konabwo

Engaged Member
Sep 19, 2020
2,480
716
checked day 1. looks playable. just feels unconventional (ui/ mechanics; in a way reminds me some rigid/straightforward sandboxes like the ones root makes)
so a rare case where i cannot advise anything.

some qol thingies i feel missing- no back arrow, cannot save during the day(like before choices), cannot cheat heh (in online version, dunno about offline one, it weights too much, needs other formats or compression i assume)
 

Mage Orev

New Member
Jul 3, 2017
14
4
since the patreon is gone i think the following are the list of cheats, from the thread, haven't scoured enough but if there are any more add it to the thread, there was a post by the developer about the version that allows cheats, i think it was the e version, for offline download, but cant remember. here are the cheats any who.

robin hood = +1000 money
bimbo = -1 intellect
read a book = +1 intellect
wimp = -1 fitness
go for a run = +1 fitness
be a tool = -1 charm
be cool = +1 charm
- Be a man: +10 masculinity
- Be a woman: -10 masculinity
- How do you turn this on: max arousal
- Cool me down: min arousal
Edit**(keywords for those using search for cheats : CHEAT, mod, CONSOLE, commands)
and
DIE ANOTHER DAY = +1 Life
NEW STOCK = Which refreshes purchasable outfits
 
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lodadsaq

Futa Church of Holy Cock Rings
Donor
Mar 3, 2017
320
343
checked day 1. looks playable. just feels unconventional (ui/ mechanics; in a way reminds me some rigid/straightforward sandboxes like the ones root makes)
so a rare case where i cannot advise anything.

some qol thingies i feel missing- no back arrow, cannot save during the day(like before choices), cannot cheat heh (in online version, dunno about offline one, it weights too much, needs other formats or compression i assume)
the latest offline also has cheats inbuilt to it
 
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l1lym

Aphrodite, creator of X-Change Life™
Game Developer
Jan 21, 2019
936
2,877
walkthrough of the game??
Currently there’s no walkthrough, but you can go to the cafe, and click the “tip jar” for ideas about what to do next.

the main storyline isn’t implemented yet, so mainly the tips are just about how to find & unlock scenes.
 
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pixacc

Newbie
Jul 24, 2017
27
14
This game is going to be a banger. The main gameplay loop with the sales is fun, the minigames have a good difficulty and you don't fight the controls :)

I encountered two bugs (maybe they are connected) in the online version: after losing the high stakes blackjack game and doing the event, it left me with negative money even tho the guy said he'd forego the debt. While still having negative money the low stakes game sent me into the event aswell.

Last point: does anyone recognize the scene or actress from card #07/60?
 

unocrus

Member
Oct 28, 2018
106
175
but that would be a vn-cyoa ;/ we need games here not some books .
time management, reducing choices to minimum or zero and having straightforward routes = good sandbox with lengthy questchains .
Different strokes I guess. I personally dislike when games include frivolous mechanics such as showering and applying makeup on a day-to-day basis when more often than not you're completely sidestepping those by clicking auto-shower or auto-apply. At that point they don't even add anything to the gameplay, they're just tedium. Character encounters and story segments are the meat and potatoes of what I'm there for. I just wish they weren't on such a low drip with so much repeatable filler in between.
 

konabwo

Engaged Member
Sep 19, 2020
2,480
716
frivolous mechanics
i played only day1 and i remember shower room with some gial teasing, so it didnot look like a micromanagement routine of lifesimish sandboxes (i also dislike such routine caz it will be de-facto grind which i either skip if automated or cheat) no idea if it will be empty aftewards. and dont remember if there were other morning activities to pick. (maybe just avoid shower)

though my comment was generally against any vns/cyoas and walls of text - mostly because im not a reader, i need a UI to "play" and narrative out of quests-tips-choices-visuals ; and against vn approaches in sandboxes - caz de facto it makes a game shorter and with leftovers negging your brain (of routes/choices u didnot take where you are too lazy to replay all the sandbox clicking as it is not just skip from choice to choice like in vns) ; though atm im not sure what this game is about - is it based on rng and randomisations? will it be a basis or a meat on top? then it could be replayable)
 
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dusty stu

Well-Known Member
Jan 24, 2018
1,639
1,468
My current roadmap is like this, I've pulled my message from the Discord:
1642068917628.png
1642068917628.png


From past experience, each major release will take about 1.5 months to complete. I wanted to say a month each because it's cleaner, but this last release 0.14 almost killed me lol.
Last month, When you announced you were going to spend 10s of hours making a clothing system, I thought, "Cool. But, why?" What does playing dressup have to do with the pills? It's not like changing your clothes will change the porn scenes. Seems like a lot of work for not much effect on the overall game.

