Azel. We can again eliminate Jamie, Shauna, Liz and for the sake of time Azel. We should also be able to eliminate Anna. That leaves Charles, Jasmine and Ruby.
Now if we look at both lists one name shows up on both and that is Jasmine. What is her significance in the dream sequences if anything. Well time will tell if I am onto something or if this is just a crazy Loco theory.
Makes senses to me BD, and I 110% endorse this.You must be registered to see the links
Okay, so after an initial wave of feedback from the last post I think I'm going to do something you guys might not like but it's the best path to take moving forward.
It's a long term move.
So let me think of the best way to explain it.
Firstly due to the change in plans the update may be out on the 19th. More on why further down.
Secondly it will be the only release this month. It wasn't initially planned this way but due to me pausing pledges there's really not a better time to do this.
The rest of this month after this update will be spent building a buffer of renders.
So as it works right now I work as hard as I can to get out as much as I can and I put out 100% of everything I do. Which can lead to awesome things and huge updates and that's awesome when it works, but what happens that next week when life gets in the way and all of a sudden I can't hit the deadline?
So to rectify this issue moving forward all updates will be around 240-260 renders long despite how much work I'm able to do, the rest of this month will be spent building a buffer so when I do have life or anything like a pc malfunction happen I'll still be able to deliver an update of around 240 renders.
Consistency is important to me, being able to hit deadlines is important to me. This is a super simple solution to help achieve those things but it takes a bit to build it up. Hence why I'm doing it now.
I'm also going to try and build myself a better day schedule, just a few things to help me be efficient with my time.
Another issue is work on WVM that doesn't always show in render counts. Like building scenes or working on the character sheet, these things can feel bad to work on because of the current way I release. But I'll be able to do more without any guilty feelings with a buffer.
So why the 19th for the update?
Honestly tomorrow was a planned "day off". Me and the gf were going to spend the first half of the day with my nephew and then I was going to surprise her and take her out for a date night. We've been stuck inside for a long time and she could use some fun. I planned to move the date night back to Thursday but due to the changes I'm going to take her out tomorrow and put the update out Thursday.
I hope this makes sense, I'm half asleep right now.
Just to say it again but shorter.
After the release on Thursday I will be working on building a buffer of renders for the rest of the month. So instead of releasing 100% of everything I've done I'll only be releasing around 240 renders every release day and adding whatever extra into the buffer. So whenever I have a bad week I can just pull from the buffer to hit 240. It's reliable and consistent and helps free up my life a bit for random events.
If this is gibberish I'll make another post when I wake up
and if you have any questions feel free to ask.
Thanks again Englen for always keeping us informed.You must be registered to see the links
Okay, so after an initial wave of feedback from the last post I think I'm going to do something you guys might not like but it's the best path to take moving forward.
It's a long term move.
So let me think of the best way to explain it.
Firstly due to the change in plans the update may be out on the 19th. More on why further down.
Secondly it will be the only release this month. It wasn't initially planned this way but due to me pausing pledges there's really not a better time to do this.
The rest of this month after this update will be spent building a buffer of renders.
So as it works right now I work as hard as I can to get out as much as I can and I put out 100% of everything I do. Which can lead to awesome things and huge updates and that's awesome when it works, but what happens that next week when life gets in the way and all of a sudden I can't hit the deadline?
So to rectify this issue moving forward all updates will be around 240-260 renders long despite how much work I'm able to do, the rest of this month will be spent building a buffer so when I do have life or anything like a pc malfunction happen I'll still be able to deliver an update of around 240 renders.
Consistency is important to me, being able to hit deadlines is important to me. This is a super simple solution to help achieve those things but it takes a bit to build it up. Hence why I'm doing it now.
I'm also going to try and build myself a better day schedule, just a few things to help me be efficient with my time.
Another issue is work on WVM that doesn't always show in render counts. Like building scenes or working on the character sheet, these things can feel bad to work on because of the current way I release. But I'll be able to do more without any guilty feelings with a buffer.
So why the 19th for the update?
Honestly tomorrow was a planned "day off". Me and the gf were going to spend the first half of the day with my nephew and then I was going to surprise her and take her out for a date night. We've been stuck inside for a long time and she could use some fun. I planned to move the date night back to Thursday but due to the changes I'm going to take her out tomorrow and put the update out Thursday.
I hope this makes sense, I'm half asleep right now.
Just to say it again but shorter.
After the release on Thursday I will be working on building a buffer of renders for the rest of the month. So instead of releasing 100% of everything I've done I'll only be releasing around 240 renders every release day and adding whatever extra into the buffer. So whenever I have a bad week I can just pull from the buffer to hit 240. It's reliable and consistent and helps free up my life a bit for random events.
If this is gibberish I'll make another post when I wake up
and if you have any questions feel free to ask.