- Feb 17, 2020
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Yeah. Getting good looking, believable deformation on soft, elastic materials, like an average mattress, for example, is something that undoubtedly catches the eye and add to a render. The good news is that it is entirely possible to achieve more than decent results within Daz Studio.Thanks for the positive ratings Night Hacker Yes, I made the glowing objects in Blender.
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My idea was to create them together with material and emission light as seen in the DAZ render. (Blender has quite a few options for this and the result is very interesting). However due to my little experience with Blender/Daz transfer (or technical problem with the transfer) I managed to transfer only the geometric shape in DAZ, but not the material with characteristics (color, glowlight/emission, density, etc.). After that having the object's shape in DAZ I did exactly what you mentioned - gave them a shader - crystal and then emission settings.
I think I had read somewhere that it was impossible to transfer colors, materials, etc. from Blender to DAZ due to issues with texturing, shading, etc. object/material properties in 3D modeling. I do not know if it's like that. It might be possible, but it goes deep into things I'm still learning.
Using Blender (I started learning it for this purpose) was that I wanted to create a model of a bed that changes with the model sitting/lying in it --> collision between the human body and the bed. Something like this:
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In Daz, I played around with the settings of the existing bed models quite a bit, but I wasn't satisfied. And I had decided to try and create a bed that had a lot of Subdivision value (sorry for the imprecise English, but you get the idea).
Creating a bed with a mattress, frame and even pillows in Blender is no longer a problem for me. The problem is their transfer Blender >> Daz keeping the high number of polygons of the mattress (or the Blender settings corresponding to Mesh resolution/Mesh smoothing in DAZ). I guess the technical part of things is complicated given the difference between the two programs. But I was just curious to try
Soon after I started learning Daz, I came across this piece by Greengiant3D, in the Daz 3D art thread. He is very talented, as you can see. I was amazed by the believable, convincing deformation he achieved there. And asked him about it. This was his answer.
(I'm putting the piece I'm talking about now, since the link I provided seems to bring you to a piece by a different artist).
Work by Greengiant3D.
Another piece of evidence pointing at the fact that Daz is quite capable on the physics front is the work of Mr. Vargas. Did you see this render that Darkdevil66 shared with us
Very poor taste, yeah. I mean, the render itself is decently made. I'm not complaining about that. The rest is shitty as fuck.This is probably one of the worst renders, done in poor taste, I have seen in here.
P. S. Sorry about my late replies. But as I said in my previous message, I've been out of the loop for few months, because I get quite paranoid with the whole avoid spoilers thing.
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