Ok, so this is kind of my current criticism for current sate of the game.
First of the xp multiplier in character creation is misleading as hell, I started as loser with stats only as 1s thinking I am gonna play "start hard, payoff later" kind of character coz of 2x exp multiplier to only notice that which each stat gained the multiplier diminishes and then realizing that it probably reflects the state it would have if invested my points normally... so what is even the point of it being in character creation menu? It is misleading as hell.
Second, the dice system as it is needs some work. I completed the lights out minigame, got informed that I will achieve success unless I roll 1, I roll 1 then I proceed to self-lobotomize. Please make it classic dnd dice rolls with difficulty checks and stats serving as +x modifiers to rolls.
Thirdly, minigames. There are fun few first times but after that they get numbingly boring, and while I could just leave the outcome to chance it feels like I self-penalize myself for not completing the minigame I know I can do, in general I think it would be solved if the minigames got progressively shorter.
Fourth, the whole tf gimmick of popping pills and changing your gender on the go as it is now currently doesn't really work. Pills are too expensive, I would like for example for the office part play as a woman and bar part as a man but if I tried that I would run out cash too fast, the most cost effective option for pills currently is to save for monthly version.
There are other issues but they mostly stem from the game being too early in development like not enough content with Alexis and so on, in general I would like to see more fleshed relationship content with non-random NPCs with non-random dialogue. Otherwise really fun and promising game.
First of the xp multiplier in character creation is misleading as hell, I started as loser with stats only as 1s thinking I am gonna play "start hard, payoff later" kind of character coz of 2x exp multiplier to only notice that which each stat gained the multiplier diminishes and then realizing that it probably reflects the state it would have if invested my points normally... so what is even the point of it being in character creation menu? It is misleading as hell.
Second, the dice system as it is needs some work. I completed the lights out minigame, got informed that I will achieve success unless I roll 1, I roll 1 then I proceed to self-lobotomize. Please make it classic dnd dice rolls with difficulty checks and stats serving as +x modifiers to rolls.
Thirdly, minigames. There are fun few first times but after that they get numbingly boring, and while I could just leave the outcome to chance it feels like I self-penalize myself for not completing the minigame I know I can do, in general I think it would be solved if the minigames got progressively shorter.
Fourth, the whole tf gimmick of popping pills and changing your gender on the go as it is now currently doesn't really work. Pills are too expensive, I would like for example for the office part play as a woman and bar part as a man but if I tried that I would run out cash too fast, the most cost effective option for pills currently is to save for monthly version.
There are other issues but they mostly stem from the game being too early in development like not enough content with Alexis and so on, in general I would like to see more fleshed relationship content with non-random NPCs with non-random dialogue. Otherwise really fun and promising game.
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