Repollocobarde

New Member
Jun 12, 2018
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I enjoyed the game, even if its simple in concept and very short for now, I see potential for a nice experience.

I'll give 2 ideas I thought while playing it.

The reasonable one is to add a reward to keeping an impostor in, a reasonable risk:

E.g.: I get a scene with an imposter but I need to have them in for 3 nights, making losing a girl a tangible risk.

That'd be fun and worth replayability if we got to get scenes with multiple girls, leave it a bit to finesse and RNG to keep the girls we want alive while trying to get as much as you can from the imposters.


And the other, unreasonable idea, its impregnation....

...because it makes my dick hard.

This could be added just as another test, problem with that is that the reasonable thing is that you can get imposters pregnant since they are human.

Why its a problem? Impregnating furry girls as a human makes my dick hard as well.


Lookin forward to whats next tho!!
 
Mar 8, 2020
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The imposter mechanic definitely needs to justify itself in a way beyond just having characters randomly die and have a risk/reward to having them. I assume it'll always be random and not a pre-selected character that's always a human woman in disguise, since it would likely "ruin" a character for people if that was the case, unless it was something like Vanny from FNAF where it could play into the joke. The MC/player would obviously "know" they're in disguise, but lets them in to exploit the situation. The reverse would be funny too, like an anthro that wears a fursuit because she's insecure about herself.

It would be nice to impregnate the character like Repollo said, so maybe if there's some kind of test it could be some embryonic scanner and if the fetus has more anthro details than human it's a sign?
The Thing style gameplay is definitely something I hope to see more of.

Not sure if a definitive ending/endings are planned, but I hope there are. I guess a happy "I solved the conflict and humans and anthros are friends again" wouldn't fit the tone but perhaps at least at least one where everyone ends up in a better spot than they ended up. Bad endings would be be much easier to get, with accidentally getting everyone/yourself killed.
 

RustyHorseman

Member
Dec 4, 2019
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POV, you just gave a substandard handjob.
POV dead.jpg

In all seriousness, if you are gonna expand on this game, I do at least ask I may see how much energy I have left for the day with out the need to try and sleep.
As for the scenes, I am of two minds.
On one hand, I would prefer if I could check the swallow/spit test without needing to do a handjob so I can find out quicker who is human or not. On the other hand, the limited knowledge and inconclusive test did get me a similar "Oh shit moment" when amy bit the dust and I had two suspects, Malo and the hellhound, so you do at least have a good simulacrum of the gameplay loop and tension.
 
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Mar 8, 2020
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Security cameras (insert FNAF jumpscare here) would be a good upgrade option I think? Could have scenes where the anthros talk among themselves, a few joke scenes, and some voyeur ones (if you do add those yuri scenes I hope they have an optional toggle. I can see some people not liking them.) However, there could be a few exchanges/events where a human does something "sus", like fiddling with a computer terminal, attempting to sabotage something, preparing a murder weapon, or getting a detail wrong in an exchange with a character.
 

X_Nem3Xis

Newbie
Feb 4, 2025
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Security cameras (insert FNAF jumpscare here) would be a good upgrade option I think? Could have scenes where the anthros talk among themselves, a few joke scenes, and some voyeur ones (if you do add those yuri scenes I hope they have an optional toggle. I can see some people not liking them.) However, there could be a few exchanges/events where a human does something "sus", like fiddling with a computer terminal, attempting to sabotage something, preparing a murder weapon, or getting a detail wrong in an exchange with a character.
I like how this person thinks!
 
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GoonerUnleashed

Formerly 'KITO_HD'
Game Developer
Jun 11, 2022
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On one hand, I would prefer if I could check the swallow/spit test without needing to do a handjob so I can find out quicker who is human or not. On the other hand, the limited knowledge and inconclusive test did get me a similar "Oh shit moment" when amy bit the dust and I had two suspects, Malo and the hellhound, so you do at least have a good simulacrum of the gameplay loop and tension.
Yeah, that part bothers me too, because basically, you can figure out whether the character is a killer or not just from one test
I’d like to make some kind of overlap in the conditions — like, for example, if she swallowed the semen but there wasn’t much of it, then it’s a furry, and add a few more variables like that

But I don’t think it’ll be easy to keep all that in mind, or to constantly check against some sort of reference table that could be added

For now, I think I’ll just leave it as is and keep adding new tests. But most likely, the next test will be less straightforward — to plant a small seed of doubt in the player’s mind
 

GoonerUnleashed

Formerly 'KITO_HD'
Game Developer
Jun 11, 2022
14
59
89
Security cameras (insert FNAF jumpscare here) would be a good upgrade option I think? Could have scenes where the anthros talk among themselves, a few joke scenes, and some voyeur ones (if you do add those yuri scenes I hope they have an optional toggle. I can see some people not liking them.) However, there could be a few exchanges/events where a human does something "sus", like fiddling with a computer terminal, attempting to sabotage something, preparing a murder weapon, or getting a detail wrong in an exchange with a character.

I like that idea too, and I’m planning to add lots of similar mechanics that let you peek into the characters’ lives

Overall, I really like everything people suggested here, and I actually planned to include most of it from the start — though I’m still not sure when exactly all of it will be ready
 
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RustyHorseman

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Dec 4, 2019
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Yeah, that part bothers me too, because basically, you can figure out whether the character is a killer or not just from one test
I’d like to make some kind of overlap in the conditions — like, for example, if she swallowed the semen but there wasn’t much of it, then it’s a furry, and add a few more variables like that

But I don’t think it’ll be easy to keep all that in mind, or to constantly check against some sort of reference table that could be added

For now, I think I’ll just leave it as is and keep adding new tests. But most likely, the next test will be less straightforward — to plant a small seed of doubt in the player’s mind
I can see what your getting at with not all test being concrete, though if I was to make one suggestion, it would be wise to follow NINH tiered signage.
You have soft signs, like skin irritation and shaved pit, stuff that does not really tell you anything.
You got medium signs, like perfectly white teeth, bleeding gums and dirt under the nails, stuff that depending on the person would make no sense to have if they are not a visitor.
Hard signs, like bugs in the ear and fucked up aura, stuff that only a visitor has.
And giveways, normally hidden in text (like the sister saying she shaves and brushes her twin, but the twin has hair and dirty teeth or that one prick that points out that it is indeed dirt under his nails, not grim)
Lets take the hellhound for example, she gave a medium handjob (soft) but when she gave a blowjob, despite hating it could not resist her swallowing instinct (hard). Certain things are bigger tell than other and are harder to fake.
 
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