Sure work out at the gym for fitness, play charm mini games for charm, and make sales for intelligence.Hi, is there a way in game to gain permanent stats?
Sure work out at the gym for fitness, play charm mini games for charm, and make sales for intelligence.Hi, is there a way in game to gain permanent stats?
The current pregnancy content is a bit more than that. But pregnancy sex is hard to do, since the game uses specific actresses, and not many have done pregnant porn scenes.So there will be a pregnancy update according to the road map, but does anyone know if the pregnancy update will just be: Oop, got pregnant guess I'll teleport forward in time 10 months to where I'm not pregnant anymore. Or will there be anything else involved?
Ahh yeah that kinda sucks to knowSounds like a bug, I'll take a look today.
Edit: but just to note, counter-intuitively the voice toggle won't affect all voices - it only affects separate voice lines rather than those baked into other sound effects etc. Like for instance it won't affect the GoodGirl Petite demo because that has spoken lines merged with the normal sounds of that scene. So I'm wondering if I should even leave a toggle for this or if it will just frustrate people lol.
I've checked the code and think this is just bad luck.it seems like the always work on weekdays feature has some unintended inteference with other activities coz I never got the sis to follow me to the mall whenever i choose to go to the mall but the always work is ticked, and the moment i unticked it the event triggered, might just be my luck though
I might be weird but I just really don't find preggo sex that appealing haha, that's why I didn't add it yet. Will see what the most requested improvements are once that update comes around. If tons of people beg me for preggo sex I will make the effort to find animations that match the various characters.Maybe pregnancy sex or something similar?
Welllllll. I want to say I generally do 1 month, then 1-2 weeks of bugfixing and patching the major release. But this last release took 2 months (due to marriage and also it being a fat update). The previous release took only 2 weeks, and the one before that took 1 month.That feature roadmap looks promising! Can't wait for 0.20. What's the release schedule between versions? Monthly/Bi-Monthly or "when it's out"?
I'm sorry, I really enjoy the transformation stuff... someone's always welcome to reuse the same engine or make a femsim conversion mod if they would like to.Man... I already said it once but I wish this game wouldn't be transformation based because I actually enjoy the FemSim aspect of it the most and I already picked the option to not turn back into a guy. I feel like a regular simulator game liks this one from the same dev but without the transformation shenanigans (or atleast having them be optional) would be amazing.
At the moment the stat doesn't do much. There are going to be future updates where Alexia can have a dominant or submissive route. The dominant route will often involve her taking blue pills (which turn her temporarily into a guy for certain scenes).what does the dominance stat of steepsis do? and can i see my standings with guys and family somehow?
I've been hoping to commission the artist to do more. I'd been planning to use them a bit like Fallout "pipboy" animations to illustrate different states etc.Y'know, I kinda like the Art style for the transformations. I wish there were more drawings like them in the game.
If you are lookin for cheats, its in game: Menu -> Game Settings -> the green thing next to back button.I must've missed something, but it seems like an earlier version I played had a cheat option to influence if/how you do in the games/skillchecks, but I can't find it in the current version. Any ideas?
Usually, in HTML games, that's a symptom of browser local storage (in particuarly, Chromium browsers are limited to 10MB of local storage). This is a big problem with games like Free Cities, Accidental Woman, or the HTML port of "No Haven" (whose name I can't remember off the top of my head), which have a lot of characters with a lot of individual stats as well as a lot of moving parts, consequently having very large saves.l1lym
I'm having issues saving in this version. Sometimes it works, most times it says that there was some technical issue. I do have cheats on, if that makes a difference, but it didn't in previous versions.
Cold leads quite often end with demonstrations for the client. Not getting 100% will up the chances for demonstrations for other leads.I dont know why, but every time when I finish a deal I have to arrange the demonstration, every time
I knew it, i tried everything to avoid the demo, but it didn`t worked, so i think its a bugCold leads quite often end with demonstrations for the client. Not getting 100% will up the chances for demonstrations for other leads.
So either start using your warm or hot leads or try getting 100% sell chance for less of a chance to demonstrate.
Cheats shouldn't make a difference. One issue is that the game uses your browser's local storage to save data. So depending on the browser, it can have issues if there are too many things running / taking memory. I find the best luck with Chrome, sometimes I have to clear the cache beforehand.l1lym
I'm having issues saving in this version. Sometimes it works, most times it says that there was some technical issue. I do have cheats on, if that makes a difference, but it didn't in previous versions.
It's probably an issue like this. We have put in some work to try and ensure save files stay under 1MB (I checked and my current 40-day save is 500kb), but it's not perfect, and sometimes people will still encounter browser issues for various reasons. I had to hack the Harlowe engine to stop tracking variables changing every "passage", because these were growing indefinitely. These constantly growing variables may be why other Harlowe games like Transylvania are having more consistent save issues, but not 100% sure.Usually, in HTML games, that's a symptom of browser local storage (in particuarly, Chromium browsers are limited to 10MB of local storage). This is a big problem with games like Free Cities, Accidental Woman, or the HTML port of "No Haven" (whose name I can't remember off the top of my head), which have a lot of characters with a lot of individual stats as well as a lot of moving parts, consequently having very large saves.
One thing I'd try is getting a browser specifically for this sort of game. There are a large number of functionally similar browsers available, and keeping your cookies and browser history and whatever else separate from the file is probably not the worst idea in the world. I've been using Vivaldi for HTML games, recently. It still has the 10MB Chromium limitation, but it seems to handle most stuff (other than the games listed above) just fine.
I've never had problems before with past versions of this game or any other HTML games. I can't see how my broswer magically started doing this. I'd export my saves, but it deleted all of them while I was playing. Suddenly the save files just didn't exist anymore.Cheats shouldn't make a difference. One issue is that the game uses your browser's local storage to save data. So depending on the browser, it can have issues if there are too many things running / taking memory. I find the best luck with Chrome, sometimes I have to clear the cache beforehand.
It's probably an issue like this. We have put in some work to try and ensure save files stay under 1MB (I checked and my current 40-day save is 500kb), but it's not perfect, and sometimes people will still encounter browser issues for various reasons. I had to hack the Harlowe engine to stop tracking variables changing every "passage", because these were growing indefinitely. These constantly growing variables may be why other Harlowe games like Transylvania are having more consistent save issues, but not 100% sure.
It's always safest to export your save data to a file. This is not normally something Twine Harlowe can do but we also hacked in this feature
Eventually we will try exporting and packaging this game as an electron app, which should give us the ability to have more storage and system resources. But at present, X-Change Life has to compete with whatever else is stored on your browser to stash its ~500kb-1mb save data.