- Aug 3, 2022
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Fix'dI don't know who decides what goes into the OP, but maybe put the walkthrough in there to make it easier for people to find?
Fix'dI don't know who decides what goes into the OP, but maybe put the walkthrough in there to make it easier for people to find?
Not something I had anything to do with. Maybe it's a Ren'Py version issue? Not sure how to help with that, but you can probably modify stats through console commands?Editing the save file doesn't seem to be allowed. So I cant edit my stats. An alright choice by the developer, but its not for me.
It's only for characters where it makes sense and that wouldn't have wanted something casual either way. I wanted some characters where you have time to actually be in the relationship and do couples stuff, but the rest aren't like that, so you can pursue whatever type of relationship dynamic you like.Not played in a while so dunno how recently it happened but it's a bit of a shame you've gotta get locked into paths now (I appreciate the heads up it gives you though)... I ultimately chose not to be locked into neither Rayne or Keira, as I'm more into Swansong (would love to find her true name and get to own her) that's prob the only one I'd commit to to the exclusion of others... but just as general flings I'm probably more interested in Silver or even the bartender than the girls at the college.
I know it's an old post but do you want one?Maybe if I was better at coding, I could make a brightness slider, but I unfortunately am not good at that.
It did feel a bit early to me as a player who wants to get to know all the characters well before making a final choice, but I think we can justify it story-wise because the path locking happens at such an emotional moment for Caleb. He was entering a situation he genuinely thought he might not survive. It's totally understandable he'd want to hold someone he cares for close at that moment and let himself dream of a future with that person if he did manage to stay alive. I'd say it was analogous to a soldier making a declaration of love or proposing marriage right before getting shipped out to war.Not played in a while so dunno how recently it happened but it's a bit of a shame you've gotta get locked into paths now (I appreciate the heads up it gives you though)... I ultimately chose not to be locked into neither Rayne or Keira, as I'm more into Swansong (would love to find her true name and get to own her) that's prob the only one I'd commit to to the exclusion of others... but just as general flings I'm probably more interested in Silver or even the bartender than the girls at the college.
It can switch between Chinese and English freelymy chinese translation for zero end 0.1.3.c
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That would be really cool. How'd you do it?I know it's an old post but do you want one?
View attachment 3021539
Got most of it here and fixed it to apply the setting to current image as wellThat would be really cool. How'd you do it?
default persistent.brightness = 0.0
transform graphicssettings:
matrixcolor BrightnessMatrix((persistent.brightness))
RestartStatement()
is important to make the game roll back and roll forward to reapply the settings once you change them. Without it you won't see the changes until the image changes. And added a reset button because I haven't figured out how to make the default slider position more obviousvbox:
label _("Brightness")
bar value FieldValue(persistent, "brightness", range=2.0, offset=-1, style="slider", action=RestartStatement())
textbutton _("Reset"):
action [SetField(persistent, "brightness", 0.0), RestartStatement()]
graphicssettings
transform from 2. to every image you're showing because without it you'd have to write scene xxxxx at graphicssettings
every timeinit python:
def myShow( *args, **kwargs ):
if not "at" in kwargs:
kwargs["at_list"] = []
kwargs["at_list"].append( graphicssettings )
renpy.show( *args, **kwargs )
config.show = myShow
Woah, that's amazing. And I understand some of it Thanks a lot! How would you like to be credited?Got most of it here and fixed it to apply the setting to current image as well
1. add a persistent variable with the brightness value (default is 0)
2. make an ATL transform that uses that variable to change the brightnessCode:default persistent.brightness = 0.0
3. in preferences screen, add a slider that changes the value. you might want to reduce the range a bit because it's way too easy to get way too close to full black (-1.0) or full white (+1.0).Code:transform graphicssettings: matrixcolor BrightnessMatrix((persistent.brightness))
RestartStatement()
is important to make the game roll back and roll forward to reapply the settings once you change them. Without it you won't see the changes until the image changes. And added a reset button because I haven't figured out how to make the default slider position more obvious
4. replace default showing mechanism to apply theCode:vbox: label _("Brightness") bar value FieldValue(persistent, "brightness", range=2.0, offset=-1, style="slider", action=RestartStatement()) textbutton _("Reset"): action [SetField(persistent, "brightness", 0.0), RestartStatement()]
graphicssettings
transform from 2. to every image you're showing because without it you'd have to writescene xxxxx at graphicssettings
every time
Code:init python: def myShow( *args, **kwargs ): if not "at" in kwargs: kwargs["at_list"] = [] kwargs["at_list"].append( graphicssettings ) renpy.show( *args, **kwargs ) config.show = myShow
one thing before you add it that I noticed last night. it works weird during rollback, for some reason on some images it uses the old brightness setting and I have no idea if it's fixableWoah, that's amazing. And I understand some of it Thanks a lot! How would you like to be credited?
Might be from the rollback itself, but it seems like somewhat of an edge case. Guess I'll have to see how prevalent it is in practice. Thanks a lot though!one thing before you add it that I noticed last night. it works weird during rollback, for some reason on some images it uses the old brightness setting and I have no idea if it's fixable
here, I start with the setting being too bright, change it to normal after some dialogue, and when I roll back to the start one of the images is still too bright until I start clicking through dialogue again
View attachment 3026929
if you still want to use it and decide to credit me, my name is the same here or on Discord (I should probably join yours). use a smaller font size because it's way too long
Possible results:Might be from the rollback itself, but it seems like somewhat of an edge case. Guess I'll have to see how prevalent it is in practice. Thanks a lot though!
I mean I already have the concept of using the inner sight (magesight?) to look at things, and I considered it as a feature for the infiltration, but it would have increased the development time too much. Additionally, I don't think I should add things that increase the complexity. It's just me, and I have limited time to spend on the development of the game as it is.You could, in addition, mimic the cats eye spell from The Witcher, like in your signature:
View attachment 3029933
Focused fiery illumination focusing on the desired person to illuminate any secrets there.
Possible results:
View attachment 3029938
or
View attachment 3029939
Would the Luna Order not favor highlighting or seeing or reading symbols in the dark,
with the help of the moon goddess?
The illumination toggle from crabsinthekitchen could be the way to go:I mean I already have the concept of using the inner sight
MC has these abilities the story simply disreguards up until now.Additionally, I don't think I should add things that increase the complexity.