As always, one ought to focus on the core gameplay loop when making a game.
So, what even is the core gameplay? Is it doing the pill demos? Finding every H scene and not getting too bimbofied?

How does having a huge clothing system contribute to the game's fun? Is having more random sex available going to make the game stand out above it's peers? Is gym H scenes more important than the pill demos?

Here's my point; focus on the most important first. I respectfully suggest doing .17 next, and .15 last. (If you already had a patron poll for what to do next, then Understandable-HaveANiceDay.png).
 

AKozOfBliss

Newbie
May 30, 2017
56
144
Can I check if you’ve managed to grab a copy of the 0.14b hotfix? I fixed a fairly big memory leak. You can find it on the TFGames listing, I didn’t have a chance to link it here before leaving on a business trip for a few days.
Well, my report was regarding 0.14a, but now that I tried with 0.14b, the issue got slightly better (I can now win the cock-sucking right after the pole dancing), but the actual dancing minigame still remains almost impossible for me to win.

I don't know what's so different about that minigame code-wise, but it really delays between keystroke and key highlight (takes like a solid half a second or more on my pc to show what key I should press; which admittedly doesn't sound like much, but for that kind of minigame is pretty long). I even think it might be delaying longer when it's about to show a cash-in prompt.
 

l1lym

Aphrodite, creator of X-Change Life™
Game Developer
Jan 21, 2019
936
2,877
Last month, When you announced you were going to spend 10s of hours making a clothing system, I thought, "Cool. But, why?" What does playing dressup have to do with the pills? It's not like changing your clothes will change the porn scenes. Seems like a lot of work for not much effect on the overall game.

As always, one ought to focus on the core gameplay loop when making a game.
So, what even is the core gameplay? Is it doing the pill demos? Finding every H scene and not getting too bimbofied?

How does having a huge clothing system contribute to the game's fun? Is having more random sex available going to make the game stand out above it's peers? Is gym H scenes more important than the pill demos?

Here's my point; focus on the most important first. I respectfully suggest doing .17 next, and .15 last. (If you already had a patron poll for what to do next, then Understandable-HaveANiceDay.png).
My roadmap is based on my knowledge of how I will be building the core game functionality. I realize it will be hard for players to understand why clothes need to come before core sex scenes.

I understand that my roadmap won’t fully line up with the order of what people want to play. But that’s just the reality of making a game. Sometimes you have to do the less fun things first. Sometimes fun things come later.

The reason clothes came sooner rather than later, is because I want to factor clothes into NPC interactions and sex scenes.

The game is in a demo state now to demonstrate core mechanics. I am still building core mechanics however. Clothes, leveling up stats, sex mechanics, all need to be fleshed out before I make the leap to story beats etc.

I sincerely ask that people show me a little faith, and allow me to build the game according to my vision.

Putting all the fun stuff first, as people have been suggesting to me over the last week or so, is exactly why so many lone NSFW devs have projects that die. They do the easy stuff first and then get caught up in boring restructuring etc etc. I am setting my foundation out right before I write the stuff I really want to write.

Edit: the website version is live with 14c, which includes a fully integrated import / export save option rather than the embedded hack that was there before. Will update the offline version as well once I’m back from my business trip
 
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smith66

Active Member
Aug 24, 2017
678
544
TIP: you don't need to start working right away if you want you can whore it up at the mall and raise your skills without risk.
 
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rafkin

Newbie
Dec 13, 2019
78
82
If you take the 30 day XChange pill from the pharmacy can you change back before the 30 days?
 

Jys

New Member
Jul 29, 2017
8
4
Nice game, thanks!

Just one problem: can't export/import with the tool. Help, please! Thanks!
 

Danceofmasks

Member
Aug 9, 2021
117
62
Bug report (minor):
teal running wear (gym outfit for liya) is in the store, but the picture is broken.
found the picture in the folder for lana.
 

RARE2000

Newbie
Dec 21, 2017
81
124
So how the hell do we actually save, I see the option to load saves and create test keys, but no actual save-to-file.

Edit: Apparently we can't save to file. I also couldn't find where in the local storage appdata the saves were actually stored to do it my damn self.
 
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4.60 star(s) 87 Votes