it's called maid mod 2 i found it on the bottom of page 13 on lovers lab wish BR would do more with it.yeah the one where you can drug the step dad thats the one i was talking about do you know what mod that is by anychance
it's called maid mod 2 i found it on the bottom of page 13 on lovers lab wish BR would do more with it.yeah the one where you can drug the step dad thats the one i was talking about do you know what mod that is by anychance
thank you and yeah i agreeit's called maid mod 2 i found it on the bottom of page 13 on lovers lab wish BR would do more with it.
Maybe you where fucked silly? But jokes aside what is the problem? You have to get it 3 times and you have 3 section of the day so whats the problem?So I'm trying to get some content from a mod and I need to get the "Fucked Silly" status three times in one day. Is there something I'm missing? It seems like I can only get it once per section of each day, I'm at the point where I feel like a bug with mods and me being really stupid and missing something are both equally as possible, does anyone have any advice?
My name is apt for me yet again.Maybe you where fucked silly? But jokes aside what is the problem? You have to get it 3 times and you have 3 section of the day so whats the problem?
Also Im pretty sure you can get laid twice in mail/bar/club for example if you have low enough reluctance and you arent caughtMy name is apt for me yet again.
I had that thought though. I Tried the only option I have for morning that I thought would give me that, workout, I didn't get it though I only tried it one time. I'll give that more of a try, thank you!
Mmm, this is somewhat true but I believe the game uses a custom Harlowe build, so grabbing the storyformat folder too would be a good idea. And in general, by not grabbing the full repo you'll be giving up the ability to just doYou really only need the project/twee and src directories.
npm run build
.Sorry for my lack of knowledge but, is there any link or place or doc where I can get info regarding how the different passages/places in X-Change relate to one another? Something describing how the structure of the program works as a whole? How it's organized, actually.Mmm, this is somewhat true but I believe the game uses a custom Harlowe build, so grabbing the storyformat folder too would be a good idea. And in general, by not grabbing the full repo you'll be giving up the ability to just donpm run build
.
A lot of this depends on what kind of mod you want to do. Some have simple passage tags that pick up the code you write and include it when needed. Other times you will use an existing template, such as the method of adding new bar girls or new characters to the game. Still other times, you will use [around] on an existing passage to add additional code. Less common, you will replace an existing passage in its entirety.Sorry for my lack of knowledge but, is there any link or place or doc where I can get info regarding how the different passages/places in X-Change relate to one another? Something describing how the structure of the program works as a whole?
Sometimes I feel a bit lost to choose where do I set my Entry and Exit point to the main game when planning a mod.
It's not complicated but it's helpfull to know how a real volleyball match works.How does the volleyball minigame actually work? It seems to be lacking in a tutorial. I have no idea when to click or what the dial even means.
Currently I am trying to work on fixing some bugs on an existing mod from another guy. Seemingly, on his own words, he doesn't have time to do it. Of course, on doing that, credits will be given to his work. My goal is to have it working fine as I really do like that mod. Ok but, step by step we'll get there.A lot of this depends on what kind of mod you want to do. Some have simple passage tags that pick up the code you write and include it when needed. Other times you will use an existing template, such as the method of adding new bar girls or new characters to the game. Still other times, you will use [around] on an existing passage to add additional code. Less common, you will replace an existing passage in its entirety.
Game organization is fairly simple. A new game starts with the title page and either loads a save or goes to character choice/customization. Then the game normally proceeds in a loop of days (exceptions in demos which can be multi-day).Currently I am trying to work on fixing some bugs on an existing mod from another guy. Seemingly, on his own words, he doesn't have time to do it. Of course, on doing that, credits will be given to his work. My goal is to have it working fine as I really do like that mod. Ok but, step by step we'll get there.
I am more prone to use the passge tags, as recomended, than to overwrite something in the main game to prevent conflicts. I suppose you can copy and add to the original but then, it comes to find where to state the Entry and Exit point in the game. Usually it'd be trough the passage tags but, sometimes, there is no passage tags in that specific place.
Regarding passage tags, as far as I gather (runtime wise), the game append "my code" to the botton of the code already in the passage at that point, right? But, game is too big and I didn't find any specific doc on how it's organized (variables, passages, etc and how they relate to themselves). Something like a General Overview. Yes there are individual descriptions on github, afaik, lots of them but not a general overview on organization. I mean passage can be in one place and use variables deffined in other file, to say something.
Besides, I am a newbie at the framework of the project so, have to learn it by myself and from scratch. Figure, regarding html, I only had some working on it decades ago.More used with C++ and java.
Very helpful, thanks!...
You can think of most passages as subroutines that are called when they are run vis (displayand then control returns to the previous location (except in the rare case of a goto). When a passage tag is called in the existing code (or, in some cases, in your own code) it runs all passages that have that tag in alpha order one at a time.
...