Thanks everyone for both the positive feedback and constructive criticism, it's really helpful!
The two biggest concerns seem to be with the time limit, and missing scenes due to stats.
For the first, I'm planning another special event on day 60, and then the finale on day 100 (might change to be sooner). At that point, I was probably going to let the player keep going as long as they liked, or go into a new game plus mode.
But all of that is a ways off, and like I mentioned previously, I added the game end at day 50 as a quick fix to prevent players progressing past day 60, and then having to warp them back or something. I also had concerns about the players getting too high stats before new content was added, which might make it boring/too easy to go through.
However, after seeing the feedback, I'm going to remove this temporary limit. Instead, I'll implement what feierflei suggested and allow the player to wind back the clock a week, as much as they like. This will affect the balance of the game, and I'll put a warning to that effect, but I'll leave that up to the player. This will be in the next update, current ETA 6-7 weeks (hopefully a little sooner if things go well).
(For whoever's interested, the 100 day time limit thing actually comes from one of my inspirations for this game, the classic True Love 95. Anyone remember that?)
The second point about missed scenes is slightly tricky, but I think the best solution is to implement a replay feature sooner rather than later. I'm going to move up the development of a basic version of this, with just the main characters. I can't guarantee it'll be in the next update (like I mentioned I ran into technical difficulties), but soon!
Cheers everyone!
EDIT: Also thanks to everyone letting me know about bugs! I'm pretty sure I've now fixed everything that's been mentioned, but I'll go over the posts again soon to make sure.
The two biggest concerns seem to be with the time limit, and missing scenes due to stats.
For the first, I'm planning another special event on day 60, and then the finale on day 100 (might change to be sooner). At that point, I was probably going to let the player keep going as long as they liked, or go into a new game plus mode.
But all of that is a ways off, and like I mentioned previously, I added the game end at day 50 as a quick fix to prevent players progressing past day 60, and then having to warp them back or something. I also had concerns about the players getting too high stats before new content was added, which might make it boring/too easy to go through.
However, after seeing the feedback, I'm going to remove this temporary limit. Instead, I'll implement what feierflei suggested and allow the player to wind back the clock a week, as much as they like. This will affect the balance of the game, and I'll put a warning to that effect, but I'll leave that up to the player. This will be in the next update, current ETA 6-7 weeks (hopefully a little sooner if things go well).
(For whoever's interested, the 100 day time limit thing actually comes from one of my inspirations for this game, the classic True Love 95. Anyone remember that?)
The second point about missed scenes is slightly tricky, but I think the best solution is to implement a replay feature sooner rather than later. I'm going to move up the development of a basic version of this, with just the main characters. I can't guarantee it'll be in the next update (like I mentioned I ran into technical difficulties), but soon!
I don't suppose you can share the code for this? Sounds like a great feature!Configurable outline, too.
Cheers everyone!
EDIT: Also thanks to everyone letting me know about bugs! I'm pretty sure I've now fixed everything that's been mentioned, but I'll go over the posts again soon to make sure.