but this "software engineer" cant give him a simple advice that YOU DONT TEST BUG HRS BEFORE RELEASE. you do that shit atleast a couple of days before.
getting close to what?? thats not how bugs work in renpy (especially game breeaking ones) and you VN has the least amount of coding... hell it was i who told you that pressing "tab" will give indentation to your code and will make it look good., not to mention how i changed you code till day 7 to look presentable. or did ya conveniently forget that?
so you didnt learn anything in last 5 year about your source of income? you dont need to package shit in renpy, you can throw the new renders and code in your old build and it will still work.
let me give you some free advice, despite what you simps claim we know you watch this thread like a hawk. all of this is for you to improve your game:
1. Test everything atleast 2 days before release so that you have time for bugs.
2. Send it to your staff atleast a day before so that they can test it. (at least trust the ppl who ban anyone who questions you)
3. dont give out release dates like candy, despite you acknowledging that it was a mistake you still gave out this stuipid"52 Weeks 52 Updates" BS.
4. Use % system most devs are using and release amount of work you have done in that 3 to 5 days or a week so that ppl can see where you are and you dont come off as a "scammer" for writing walls of text with 'woe is me' attitude.
I have very strong feeling that you are rendering that shit in the last 5 to 7 days as i have already explained previously that even the last update that many ppl are harping on as the next best thing after sliced bread is pretty shit (lack of proper posing, fuck literally everything, and mental health/ following rules discussion with in game mac to make ppl feel bad)
Verdit: this is bull fucking shit coz i know your code in and out and its more simple than anything anyone has ever done in renpy.