Man. Seeing how popular Night of Vengeance is I figured someone would've translated this by now. Sadge.
+1
This is an issue of software, and decompilation, sadly. All we can do is wait to see if the tools get developed to help this.Still no translation?????
I took a look at the issue and it honestly seems quite easy to fix (if just the overflowing is the issue, if the calculations are wrong then I have no idea ) but I don't have anything to test the possible fix with. Would there be a possibility for you to give me access to the files so that i can try to debug and potentially fix it?This is an issue of software, and decompilation, sadly. All we can do is wait to see if the tools get developed to help this.
On that note, I popped back into theYou must be registered to see the linksof the people currently bringing a ClickTeam Fusion decompiler back into full swing, but it seems like we're still not quite there yet. We're further along, but not at the finish line for us.
Keep in mind, most people who even work on CTF decompilers are aiming at Western titles rather than Japanese ones. So anything Japanese is unlikely at best to be front of the line for them. (Not to mention how much of a pain decompiling/recompiling this engine seems to be. Hence why the tools for this engine pop in, then fizzle out.)
I submitted a new issue that I was getting that is preventing it from finishing, so we'll see if that gets sorted any time soon.
Bear in mind, they don't update particularly fast, so I wouldn't wait around with baited breath.
I'm guessing you're asking after the game. Thankfully you only need the base game as is. Just drag+drop the game's exe into the command line after starting their program.I took a look at the issue and it honestly seems quite easy to fix (if just the overflowing is the issue, if the calculations are wrong then I have no idea ) but I don't have anything to test the possible fix with. Would there be a possibility for you to give me access to the files so that i can try to debug and potentially fix it?
Yes that was what I was asking for.I'm guessing you're asking after the game. Thankfully you only need the base game as is. Just drag+drop the game's exe into the command line after starting their program.You must be registered to see the links
If you're asking after the software itself, it's not my software, so you'll have to go to their github, download their source and build a new ver off that with your fixes in mind. Their main page has info in regards to that, as well.
Otherwise, certainly good luck with that patch. I couldn't tell you where the issue starts in that process, but feel free to poke around their source code and all! And here's to hoping it's a simple fix lol
I appreciate the quick turn around, and going out of your way to throw a quick patch on it!Yes that was what I was asking for.
I have a band-aid that stops it from crashing and completes the MFA export successfully. Though if the contents of it are correct and it is usable for translation is beyond my expertise.
If you want to give it a try you can check my fork with the fix:You must be registered to see the links. Just follow their "Compilation" ReadMe using my repo instead of theirs.
Well, good news/bad news.-brevity-
Well, good news/bad news.
The tool pumps out an MFA to use, but gives us a corrupted MFA for some reason.
Several events/conditions lose their data in this process, leading to a lot of really bad behavior.
E.g.: Being completely unable to control the game, no in game audio, etc.
I'm actually not even sure if this is an issue with our new hotfix, because I just flat out don't know what the deal could be. It's odd that it reads the data but totally loses it on exporting. (If that's what it is, or the data just isn't read to start. I don't know.)
Wasn't really throwing anything at you, sorry. I spent a little too long faffing about when I should have been sleeping and I was at my wits end.
But this sounds more like an issue of the reading itself than the band-aid. Since that was only a checksum calculation, I would possibly expect errors about "corruption" or "internal error" if the checksum value now is off. But if it doesn't work then that means that the real data is somehow getting garbled instead with which the band-aid has nothing to do.
Unfortunately I have no knowledge in that regard since I have no knowledge about the engine.
Well, quite simply, because of its engine format. And that there is only one tool to decompile this engine lol.+1
How does this game still not have a translation lol