Braindrop

Active Member
Game Developer
Aug 30, 2019
507
9,572
Are you working on a week 1 final version?
Yes! I assume you mean the week 1 remake, I work on it side-by-side with new content, though it's taken a back seat recently so I could focus on getting this upcoming update ready.
There's no current eta on it, but I'm very happy with how it's come so far and I think the changes will add a ton of depth and I'm excited for it.


Bd, do what you need to do, I love your game, keep up the fantastic work! at least we're not looking at a 2 year wait like some other dev...:ROFLMAO:. But, in all honesty, do what you need to do, please keep us informed, if not just a little bit and we will be here waiting patiently.
I appreciate the kind words. :giggle:
I hope to never have a 5 month wait for an update again. And I always try to keep everyone informed as much as I can, though I've had a bit of an issue recently with it mainly because I haven't had much to update on besides things I've already said prior... but I guess informing of "No news" is still news.


Not asking for specifics but do you have more fetish/kink content planned?
Don't want specifics? Well then I'll be cheeky and answer with a simple, Yes. :sneaky:


I'll ask as i belive some others are probably wondering. Will there be any watersports content to come?
Yeah Kimmy's athletic career will be a huge part of her story in WVM. ;)
 

Ihd5914

Member
Mar 13, 2020
157
99
Yes! I assume you mean the week 1 remake, I work on it side-by-side with new content, though it's taken a back seat recently so I could focus on getting this upcoming update ready.
There's no current eta on it, but I'm very happy with how it's come so far and I think the changes will add a ton of depth and I'm excited for it.



I appreciate the kind words. :giggle:
I hope to never have a 5 month wait for an update again. And I always try to keep everyone informed as much as I can, though I've had a bit of an issue recently with it mainly because I haven't had much to update on besides things I've already said prior... but I guess informing of "No news" is still news.



Don't want specifics? Well then I'll be cheeky and answer with a simple, Yes. :sneaky:



Yeah Kimmy's athletic career will be a huge part of her story in WVM. ;)
really looking forward to the next update
also hope your keeping well BD
 
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juan palote

Engaged Member
Dec 5, 2017
2,038
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First time checking in in a while and I honestly have a lot to say but I doubt much of it would lead to anything productive. :LOL:
Plus it's super early / late so I doubt it'd make any sense anyway, so instead I'll just say...

Thank you all for being around and I hope you're excited for the upcoming update. :giggle:
Also apologies for not coming around here much, I haven't really had free time to come around anyway but the main reasons I was very active in the past aren't very active / present anymore. And there's a certain topic that comes up frequently that commonly gets discussed for multiple pages / days that always go the exact same way with the exact same points in the exact same order. And I'm not very interested in reading it anymore myself and it can be frustrating to read between it all the time. But that's not the point of this post.

To give this thread something different for a bit... I'm still away from home right now but today is a bit of a rest day in preparation for some cool stuff planned the next few days. So I'll do my best to check in a few times today, so if any of you have questions (the kind I can answer), then please ask away. :)
Hope you are enjoying your honeymoon. Dont worry about us and enjoy. Hope the best for you
 
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Englen

Well-Known Member
Mar 17, 2019
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First time checking in in a while and I honestly have a lot to say but I doubt much of it would lead to anything productive. :LOL:
Plus it's super early / late so I doubt it'd make any sense anyway, so instead I'll just say...

Thank you all for being around and I hope you're excited for the upcoming update. :giggle:
Also apologies for not coming around here much, I haven't really had free time to come around anyway but the main reasons I was very active in the past aren't very active / present anymore. And there's a certain topic that comes up frequently that commonly gets discussed for multiple pages / days that always go the exact same way with the exact same points in the exact same order. And I'm not very interested in reading it anymore myself and it can be frustrating to read between it all the time. But that's not the point of this post.

To give this thread something different for a bit... I'm still away from home right now but today is a bit of a rest day in preparation for some cool stuff planned the next few days. So I'll do my best to check in a few times today, so if any of you have questions (the kind I can answer), then please ask away. :)
Give more Zoe blushing.
525028961852588062.gif
 

PrimeGuy

Active Member
Dec 16, 2019
584
1,132
Glad to hear you're doing well, BD. Looking forward to the update. I don't really have any questions, since anything I'm overly curious about would require spoilers to answer, and I'm not big on spoilers.
 

armion82

Message Maven
Mar 28, 2017
12,270
16,848
Yes! I assume you mean the week 1 remake, I work on it side-by-side with new content, though it's taken a back seat recently so I could focus on getting this upcoming update ready.
There's no current eta on it, but I'm very happy with how it's come so far and I think the changes will add a ton of depth and I'm excited for it.



