Cheats shouldn't make a difference. One issue is that the game uses your browser's local storage to save data. So depending on the browser, it can have issues if there are too many things running / taking memory. I find the best luck with Chrome, sometimes I have to clear the cache beforehand.l1lym
I'm having issues saving in this version. Sometimes it works, most times it says that there was some technical issue. I do have cheats on, if that makes a difference, but it didn't in previous versions.
It's probably an issue like this. We have put in some work to try and ensure save files stay under 1MB (I checked and my current 40-day save is 500kb), but it's not perfect, and sometimes people will still encounter browser issues for various reasons. I had to hack the Harlowe engine to stop tracking variables changing every "passage", because these were growing indefinitely. These constantly growing variables may be why other Harlowe games like Transylvania are having more consistent save issues, but not 100% sure.Usually, in HTML games, that's a symptom of browser local storage (in particuarly, Chromium browsers are limited to 10MB of local storage). This is a big problem with games like Free Cities, Accidental Woman, or the HTML port of "No Haven" (whose name I can't remember off the top of my head), which have a lot of characters with a lot of individual stats as well as a lot of moving parts, consequently having very large saves.
One thing I'd try is getting a browser specifically for this sort of game. There are a large number of functionally similar browsers available, and keeping your cookies and browser history and whatever else separate from the file is probably not the worst idea in the world. I've been using Vivaldi for HTML games, recently. It still has the 10MB Chromium limitation, but it seems to handle most stuff (other than the games listed above) just fine.
It's always safest to export your save data to a file. This is not normally something Twine Harlowe can do but we also hacked in this feature
Eventually we will try exporting and packaging this game as an electron app, which should give us the ability to have more storage and system resources. But at present, X-Change Life has to compete with whatever else is stored on your browser to stash its ~500kb-1mb save data.
Last edited: