hey! i kept mobile users in mind when designing both the minigames. and i tested them both on my phone, not even a tablet, to make sure they work properly. one is a simple mash the button on screen and technically becomes easier on a phone as you tap faster than you click (at least i can) and the other is a just unjumble the word and type it out. made sure that when phones automatically put a space if using autocorrect also a thing that the game checks for before submitting the word.As someone who plays this game on a tablet, not a fan of seeing timed minigames in the changelog. I saw in a comment you're giving players the option to skip. That's a pretty big win then.
I've noticed a trend of a lot of updates adding like, a scene or two in random encounters but not a lot of story progress. Is that something you plan to change or were you trying to rebuild parts of the game before you progressed more. I did really like the game when I first tried it but the updates didn't feel like they added enough to feel like replaying was worthwhile.
basically, made sure to ensure maximum compatibility with mobiles, my initial game would not have been good on phones so i made this instead. but even on top of that, i made minigames skippable because i know some people hate them and some people like them. completely depends on the player