- Dec 10, 2019
- 320
- 570
I personally had most problem with automatic text flow in phone talk. It was too fast and even scrolling up didn't help, because every new next line which automatically showed up, ported screen text at the end of it. Player should be the one who execute husband lines, no automatic system, as that is implemented in most similar games, which even give feel of self immersion to player.
If you not read phone texts in right order, other conversations ends up blocked and you cannot progres further.
There is barely no characters introduction, and yes player should get context of the story, no matter on what path he ends up. Forcing anyone to play routes he don't like, just because you created them is unacceptable. Same mistake did BloodyInk with his "Wife Phone", which ended up on my ignore list long ago.
I think that first release, or in your case lets call it short demo, should be without any "Patreon Only" restriction. That's really shitty move I tell you.
I really like wife model you choose, finally one with some curves, even when I don't like heavy inked one, but o.k.
If you not read phone texts in right order, other conversations ends up blocked and you cannot progres further.
There is barely no characters introduction, and yes player should get context of the story, no matter on what path he ends up. Forcing anyone to play routes he don't like, just because you created them is unacceptable. Same mistake did BloodyInk with his "Wife Phone", which ended up on my ignore list long ago.
I think that first release, or in your case lets call it short demo, should be without any "Patreon Only" restriction. That's really shitty move I tell you.
I really like wife model you choose, finally one with some curves, even when I don't like heavy inked one, but o.k.
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