Game has been updated to version 0.4.3.
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Beta 0.4 Changelog
Busts Added:
L-001
Norman Reeves
Scenes Added:
Meredith Shower Masturbation
CG Animated:
Meredith Shower/Shower Masturbation
CG Added:
Meredith & MC Sleep
Profile Scene Added:
Meredith Kiss (Hug Variation)
New Grid Construction:
Stereo
Antenna
== Content Update ==
Beta 0.4 splits most of it's attention between the main story & Meredith's personal story.
When you have rescued atleast 2 new women, you should experience a cutscene when you go to sleep. This cutscene will
lead you into the first major quest for progressing the main story of the game.
For Meredith, her content continues where her previous update left off at. Continue to talk with her and see what new
events await!
== New Resolution ==
Probably the most noticeable part of this update is the fact that the game is now featured in a larger screen size!
The character busts & artwork were all re-done to prevent any upscaled quality loss so the images should look a bit more
crisp and clear on your screens!
There may be some slight hiccups with some maps & other details since I often hide things offscreen that normally wouldn't
be viewable so I will monitor and check for any of these issues.
== New Weapon ==
The shotgun makes a return in this update finally allowing you a second weapon to use! The shotgun has a bit more utility
in this game compared to ZR1 as it has the ability to kill most zombies in one shot. It's meant to be a more expensive
but effective method at clearing out zombies.
You can find this new weapon during the new main questline content.
== Stereo/Music Control ==
I'm still experimenting with a default song that I think properly represents the feeling that I want to convey in The Grid.
There is a new constructable object that will allow you to customize which song plays in your home base. For those that
prefer the nostalgic ZR1 music, that can be selected.
Future songs will likely be added along with the ability to change what music plays when exploring outside.
== Other Misc Changes ==
-Overhauled item listings
-I can now manually set categories a little easier. Shouldn't be too noticeable from the player side
-Added some more dinner dialogue options & convos
-Added daytime location(s) for Meredith
-A few new sprite animations added to idle NPC's
-Misc fixes/improvements
Beta 0.4.1 Changelog
-Fixed minor issues with weather & collission issues
-Fixed bug where Lucy was bugging the party system
-Added party salvage bonuses for Lucy & Nadia
-Fixed audio bug during Meredith cutscene
-Fixed duplicate Meredith bug (sad, i know...)
-Added some searchable loot in the Police Station
-Fixed(?) an issue where all party members stay permanently disappeared
-The source of this issue could've overlapped with some other fixed bugs. I will monitor to see if it's still an
issue after this update
Beta 0.4.2 Changelog
-Fixed issue where first visit to Police Station wasn't triggering
-Resulting in black screen when re-entering (this issue will correct itself if you enter the ground floor of PD)
-Fixed some visual & audio bugs
-Fixed some image scaling issues (including Android buttons)
Beta 0.4.3 Changelog
-Added a 4th spot for resource building (for future use)
-When asked where to place structure, occupied spaces won't show up in menu
-Added fix for shower animations not properly looping
-Added fix for Lucy cutscene not triggering
-Changed 'women rescue count' to not include Meredith & Jenny
-(keeps things simplified for me and makes sense as women you go out and rescue are the only ones who count)
-Changed Lucy cutscene requirement to 3 women rescued first
-(must save all women in E/W districts before the cutscene will pop)