You need not to make it easier. It works well enough without mods. With girlgirl and br girl it's near impossible to hook-up with one though!
What is needed is to give them a bit more personality. Girls should give you a call, even a booty one. You should be able to go directly one a date at their place or to invite them at yours. And being able to meet girl on the beach, at the mall etc. Implement gifts, and dating too...
And why not befriending a girl while on the pill, going on a shopping spree with her, or a double date... Or having a bisexual or homosexual relation with one...
Give your world a bit more depth by meeting some people the character already know by happenstance in the mall, beach etc.
Give some NPC a female and a male persona, and having the possibility to discover and interact with both, with or without knowing it...
So many possibilities in a gender switching city!
Great game anyway.
Thanks - I do agree, and now this is a lot more possible with the new NPC scene framework I've added in. The female NPCs actually all have tags for a fairly fleshed out personality, it will just have to be exhibited via game mechanics and scenes.
By the way, in case you like reading, I've written some X-Change books (all completely free), covering some fun scenarios in the game world (they were commissions from subscribers). You can check them out here:
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And a "movie" or two:
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For example just 3-5 main characters in base game should be enough.
Part of me wishes you were there to tell me that 2 years ago when the game started
But now it is 10 and they are too deeply integrated in the game to be otherwise... so 10 it will always be
Nifty, do you plan on adding futa pills for the MC to buy, or are they just for NPCs?
In my current design, it will be mostly NPCs, and possibly 1-2 side scenes for the player. I will be curious to see if mods attempt a core Purple pill, but it would be very difficult with a capital D.