- Jun 29, 2024
- 519
- 1,492
Easy... stop updates and let aliens abduct your goldfish. Then make excuses why the dog ate your renders...The only Thing about BD I want to emulate is his success. Everything else is for the birds.
Easy... stop updates and let aliens abduct your goldfish. Then make excuses why the dog ate your renders...The only Thing about BD I want to emulate is his success. Everything else is for the birds.
If you want to be as successful as him then I have to ask you one question? You like sports?The only Thing about BD I want to emulate is his success. Everything else is for the birds.
Every single one... I especially love watching the underwater hockey super cup and the Camel wrestling world championshipIf you want to be as successful as him then I have to ask you one question? You like sports?
500-600 renders a month? That seems a little much for any game tbh. Have to take in to account all the writing you'd need to do each month for a cohesive story anyways and the coding as well. But who knows, maybe im way off basis and that's actually feasible for full time devs.Guys, leaving the lying WVM developer aside, I'd like to know your opinion on this matter, regarding game updates here, how often and how big do you think they should be?
Personally, I think a good size and time would be an update of 500 to 600 renders once a month?
Do you agree? I'm listening... well, I'm reading your opinions.
I'd say 500 - 600 renders every 3 - 4 month is optimal.Guys, leaving the lying WVM developer aside, I'd like to know your opinion on this matter, regarding game updates here, how often and how big do you think they should be?
Personally, I think a good size and time would be an update of 500 to 600 renders once a month?
Do you agree? I'm listening... well, I'm reading your opinions.
Depends on a lot of things. Moonbox gets out 550-720 renders every two weeks for GH but that game doesn't have animations. He did an experimental game with animations and he found that one typically sized GH update would take him 6 weeks to make if he added animations.500-600 renders a month? That seems a little much for any game tbh. Have to take in to account all the writing you'd need to do each month for a cohesive story anyways and the coding as well. But who knows, maybe im way off basis and that's actually feasible for full time devs.
I'm never a big fan of putting a number on things. The amount of renders matters less than if the content actually moves the story foreword. I'd rather have 300 concise well paced renders than 500-600 renders where nothing happens and the story barley moves.Personally, I think a good size and time would be an update of 500 to 600 renders once a month?
Moonbox can do that because his renders are fairly simple and that leads to being able to make a lot of them quickly.Depends on a lot of things. Moonbox gets out 550-720 renders every two weeks for GH but that game doesn't have animations. He did an experimental game with animations and he found that one typically sized GH update would take him 6 weeks to make if he added animations.
For a dev that's making as much as BD, who has a high end PC dedicated to just rendering like BD 500-600 is a reasonable amount of renders to aim for in a month to a month and a half if he's working on it full time. Which given how much he's making he really owes it to his supporters to be doing that.
The quality of anything on WVM is low enough that this shouldn't be an issue.Moonbox can do that because his renders are fairly simple and that leads to being able to make a lot of them quickly.
You can mass produce a lot of basic, stock renders fairly straightforwardly (Grandma's House). Making more advanced, cinematic renders (think City of Broken Dreamers etc.) takes a lot longer.
So the real answer to this question is (beyond other things like writing quality/animations): How good are the renders?
Prime example of this is Summer Heat's last update a good number of renders that amounted to pretty much nothing happening.I'm never a big fan of putting a number on things. The amount of renders matters less than if the content actually moves the story foreword. I'd rather have 300 concise well paced renders than 500-600 renders where nothing happens and the story barley moves.
I believe that you will be able to do it , especially if your update is not a very big one....This Thread never disappoints. I'm tempted to try to hunker down and see if I can get out my second release before BD actually releases episode 13
As someone else mentioned, GH does about 600-700 renders per update every 2 weeks with no animations.Guys, leaving the lying WVM developer aside, I'd like to know your opinion on this matter, regarding game updates here, how often and how big do you think they should be?
Personally, I think a good size and time would be an update of 500 to 600 renders once a month?
Do you agree? I'm listening... well, I'm reading your opinions.
No joke, if you do, post on this thread, cause that'll be hilarious (also hoping for more Kiara in your next update).This Thread never disappoints. I'm tempted to try to hunker down and see if I can get out my second release before BD actually releases episode 13
Hell, as long as you don't throw new fuck toys at mc every update and instead focus on building relationships with the girls we have, your game will already surpass WVM easy.The only Thing about BD I want to emulate is his success. Everything else is for the birds.
In terms of quality? Easy. In terms of monetary success? Well I wish him luck. Almost any game making as much or more than WVM has been in development since before covid. It's old support keeping them on top. I've put Remveer's game on watch just because anyone who roasts BD is at least worth checking out but it's going to take a long ass time if he hopes to match BD's success.Hell, as long as you don't throw new fuck toys at mc every update and instead focus on building relationships with the girls we have, your game will already surpass WVM easy.
Considering BD doesn't have to deal what most other dev's have to consider like music,pathing/choices,free roams,mini-games ect ect even he should be knocking out updates quicker since it's only animations and rendersThe quality of anything on WVM is low enough that this shouldn't be an issue.
He could drop the render quality in half, but fix his model's fucked up faces and the overall quality would still increase by double.
He should probably actually do less choices. I still remember one of the billionaire cult girls randomly growing a penis in the middle of a sex scene because BD was too stupid to set a default variable for her genitals.Considering BD doesn't have to deal what most other dev's have to consider like music,pathing/choices,free roams,mini-games ect ect even he should be knocking out updates quicker since it's only animations and renders
That's because it's often just a marketing trick/con . i'm always suspicious of logs that boasts stuff like "1000 renders and 30000 lines of new dialogues" especially without the number of new scenes being mentioned . More often than not , it means it's just padding . Or even with devs with good intentions , that the update is mostly story and plot driven , not adding much scenes and actionI'm never a big fan of putting a number on things. The amount of renders matters less than if the content actually moves the story foreword. I'd rather have 300 concise well paced renders than 500-600 renders where nothing happens and the story barley moves.