I appreciate the kind words. :giggle:
I hope to never have a 5 month wait for an update again. And I always try to keep everyone informed as much as I can, though I've had a bit of an issue recently with it mainly because I haven't had much to update on besides things I've already said prior... but I guess informing of "No news" is still news.



Don't want specifics? Well then I'll be cheeky and answer with a simple, Yes. :sneaky:



Yeah Kimmy's athletic career will be a huge part of her story in WVM. ;)
More Kimmy-awesome.
If you add more Jasmine will be even better.
But you should do whatever you want first of course:)
 

JGNeon

Active Member
Modder
Feb 24, 2021
822
4,294
First time checking in in a while and I honestly have a lot to say but I doubt much of it would lead to anything productive. :LOL:
Plus it's super early / late so I doubt it'd make any sense anyway, so instead I'll just say...

Thank you all for being around and I hope you're excited for the upcoming update. :giggle:
Also apologies for not coming around here much, I haven't really had free time to come around anyway but the main reasons I was very active in the past aren't very active / present anymore. And there's a certain topic that comes up frequently that commonly gets discussed for multiple pages / days that always go the exact same way with the exact same points in the exact same order. And I'm not very interested in reading it anymore myself and it can be frustrating to read between it all the time. But that's not the point of this post.

To give this thread something different for a bit... I'm still away from home right now but today is a bit of a rest day in preparation for some cool stuff planned the next few days. So I'll do my best to check in a few times today, so if any of you have questions (the kind I can answer), then please ask away. :)
Welcome back! I hope you've been able to recharge a little, and also been able to spend quality time with your family (including your now-extended part as well).

Question: How many in-game days do you plan to include for the upcoming release? Or, is there a standard amount of story days you plan to have in each release? (Or is there always just 1 day of story content for each release?)

I haven't followed WVM for that long myself - my first gameplay was with 0.9.4.2 (days 1-9), which is the currently-available release (as I'm writing this) - so I'm unsure of the release history. The changelog only shows differences between each version number, but these don't necessarily have to correspond to individual releases (also, slight off-topic gripe about software development in general: I wish those who write up changelogs also include release date for each version, just to indicate a timeframe between releases as well).

Another question: In your work with WVM, what are the hardest or most time-consuming parts of your writing/release process? Are there things you'll be able to ask the community for help/assistance, or is it stuff that so time-consuming or difficult that you'd prefer to hire someone instead?

And finally: Did you make you mind up fully on the new character model for Ruby? I know this was teased/hinted at the end of the current release.
 

Dragon59

Conversation Conqueror
Apr 24, 2020
6,706
10,975
I'll ask as i belive some others are probably wondering. Will there be any watersports content to come?
It takes place at a university focusing on athletics. Of course it should have watersports.

That does remind me of a talk I attended. A representative from the Sacramento AIDS Foundation in the early nineties. They received a worried call from a mother who'd picked up a pamphlet. "It says here that internal watersports are more risky than external watersports. My daughter and I swim at an indoor pool. Are we at risk?" She then had to explain to this woman what the term meant in the literature...
 

OfficiallyGames

Active Member
Game Developer
May 23, 2020
934
2,968
Question: How many in-game days do you plan to include for the upcoming release? Or, is there a standard amount of story days you plan to have in each release? (Or is there always just 1 day of story content for each release?)
I can answer this for you. Updates have always been parts of days (mainly because it used to get updated so quick, then due to personal stuff) IIRC BD has said future updates (after the up coming one which concludes day 9) that he plans to do either full days per updates or possibly even a week per update.
 

JGNeon

Active Member
Modder
Feb 24, 2021
822
4,294
I can answer this for you. Updates have always been parts of days (mainly because it used to get updated so quick, then due to personal stuff) IIRC BD has said future updates (after the up coming one which concludes day 9) that he plans to do either full days per updates or possibly even a week per update.
Oof, that's rough. I mean, if it has taken close to 5 months (or probably 4 month, if we discount the "extra plans" BD recently had in real life) just for one more day, or perhaps half a day. Fingers are crossed that he'll be able to release more than that in the upcoming release. If not, that's part of why I asked my follow-up question to this one - I'm curious to where the bottleneck is, and if any of us can help with that.

Oh this too i can answer. Yes I believe that he did as in the released character sheets, Ruby's image is the new model. I'll show you here:
View attachment 1243221
I actually remembered that character sheet just before I returned here to read new thread messages. I like the new model better, but maybe something should be done about the hairstyle (it looks a bit "thin" to me).
 

