Taylan13

Member
Feb 27, 2022
207
586
Guys, leaving the lying WVM developer aside, I'd like to know your opinion on this matter, regarding game updates here, how often and how big do you think they should be?

Personally, I think a good size and time would be an update of 500 to 600 renders once a month?

Do you agree? I'm listening... well, I'm reading your opinions.
 

Niuul

Active Member
Jun 25, 2022
768
1,824
Guys, leaving the lying WVM developer aside, I'd like to know your opinion on this matter, regarding game updates here, how often and how big do you think they should be?

Personally, I think a good size and time would be an update of 500 to 600 renders once a month?

Do you agree? I'm listening... well, I'm reading your opinions.
500-600 renders a month? That seems a little much for any game tbh. Have to take in to account all the writing you'd need to do each month for a cohesive story anyways and the coding as well. But who knows, maybe im way off basis and that's actually feasible for full time devs.
 

Nadira

Active Member
Jun 29, 2024
519
1,492
Guys, leaving the lying WVM developer aside, I'd like to know your opinion on this matter, regarding game updates here, how often and how big do you think they should be?

Personally, I think a good size and time would be an update of 500 to 600 renders once a month?

Do you agree? I'm listening... well, I'm reading your opinions.
I'd say 500 - 600 renders every 3 - 4 month is optimal.
 
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Mommysbuttslut

Forum Fanatic
Feb 19, 2021
4,173
10,189
500-600 renders a month? That seems a little much for any game tbh. Have to take in to account all the writing you'd need to do each month for a cohesive story anyways and the coding as well. But who knows, maybe im way off basis and that's actually feasible for full time devs.
Depends on a lot of things. Moonbox gets out 550-720 renders every two weeks for GH but that game doesn't have animations. He did an experimental game with animations and he found that one typically sized GH update would take him 6 weeks to make if he added animations.
For a dev that's making as much as BD, who has a high end PC dedicated to just rendering like BD 500-600 is a reasonable amount of renders to aim for in a month to a month and a half if he's working on it full time. Which given how much he's making he really owes it to his supporters to be doing that.
 

Remveer

Game Of Inches Dev
Game Developer
Aug 11, 2024
157
812
Personally, I think a good size and time would be an update of 500 to 600 renders once a month?
I'm never a big fan of putting a number on things. The amount of renders matters less than if the content actually moves the story foreword. I'd rather have 300 concise well paced renders than 500-600 renders where nothing happens and the story barley moves.
 

jamdan

Forum Fanatic
Sep 28, 2018
4,388
23,779
Depends on a lot of things. Moonbox gets out 550-720 renders every two weeks for GH but that game doesn't have animations. He did an experimental game with animations and he found that one typically sized GH update would take him 6 weeks to make if he added animations.
For a dev that's making as much as BD, who has a high end PC dedicated to just rendering like BD 500-600 is a reasonable amount of renders to aim for in a month to a month and a half if he's working on it full time. Which given how much he's making he really owes it to his supporters to be doing that.
Moonbox can do that because his renders are fairly simple and that leads to being able to make a lot of them quickly.

You can mass produce a lot of basic, stock renders fairly straightforwardly (Grandma's House). Making more advanced, cinematic renders (think City of Broken Dreamers etc.) takes a lot longer.

So the real answer to this question is (beyond other things like writing quality/animations): How good are the renders?
 

Mommysbuttslut

Forum Fanatic
Feb 19, 2021
4,173
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Moonbox can do that because his renders are fairly simple and that leads to being able to make a lot of them quickly.

You can mass produce a lot of basic, stock renders fairly straightforwardly (Grandma's House). Making more advanced, cinematic renders (think City of Broken Dreamers etc.) takes a lot longer.

So the real answer to this question is (beyond other things like writing quality/animations): How good are the renders?
The quality of anything on WVM is low enough that this shouldn't be an issue. :whistle::whistle::whistle:
He could drop the render quality in half, but fix his model's fucked up faces and the overall quality would still increase by double.
 

