GoonerUnleashed

Formerly 'KITO_HD'
Jun 11, 2022
12
52
89
fun little game so far, however when i start a new game it's bugged. i get the introduction for the first char but upon letting them enter it reverts to the final state of having most chars already in house or dead. plus when you let a non-furry in there's no chance to save anyone before they kill.
Thank you!
I'll try to fix it in the next update
I never thought that someone would like to play again, so never tested this lol
 

JGNeon

Well-Known Member
Modder
Feb 24, 2021
1,028
6,356
647
After playing through the initial release, and digging through the code, I noticed a few things:
  1. You're given waay too little energy to perform tests in a single day.
  2. There's no way to actually reject a visitor at the door, and there's no way to prevent killings from happening.
  3. The way you've coded variables, you make it impossible for multiple playthroughs. Once a visitor has been killed, the character remains dead, even if you start a new game/playthrough.
    1. Use "default" instead of "define" for variables that should be stored on a per-playthrough basis.
    2. The "define" keyword sets a global variable, while "default" sets up a variable that will be stored in each individual savefile.
    3. You can set up a "define" variable for a list of possible visitors (to be changed/updated whenever there's a new release), but don't modify that original list. Instead, copy new visitors into a variable/list that has been set up with "default".
Content-wise, there's not a lot, but that's to be expected from an initial release.
 

TitleA_A

Member
Apr 27, 2020
234
393
131
>game about furries being persecuted
>play as a guy sheltering them who also exploits them for "experiments"
>federal agents try to break in to your home by disguising themselves as furries
>furries are portrayed as objectively good
>mc is also the good guy

It's safe to assume the dev must be a die-hard furry and slightly schizo, who either believes he is currently being persecuted, believes there is a possibility in the future that he will be persecuted, or has fantasies of being persecuted, and also has dreams of creating a furry harem where he protects them from outside bad people who want to send him to the psych ward.

I might be reading too much into this tbh. No hate to the guy btw.

or..

it's a porno spin on:

1762648130415.png

Not even "Or..", simply: "No."
 

GoonerUnleashed

Formerly 'KITO_HD'
Jun 11, 2022
12
52
89
After playing through the initial release, and digging through the code, I noticed a few things:
  1. You're given waay too little energy to perform tests in a single day.
  2. There's no way to actually reject a visitor at the door, and there's no way to prevent killings from happening.
  3. The way you've coded variables, you make it impossible for multiple playthroughs. Once a visitor has been killed, the character remains dead, even if you start a new game/playthrough.
    1. Use "default" instead of "define" for variables that should be stored on a per-playthrough basis.
    2. The "define" keyword sets a global variable, while "default" sets up a variable that will be stored in each individual savefile.
    3. You can set up a "define" variable for a list of possible visitors (to be changed/updated whenever there's a new release), but don't modify that original list. Instead, copy new visitors into a variable/list that has been set up with "default".
Content-wise, there's not a lot, but that's to be expected from an initial release.
Thank you for your interest in my project and your suggestions for improvement!

Yes, it was pretty stupid to use define instead of default. After reading the comment above (where someone complained about problems when starting a new game without closing the game itself), I realized my mistake and replaced everything with default, and it really started working correctly

As for energy... I tried to stick to the original, where the energy is initially 2, but then its volume increases (but I'm making porn here, so you can simplify/give more opportunities for scenes)

As for the inability to refuse... I'm still thinking about this point, because in my opinion, in the original, there was no point in refusing anyone at all, so I excluded this possibility

The logic of the murders is a little clumsy right now, I will rework it so that there is always a chance to avoid murder


Thanks again for your reply and have a nice day!
 
3.80 star(s) 4 Votes