OfficiallyGames

Active Member
Game Developer
May 23, 2020
934
2,968
Oof, that's rough. I mean, if it has taken close to 5 months (or probably 4 month, if we discount the "extra plans" BD recently had in real life) just for one more day, or perhaps half a day. Fingers are crossed that he'll be able to release more than that in the upcoming release. If not, that's part of why I asked my follow-up question to this one - I'm curious to where the bottleneck is, and if any of us can help with that.
The biggest reason was that he faced health problems that effected his eyes so had trouble seeing and couldn't look at a screen for too long. Then he also faced PC issues. He then also promised a larger update size to what it was originally gonna be (1500+ renders iirc and biggest update yet). Then he has also recently moved house, got married, preparing for a kid to come.
 

Braindrop

Active Member
Game Developer
Aug 30, 2019
507
9,572
Welcome back! I hope you've been able to recharge a little, and also been able to spend quality time with your family (including your now-extended part as well).

Question: How many in-game days do you plan to include for the upcoming release? Or, is there a standard amount of story days you plan to have in each release? (Or is there always just 1 day of story content for each release?)

I haven't followed WVM for that long myself - my first gameplay was with 0.9.4.2 (days 1-9), which is the currently-available release (as I'm writing this) - so I'm unsure of the release history. The changelog only shows differences between each version number, but these don't necessarily have to correspond to individual releases (also, slight off-topic gripe about software development in general: I wish those who write up changelogs also include release date for each version, just to indicate a timeframe between releases as well).

Another question: In your work with WVM, what are the hardest or most time-consuming parts of your writing/release process? Are there things you'll be able to ask the community for help/assistance, or is it stuff that so time-consuming or difficult that you'd prefer to hire someone instead?

And finally: Did you make you mind up fully on the new character model for Ruby? I know this was teased/hinted at the end of the current release.
1. The upcoming release is the rest of Day 9. Which can sound super concerning given the time frame for it but to try and relieve that concern I'll say that the 5 months were packed full of real life getting in the way of the game and shouldn't be an issue in the future. I had an eye issue that sidelined me for an entire month (Which if anyone is curious I haven't had any issues with them recently), moved across the country, got married, and learned I was going to be a dad. So all of that in the span of a few months really slowed things down as I had to focus on them. But things are calming down now and I'll be able to shift my focus back to WVM when I return home.

Secondly, this upcoming update sets the stage for releases to spread out across multiple updates. This update is the rest of day 9 but the plan is for the update after this one to be days 10-14. Then the one after that to be days 15-21. And I think the average update moving forward will be around 1200 renders. So things start to get spread out more.

2. Hardest and most time consuming would be renders. But that's my favorite part of doing this so I don't mind that.
The most challenging for me is the end process of bringing everything together. The script, the images, the code, the animations. Just making everything mesh together in a satisfying and smooth way.
The hardest part about it is how sneakingly time consuming it can be. I'll look at what I have to do and think "Oh, this will only take like 3 hours." and then suddenly I'm 10 hours deep and not even close to finishing.
I admittingly can have a tough time "finishing" something. I always want to add a transition render somewhere or change the dialogue somewhere a bit.
So it's mostly just personal issues I need to work on and have been working on.

And for the second part of your question I really don't like asking for help. I'm not sure why but something about it feels really funky to me. So I've never really reached out for the community to help.
Another reason for it is I have awful team management skills. I've had plenty of "normal" jobs and I've been in management positions and I'm just not good at it. I always took a "I got it" approach, partly because of work ethic, and partly because I suck at delegating tasks to others.
So for many reasons, I don't plan on hiring anyone. I love everything about making WVM and don't really want to give up any of that process by hiring someone. And even if I did I don't think it'd work out as I'm awful at delegating work to someone.

3. Yes, and Ruby's new character model will be featured in the upcoming update. :giggle:

The biggest reason was that he faced health problems that effected his eyes so had trouble seeing and couldn't look at a screen for too long. Then he also faced PC issues. He then also promised a larger update size to what it was originally gonna be (1500+ renders iirc and biggest update yet). Then he has also recently moved house, got married, preparing for a kid to come.
It tires me just reading this. o_O Life's been crazy.
Also I like the number 2000 better than 1500.
 

twiztid

Member
Oct 21, 2020
348
448
1. The upcoming release is the rest of Day 9. Which can sound super concerning given the time frame for it but to try and relieve that concern I'll say that the 5 months were packed full of real life getting in the way of the game and shouldn't be an issue in the future. I had an eye issue that sidelined me for an entire month (Which if anyone is curious I haven't had any issues with them recently), moved across the country, got married, and learned I was going to be a dad. So all of that in the span of a few months really slowed things down as I had to focus on them. But things are calming down now and I'll be able to shift my focus back to WVM when I return home.

