Gameplan
Most of this information has already been shared so I'm gonna list the changes real quick.
Gameplan:
-Day 8 part 3 is now available to tiers 2-4 and will be available to tier 1 this upcoming Thursday.
-Next release will be near the end of December as I'll be spending this time building a backlog/buffer of renders.
-There will still be two updates a month (after December). All ranging from 200-240 renders but not over.
-I do not currently plan on having set release dates. Starting January the first release will be out near the start of the month and second release near the end. With tiers 1 and 3 getting those releases one week past whenever they release for tiers 2 and 4.
-Jasmine won the "nude poll" as she came in 6th so her set will be out soon and will be available to Tier 4 first but other tiers will have access after a few days.
-After a day in the life of Harper&Nat I will no longer be doing planned render sets. It will be a thing for when I have some extra time, at least for now.
-Everything left for my third PC build (besides the custom cables) arrives today so I'll likely build it and set up the custom water-cooling loop over these next two days. I'll post some pics of it in discord when I'm finished.
Further info:
These changes are all to help achieve my main goal of consistency. That's what I'm solely focused on and I know I'll never be 100% perfect but I need to be better. I'm great at getting the actual work done but I'm not great about sticking to dates.
That mainly boils down to me trying to pack as much content as I possibly can in and never leaving myself room for mistakes. That's what the buffer and soft cap on the amount of renders will allow me to have, as well as more freedom to work on some of the necessary things that don't make it into the render count like scenes or characters.
Another thing I'm going to try really hard to do is treat the releases that aren't marked as (final) as actual betas. Which is what they are. It's okay if the update doesn't end at a convenient time and it's okay if there are issues. The content in betas is not final and I need to stop treating it like it is.
Another positive of a buffer is that I'll be able to pack releases early and be ahead of things which gives me the ability to send them out to proofreaders and testers beforehand. Which is something that was pretty much impossible with my previous schedule.
And I'd also like to add that the cap of 200-240 is set because that is the amount of work I believe I can consistently do even with fuck ups. And the cap will prevent me from trying to overshoot things. It will likely be closer to the 200 side of things for the first few months as I'll be working on building up the buffer as fast as possible.
I've realized recently that I really need a plan in place that allows me to spend more time with family and friends and this also allows for more spontaneous events because planning out every single event in your life becomes very lame very quickly.
The cap is also at 200-240 because I believe that's a decent chunk of content and that number has always been the actual goal. My weeklies before things went down were always around 120-140 renders so it's not a huge reduction in size at all.
All of this info is subject to change and none of it is set in stone. It will mostly be trial and error here on out but I'll do my absolute best to find out what works best for me with internal goals that aren't shared publicly. In a way you can view all of these changes as training wheels and I hope to be in a position in a few months where I can have set release dates and content outside of WVM but for now this is the plan.
If you have any questions please feel free to ask and thank you guys so very much for sticking with me and believing in me.
Hope you're all having a good time. <3