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Yo!
How's it going everyone? I don't have a ton of news to share but there's a few things to talk about.
Game / Dev related stuff:
- Released the first beta a few days ago and it seemed to go well. I was nervous about releasing something small after 3 months but everyone with a brain seems to have understood the meaning of the betas.
- Android's beta hasn't been released yet due to a number of issues but I think I'll have it fixed for tomorrow.
Renders made this prior week:
New - 82 renders and 2 animations
New (remade) - 70 renders and 1 animation
Week 1 redo - 92 renders and 1 animation
Renders per day - 24.4 (10 days since last mind drop)
Personal related stuff:
- Nothing much to share from my personal life this week. Nothing amazing happened except a normal quiet week.
Upcoming Content:
- Client poll (Oct 19th)(Tiers 1-4)
- Monthly render set poll (Oct 20th)(Tiers 3-4)
- Moon's and Brittany's birthday renders (Oct 22nd)(Tiers 1-4)
- Last month and this month's render set (Oct 27th)(Tiers 2-4)
- First Beta release for other tiers (Oct 21st)(Tier 3) (Oct 23rd)(Tiers 1-2)
- Next Beta? (ETA: Early November)
So yeah, that's pretty much it for this week but I do want to quickly thank you guys for being so awesome these last few months.
I'm at a big turning point in my life and I've had to make a ton of life altering decisions and it's been stressful but you guys have had my back. I love doing what I do and it's a true blessing that you guys have supported me through my worst times.
My life was very, very hectic for a long time and things have really chilled out these last 3 months and I wanted to maximize the potential of the time before my life hits the next big milestone.
My dev style has changed often and drastically from weekly releases to bi-weekly to whenever the hell it's finished... and it's been awesome to see myself grow and my confidence grow to where I don't feel the need to adhere to a strict schedule.
Admittedly I've missed putting out constant smaller updates. It was something I always enjoyed doing and it was good for my workflow. They kept me on track and it was awesome to have that constant interaction with my players.
The main reason I initially stopped was expectations and complaints about having smaller updates. Which even then I knew was stupid because if you don't enjoy smaller updates then just don't play it until the full update is out. It's not rocket science. They don't detract from the game's development in any way. They've always been a good thing.
And after the tragedies that happened last year I let everything get to me and I didn't want to my pour my all into something just to receive a ton of complaints.
But eyy, this time I'm doing it right. They're labeled correctly as betas now and they're released when I want to release them. Sometimes it'll be weekly other times there may not be one in a month.
I've been very up front about my intentions with them and I even include disclaimers. They're not for everyone and they're not an accumulation of all of my work thus far. If you enjoy them, play them. If you don't, don't. You're an adult who is responsible for how you spend your time. And because of me taking these steps to explain the betas, the complaints mean diddly squat to me anymore. I'll just assume you can't read or some shit lmao
So truly, thank you to everyone that has shared kind words to me about these betas. They mean a lot.
So yeah, thank you guys so much. I've been having a ton of fun lately.
Love you guys <3