Secondly, this upcoming update sets the stage for releases to spread out across multiple updates. This update is the rest of day 9 but the plan is for the update after this one to be days 10-14. Then the one after that to be days 15-21. And I think the average update moving forward will be around 1200 renders. So things start to get spread out more.

2. Hardest and most time consuming would be renders. But that's my favorite part of doing this so I don't mind that.
The most challenging for me is the end process of bringing everything together. The script, the images, the code, the animations. Just making everything mesh together in a satisfying and smooth way.
The hardest part about it is how sneakingly time consuming it can be. I'll look at what I have to do and think "Oh, this will only take like 3 hours." and then suddenly I'm 10 hours deep and not even close to finishing.
I admittingly can have a tough time "finishing" something. I always want to add a transition render somewhere or change the dialogue somewhere a bit.
So it's mostly just personal issues I need to work on and have been working on.

And for the second part of your question I really don't like asking for help. I'm not sure why but something about it feels really funky to me. So I've never really reached out for the community to help.
Another reason for it is I have awful team management skills. I've had plenty of "normal" jobs and I've been in management positions and I'm just not good at it. I always took a "I got it" approach, partly because of work ethic, and partly because I suck at delegating tasks to others.
So for many reasons, I don't plan on hiring anyone. I love everything about making WVM and don't really want to give up any of that process by hiring someone. And even if I did I don't think it'd work out as I'm awful at delegating work to someone.

3. Yes, and Ruby's new character model will be featured in the upcoming update. :giggle:


It tires me just reading this. o_O Life's been crazy.
Also I like the number 2000 better than 1500.
Welcome back, thanks for the u updates along with all the hard work you do
 

jish55

Well-Known Member
Nov 23, 2017
1,743
3,928
I can answer this for you. Updates have always been parts of days (mainly because it used to get updated so quick, then due to personal stuff) IIRC BD has said future updates (after the up coming one which concludes day 9) that he plans to do either full days per updates or possibly even a week per update.
A week would definitely be interesting, where it will definitely take longer, but means a shit ton more content, so honestly, each choice has their positives and negatives on this.
 

JGNeon

Active Member
Modder
Feb 24, 2021
822
4,294
1. The upcoming release is the rest of Day 9. Which can sound super concerning given the time frame for it but to try and relieve that concern I'll say that the 5 months were packed full of real life getting in the way of the game and shouldn't be an issue in the future. I had an eye issue that sidelined me for an entire month (Which if anyone is curious I haven't had any issues with them recently), moved across the country, got married, and learned I was going to be a dad. So all of that in the span of a few months really slowed things down as I had to focus on them. But things are calming down now and I'll be able to shift my focus back to WVM when I return home.
Oh, yeah! Day 9 wasn't completely over yet, was it? There's still that pool party that was about to happen before the dramatic visits from Damien and Millie happened, right? Or was that bound to happen the next day? (Day 10)

In any case, things happen, and as you said, things are finally calming down for you now. It's good to hear you've managed to overcome/tackle the challenges life has thrown you lately (some good, some bad). And big congrats on your marriage, and your coming child!

2. Hardest and most time consuming would be renders. But that's my favorite part of doing this so I don't mind that.
The most challenging for me is the end process of bringing everything together. The script, the images, the code, the animations. Just making everything mesh together in a satisfying and smooth way.
The hardest part about it is how sneakingly time consuming it can be. I'll look at what I have to do and think "Oh, this will only take like 3 hours." and then suddenly I'm 10 hours deep and not even close to finishing.
I can totally relate to that latter part. I work in IT myself (sysadmin, and some code writing), so I've often had the issue of time passing faster than first anticipated, especially when you're focused on something.

And for the second part of your question I really don't like asking for help. I'm not sure why but something about it feels really funky to me. So I've never really reached out for the community to help.
Another reason for it is I have awful team management skills. I've had plenty of "normal" jobs and I've been in management positions and I'm just not good at it. I always took a "I got it" approach, partly because of work ethic, and partly because I suck at delegating tasks to others.
So for many reasons, I don't plan on hiring anyone. I love everything about making WVM and don't really want to give up any of that process by hiring someone. And even if I did I don't think it'd work out as I'm awful at delegating work to someone.
I imagine there are people out there who *want* to help in any way they can, but I understand the issue of pride in your own work (not asking for help). It can also be draining on a person, being overloaded with work, even if it's work you enjoy. Just make sure you rest from time to time, and don't overwork yourself, now that you're back into things.
 
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