Patchy The Pirate
Member
- Feb 6, 2018
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I think the closest I get to game breaking money is the Maurice scene unlocked after you lose the stripper game. Making baskets makes a lot of money, the most I know of at least.What are you guy's opinions on the grind as it stands right now? I haven't figured out the easy game-breaking methods to farm money so my games just feel like they stretch unnecessarily long. I just played the game a bunch for the past few days and it got to a point where the secretary gameplay loop just got too much of a hassle.
i typically start with high charm, use day 1 to turn into a girl, then at the job interview i can get a commission of 22% (by looking under the table.)What are you guy's opinions on the grind as it stands right now? I haven't figured out the easy game-breaking methods to farm money so my games just feel like they stretch unnecessarily long. I just played the game a bunch for the past few days and it got to a point where the secretary gameplay loop just got too much of a hassle.
Definitely eager for purple Alexia to take the next step - I've been looking forward to this since the game came out, spent the last in game month blowing her 9 out of 10 days... when I can have Alexia lock in my breeder pill, I'll be a happy pervertlove the alexia purple pill content, would love to see more interactions with her either with full blown intercourse and/or with scenes from movie watching and getting close on the couch.
I think you are looking for the base game setting (under the special cheat menu) Skippable minigames. Turning this one gives you autowin/autolose buttons. This does *not* turn on the cheating flag.wasn't there a mod that allowed you to auto win dice rolls.
i could have sworn i had that on my old harddrive. but cannot find it anymore. (i do have quicktime cheats, it is not that)
I might just have dreamt i had it.
no those are for minigames not dice rolls.I think you are looking for the base game setting (under the special cheat menu) Skippable minigames. Turning this one gives you autowin/autolose buttons. This does *not* turn on the cheating flag.
Even after the nerfs, you can still make money very quickly (in real-world time anyway) at the sales job.What are you guy's opinions on the grind as it stands right now? I haven't figured out the easy game-breaking methods to farm money so my games just feel like they stretch unnecessarily long. I just played the game a bunch for the past few days and it got to a point where the secretary gameplay loop just got too much of a hassle.
Yes this is part of the main plot, but there will be a way to circumvent it ultimately and still proceed - the new U machine will have to be hacked somehowIf you refuse Victor's deal did we miss the rest of the plot or is this a real path for the game?
Because your file association points jar-files to be used with the browser (as you can see because it shows the browser symbol in your screenshot). You have to change the default application to be used for .jar files
Edit: To change it, right-click on the file, choose 'open with' and then 'choose another app'. From the list showing now, select your java installation and either 'always' or 'once'
Whenever a relationship stat changes, it usually displays it's current value. Having a page to track every character's everything is kinda huge and unnecessary (coworkers, bar girls, gym partners, family members, dred / bruce / javier / eddie, characters in story events...)- especially considering the 'stat check' use case typically has some level of RNG variability around that stat. Whilst it's a cool idea to see them all in one spot, I don't understand the utility.Is it possible to implement a UI button that displays NPC affinity levels? Currently, I don’t see an option to track these relationship metrics in-game.
I noticed there is a 'battle' of sorts between the MC and Bruce over the bar girl, where their stats change over time (the stat decay can be modified in the options) and I’m having trouble finding the book (that i already buy it) that tracks co-worker relationships.Whenever a relationship stat changes, it usually displays it's current value. Having a page to track every character's everything is kinda huge and unnecessary (coworkers, bar girls, gym partners, family members, dred / bruce / javier / eddie, characters in story events...)- especially considering the 'stat check' use case typically has some level of RNG variability around that stat. Whilst it's a cool idea to see them all in one spot, I don't understand the utility.
Unless it has been removed or moved, it should be in the comic store in the mall.I noticed there is a 'battle' of sorts between the MC and Bruce over the bar girl, where their stats change over time (the stat decay can be modified in the options) and I’m having trouble finding the book (that i already buy it) that tracks co-worker relationships.
Thanks, but I actually already found it! I had already bought it, but I didn't see it tucked under the Dynapill notepad. I'm using the notepad to manually copy some information, but it's stretching too far off the screen.Unless it has been removed or moved, it should be in the comic store in the mall.
Yes it is. I suggest you go into your settings for your explorer to show 'file extensions' to avoid future guessingView attachment 5576028
Is it the "java"? If so, I tried it and it didn't ask me 'always or 'once'. It's still a bowser for some reason.