36 Ninjas

Member
Feb 27, 2018
107
236
I'm never a big fan of putting a number on things. The amount of renders matters less than if the content actually moves the story foreword. I'd rather have 300 concise well paced renders than 500-600 renders where nothing happens and the story barley moves.
Prime example of this is Summer Heat's last update a good number of renders that amounted to pretty much nothing happening.
 
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KiryuKazuma095

Active Member
Apr 30, 2023
724
542
This Thread never disappoints. I'm tempted to try to hunker down and see if I can get out my second release before BD actually releases episode 13
I believe that you will be able to do it , especially if your update is not a very big one....
 

Midnight Ghost

Active Member
Dec 9, 2020
511
1,388
Guys, leaving the lying WVM developer aside, I'd like to know your opinion on this matter, regarding game updates here, how often and how big do you think they should be?

Personally, I think a good size and time would be an update of 500 to 600 renders once a month?

Do you agree? I'm listening... well, I'm reading your opinions.
As someone else mentioned, GH does about 600-700 renders per update every 2 weeks with no animations.
Another 2 week releaser is ToaM which does an average 300 renders per release with some animations.
A couple monthly releasers I know do an average 300-500 per release.

Depends I suppose on the time they spend on it, if it's a hobby or if they're working full time, animations, and whether or not they have a machine full time dedicated to rendering. 300-500 per month seems reasonable, there's many that do 150-300 range.

Sorry can't name the names cause apparently that's an offence even if you're doing it as examples and not advertising. /shrug
 
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jish55

Well-Known Member
Nov 23, 2017
1,743
3,927
This Thread never disappoints. I'm tempted to try to hunker down and see if I can get out my second release before BD actually releases episode 13
No joke, if you do, post on this thread, cause that'll be hilarious (also hoping for more Kiara in your next update).
 
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jish55

Well-Known Member
Nov 23, 2017
1,743
3,927
The only Thing about BD I want to emulate is his success. Everything else is for the birds. :LOL:
Hell, as long as you don't throw new fuck toys at mc every update and instead focus on building relationships with the girls we have, your game will already surpass WVM easy.
 

Mommysbuttslut

Forum Fanatic
Feb 19, 2021
4,173
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Hell, as long as you don't throw new fuck toys at mc every update and instead focus on building relationships with the girls we have, your game will already surpass WVM easy.
In terms of quality? Easy. In terms of monetary success? Well I wish him luck. Almost any game making as much or more than WVM has been in development since before covid. It's old support keeping them on top. I've put Remveer's game on watch just because anyone who roasts BD is at least worth checking out but it's going to take a long ass time if he hopes to match BD's success.
 
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jonnyd901

Member
Aug 24, 2020
178
400
The quality of anything on WVM is low enough that this shouldn't be an issue. :whistle::whistle::whistle:
He could drop the render quality in half, but fix his model's fucked up faces and the overall quality would still increase by double.
Considering BD doesn't have to deal what most other dev's have to consider like music,pathing/choices,free roams,mini-games ect ect even he should be knocking out updates quicker since it's only animations and renders
 

Mommysbuttslut

Forum Fanatic
Feb 19, 2021
4,173
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Considering BD doesn't have to deal what most other dev's have to consider like music,pathing/choices,free roams,mini-games ect ect even he should be knocking out updates quicker since it's only animations and renders
He should probably actually do less choices. I still remember one of the billionaire cult girls randomly growing a penis in the middle of a sex scene because BD was too stupid to set a default variable for her genitals.
 
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Akabakka

Member
Jul 12, 2023
342
834
I'm never a big fan of putting a number on things. The amount of renders matters less than if the content actually moves the story foreword. I'd rather have 300 concise well paced renders than 500-600 renders where nothing happens and the story barley moves.
That's because it's often just a marketing trick/con . i'm always suspicious of logs that boasts stuff like "1000 renders and 30000 lines of new dialogues" especially without the number of new scenes being mentioned . More often than not , it means it's just padding . Or even with devs with good intentions , that the update is mostly story and plot driven , not adding much scenes and action
 
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