Not the same dev. Call it succession. One that will be completed. However this is the same artist. A great one who is actually getting to work on a project that will see completion.So a few thoughts.
Is this game being developed by the same dev as before? the dev of 'A zombies life'? Or just a spiritual successor thing?
Because even the way the dialogue moves is similar to that..
But on the dialogue,
Is it just me or do more people think that the MC should 'say things back' , In many scenes only the women have lines, they sayyy so much and he has no lines to respond. It plays out a bit weird.
The MC being more responsive would be add to the enjoyment would it not?
Yes I know the artist is the same, but so much familiarity with the previous one made me think..Not the same dev. Call it succession. One that will be completed. However this is the same artist. A great one who is actually getting to work on a project that will see completion.
As for responses from the MC i'd leave it up to Siren.
Just say no. Let me show you how you can make everyone's day way easier instead of being an uptight cunt in a forum about beating off:Page 68 #1348
Can we please just get a working MAC version of game. Is there any hope??Neither this or Town of Passion will open. I'm using Wine on my Mac to play most games on this site, so I have no idea why neither one will open. I don't get an error message or anything.
Most of all, this game doesn't need any cheat. AZL was quite difficult in the beginning because items (food, water, bullets) were scarce: you don't have this problem with ZR at all.Just say no. Let me show you how you can make everyone's day way easier instead of being an uptight cunt in a forum about beating off:
There are currently no cheat codes / cheats that apply to make game progression easier. The only use currently is debugging the girl's names by means of a 'cheat rock' you can find in the homestead.
These are the current codes which you can find in the changelog, specifically 0.4's changelog. 0.5 does not have any, make sure you check later releases changelogs for any additional codes.
All codes are case sensitive. Be sure to use proper capitalization.
ResetHer - Allows you to reset Leslie's name/role
ResTutor - Reset's Rachel's name
ResCouns - Reset's Caroline's name
SirenSez - Currently does not affect anything, but is listed
Leslie was the mom, Rachael was the sister, and Caroline was the Aunt.Someone can tell me the original role of the characterbefore they change and the name they call me?
Yeah, happened to me too, but I noticed; seems the save deletes itself somehow. Not sure how/why either, since if it happened, you couldn't save, but if you opened it again, maybe after damaging him, you could save again.I was fighting with the boss when HP saved two more cars, so the save was almost lost. I went to the main screen because I didn't have any extra bullets, but there was no save and I flew for an hour. I wish I could hit the boss use club and not waste my fucking time.
Maybe, though in another forum, people asked questions about something that is really easy to figure out, if they understood the how the game system worked. (Which people usually figure out as they play.)I don't think people get dumber... more like increasingly lazy... which also answers your second question :þ
But gotta agree with the sentiment of yours
Which is all also a kind of laziness... to lazy to use their own head to think or experiment until they get it right...Maybe, though in another forum, people asked questions about something that is really easy to figure out, if they understood the how the game system worked. (Which people usually figure out as they play.)
Ex, The walk-through said to talk to the person, and when they did, but didn't progress, instead of trying a couple more times, they think go and ask in the forum. It isn't even all that time-consuming, and would have been quicker then open the browser and loading the forum and typing the question. -- Though it's also on the dev for not inputting the event conditions properly, but still, the walk-through didn't say you had to talk once; not to mention other quests w/ interacting with characters to progress might talk multiple interactions, so they could have easily put two and two together, but *shrugs*