Tomoushie

Active Member
Aug 18, 2017
539
1,421
Where did you find your save game? I've checked the game files themselves and my documents but I cant find it anywhere
C:\Users\[username]\AppData\Local\Yuna\Saved\SaveGames

You can edit Arena_Save.sav for the Arena Mode and Story.sav for the Story mode
 
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Iceta

Newbie
Nov 2, 2018
55
47
If you mean down stairs at the base, then I don't know of any such mission and I've played it thru all of the missions that are currently available

When I went down stairs in the base my self, all I saw a vast expanse of nothingness and if I walk into it I just fall forever

If you walk out of the base thru the gate on your right, about 100 meters straight on from there you will find a wounded man next to a broken cart, the missions pick up from there so long as you have already done the first few missions in the game including the generator mission

Sorry I'm not really sure what the problem you are having is because I don't recall any down stairs mission

Hopefully the info helps and good luck!
yeah i meant the generator quest, the line on the floor sent me down there, guess i'm just stupid and should learn to read what the guy told me
 

The.Witcher

Newbie
Apr 21, 2021
37
23
Dear dev, some more feedback.

I already shared some via the review, but I just can't stop producing more :)
Hope some of this will be useful.

It would likely help to know your development roadmap or plans for further game mechanics/features etc.
Btw, joined your patreon. This project is worth it.

VERSION: Base 0.2.65a, PATCH: 0.1.040a public

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# ISSUES:

* 3rd tier body armor (damn it's hot) has no "rape take off" animations and stays on during sex.
 

Sum Gi

Member
Nov 10, 2017
397
541
First Impressions: Running around an empty, overlarge map cobbled together from ill fitting store bought assets and premade, unbelievably janky third person shooter gameplay, running out of ammo in seconds with barely any around the map, then wandering around aimlessly with no direction while my character plays the same 5 second panting audio loop over and over.

Maybe just delete the "story" mode from releases until it actually exists. Well my actual advice would be to scrap everything and start over with a product whose ambition level is actually feasible for your abilities. Don't take that as an insult that's my honest advice. Better to make something humble that's all yours than try slap together disparate code made by other people into something far beyond your resources.
 

The.Witcher

Newbie
Apr 21, 2021
37
23
First Impressions: Running around an empty, overlarge map cobbled together from ill fitting store bought assets and premade, unbelievably janky third person shooter gameplay, running out of ammo in seconds with barely any around the map, then wandering around aimlessly with no direction while my character plays the same 5 second panting audio loop over and over.

Maybe just delete the "story" mode from releases until it actually exists. Well my actual advice would be to scrap everything and start over with a product whose ambition level is actually feasible for your abilities. Don't take that as an insult that's my honest advice. Better to make something humble that's all yours than try slap together disparate code made by other people into something far beyond your resources.
Make sure you have the patches and all, it changes stuff. Try Arena mode, that one is working well. If you want porn, try Arena but press "v" to enable monsters to grab you :>
 

Oh my

Member
Dec 25, 2019
382
452
Ammo is too easy to acquire.
I suggest making the piles exhaustable so you're eventually forced to delve deeper into hazardous territory: like the warehouse piles contain 20 items before they disappear and you can't successfuly rummage the same pile within 5 or so minutes.
The most difficult outskirts would have piles so thick that it would take an enourmous amount of time to exhaust them while the nearby piles, like the warehouses, would be exhausted more quickly.
I also suggest taking some time to rummage through a pile; and perhaps a Skill can increase the speed of rummaging.
This would be much more exciting in the case that zombies would roam and respawn more often: trickling unpredictably from more spawn points and definitely roaming.
Perhaps some items can be plucked on the fly, but those should be rare and exhausted immediately (like ammo, medicine, or other higher grade components).
I suggest making the ammo spawn at the crafting table something that can be turned off: definitely seems like a cheat as it trivializes the game: same with the dodgy little fuckers repeatable.

The backpack is bugged somehow.
Sometimes I get infinite backpack space or some items aren't counted as occupying space.
And that little poncho seems a bit unrealistic.

Combat feels good except for melee.
The enemies need a bit of refined Tera style tells and animations.
Some attacks are instant pokes while others are swings and it all feels off, weird, and annoying.
Once you figure out how to time melee attacks, you permastun opponents in 1v1.
Movement should allow for stepping or dodging backwards.

This game is very good, though.
It's fun to play.

I heavily recommend styling the game for replayability.
The whole idea is to live in a zombie apocalypse.
There should be more zombies, they should roam more, and their locations, types and numbers should be less predictable.
The excitement comes from them always possibly being around the corner while collecting supplies and clearing areas.
More spawn points and them spawning away from the MC and roaming would be very nice.

As for the sex animations: for them to look like convincing 'surprise sex', the zombies need to pin her much harder.

I'd also like to see a different stock face if possible.
I think the slider for it is broken or there is no variation currently.

I don't like the MC's personality and I don't like that she's a "Ghoul", but okay.

Protip:
Skin Colour: Green/0.4 to minimize both orange and pasty if you want her to be White.

I'm going to reiterate, though, that this is a fun game.
It's got considerable potential.
 
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Oh my

Member
Dec 25, 2019
382
452
full skills save please
Not going to happen based on XP system.
Zombie types have much higher successive XP rewards, but XP requirements increase.
~4 full Core Skills seems like the limit, with ~7 in the Trees given the current available zombies.

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The sides of the Trees do not lead to the Ultimate Abilities.

Maybe someone has a cheat.
I would definitely find that boring.
 
Last edited:

dima.245

Member
Oct 11, 2020
146
51
This is story mode. This looks like after all three patches added. Yes your UI is different and looks like an old one.

This is how your patched folder should look like:
View attachment 2953747
Also one of the patches must overwrite some files in .../Yuna/Binaries/Win64/...
file Yuna-WindowsNoEditor_2_P, delete? After adding the latest patch, an error appears.
Or is it because I have Win7?
 

dima.245

Member
Oct 11, 2020
146
51
delete the Yuna-WindowsNoEditor_2_P file.
The error keeps popping up.
It seems that starting from Yuna_Patch0.1.040a_Public, on Win 7, the game will no longer start.
 
3.90 star(s) 25 Votes