- Mar 27, 2019
- 45
- 33
Likely in a few days. There are still some active bugs I am investigating and 2 more scenes being added. It will be before Oct 29 as I have surgery that day and want to get it out before that.public release soon?
l1lym I hope you meant Sep 29 instead of Oct 29 lolLikely in a few days. There are still some active bugs I am investigating and 2 more scenes being added. It will be before Oct 29 as I have surgery that day and want to get it out before that.
good luck on ur surgeryLikely in a few days. There are still some active bugs I am investigating and 2 more scenes being added. It will be before Oct 29 as I have surgery that day and want to get it out before that.
ah yes i mean september loll1lym I hope you meant Sep 29 instead of Oct 29 lol
This game's a gem and I hope you're able to carry out your vision to fruition.
Also, hope your surgery goes well!
It is a focus, but XCL is much earlier in development than mature games such as newlife, so many of the core systems are still coming into place.This, probably the only thing keeping this game from beating games such as Newlife and others its the need of relationships and focusing in adding more types of characters that are not all saying the same thing, in new life they have multiple kind of personalities for each kind of male character and based on that they have events and scenes, also anal sex should be added soon too haha. I would fund this game immediatly if they changed the focus of the game into those aspects.
I have no clue, even if I dont touch the likes or dislikes and only touch traits it still breaks the talking ask about her text, it gives you all possible replies and no idea whyI looked at them and they were all controlled on these topics, but it seemed to have something to do with "topics"
Most likely, the function was defined in the first place, so you may have to reactivate it after you modify it.
$purchase controls the type of current drink, $npc's "likes" controls the drinks and actions girls like, and $npc's "dislikes" controls the drinks and actions they don't like. Controlling likes individually is fine, but designing multiple strings makes it so.
(set:$npc's "likes" to (ds:"whisky","doggystyle","rough sex"))
The choice of "`" char to open the npc/character popup is really bad for foreign keyboards and a MAC: it does not work (also not by using u+0060). I got it to work by having switched to a physical US keyboard.Not sure which key has to be used to open the npc editor window - has something changed?
Nothing is working - neither "L" nor "~" nor "`" (using foreign keyboard on a MAC)
Yes, it was changed from L due to the typing in the secretary game as it would often conflictThe choice of "`" char to open the npc/character popup is really bad for foreign keyboards and a MAC: it does not work (also not by using u+0060). I got it to work by having switched to a physical US keyboard.
Was there a specific reason to replace "L" (was it in v0.17?)?
You are right, this is an oversight currently and will eventually be fixed.I still think that the female npcs at the bar that you've made angry as a male should interact with the female version of you since they shouldn't know that it IS you.
Or be able to talk yourself up, get the angry girl to forgive your male self. "He's not THAT bad of a guy, of course he came inside isn't that how nature intended for to to do it?" Gas lighty stuff like that or sincere "He talked to me and he really regrets doing that to you."I still think that the female npcs at the bar that you've made angry as a male should interact with the female version of you since they shouldn't know that it IS you. They should still "girl talk" with you and should have a part in that content where they warn you about your male self... that, and the possibility of one of those girls approaching you when you're far enough into the game and telling you that she's pregnant with your child(ren).
Can the relationship values be edited via the console? I've looked at the $npc values but I can't see anything for friendship, attraction etc.ah yes i mean september lol
It is a focus, but XCL is much earlier in development than mature games such as newlife, so many of the core systems are still coming into place.
Relationships and different types of NPCs are definitely on the horizon / roadmap. But it's not something that can happen overnight
Here are some details about how the relationship tracking works under the hood:You must be registered to see the links
When I start opening up the city map, there will be a proper dating system. But everything comes in its due time
what's the difference between the public build and the normal build ??Public build will be released on thursday! Writing a new sex scene and making a few last improvements, on track to be completed very soon...
There is no 'public build' and 'normal build'. Public build just means that the backer playtest is over and the newest build gets released to non-backers as well.what's the difference between the public build and the normal build ??
Yes; it is in the $relationships variable.Can the relationship values be edited via the console? I've looked at the $npc values but I can't see anything for friendship, attraction etc.
That’s right, subscribers do get to “try out” all the new features first but it is when they are often quite buggy and need balancing. It works well because subscribers get a lot of input, and then it benefits everyone when the release is made public because when most people play it the majority of bugs will have been squashed.There is no 'public build' and 'normal build'. Public build just means that the backer playtest is over and the newest build gets released to non-backers as well.
There is no 'public build' and 'normal build'. Public build just means that the backer playtest is over and the newest build gets released to non-backers as well.
that should be fixed in the upcoming release.Ran into an error when trying to get promoted past "Director of Sales" - next level was supposedly "Senior Sales Director."
View attachment 2958502
I can see the relationship values in there but I can't figure out how to edit them.Yes; it is in the $relationships variable.