AveryFlare

Member
Apr 10, 2022
112
106
Yes, the cauldron skill had be unlocked at 10 (15? can't remember) survival.
Today survival on hard is a money stat. The soups are worthless to sell, but you can make some money selling the 10/20 survival food items (especially cheese can be a moneymaker). Also making your own potions can save a lot of money.
Okay that's kinda gross actually wow. That's so much investment.
Where can I learn the potion recipes? that would be a huge help
 

Leon5265

Newbie
Jul 14, 2021
30
13
That's pretty funny cause I went in expecting the soup to rot because of the other food options that are available.

By cooking skill do you mean the cauldron skill you use in the overworld? Most of the time I just cook at the bar so I don't spend wood. Still glad its gotten forgiving though. I'm not sure how long I'll last in older versions.
Soups and raw food (vegetables, fruits, meats) will rot on Hell and Doom difficulties. Food bar also drop at 30 points instead (21 points in Hard mode) every half day.
 

james087

New Member
Mar 5, 2019
3
22
Here's a small edit to a single file for anyone interested.

It lets you lower the world difficulty by 1 for each 1000tp you spend up to 10 (the same as the random encounter), but at the church to the north. There's a npc there that let you buy morality for 2000tp each and I just swapped that out for this.

I found it too aggravating to constantly try and make the random encounter pop up in DOOM mode.
 

AveryFlare

Member
Apr 10, 2022
112
106
Is there any way to not give the ticket back to the guy in the colosseum? Since it gives you only 1 option, I feel like there's a requirement to get a hidden second option where you beat him up instead.
 

ZmaZ

Member
Jun 29, 2018
238
60
Will game have support other resolution ?
Is there anybody know other game have the same gameplay this ?
 

Leon5265

Newbie
Jul 14, 2021
30
13
Is there any way to not give the ticket back to the guy in the colosseum? Since it gives you only 1 option, I feel like there's a requirement to get a hidden second option where you beat him up instead.
Most situations will have hidden better option but the exact requirement I'm not sure. If I'm not mistaken it has something to do with wisdom stat. Try investing in wisdom stat and see if the option appears or not. Use console command if needed for trait point.
 

AveryFlare

Member
Apr 10, 2022
112
106
Most situations will have hidden better option but the exact requirement I'm not sure. If I'm not mistaken it has something to do with wisdom stat. Try investing in wisdom stat and see if the option appears or not. Use console command if needed for trait point.
Oh man. That sucks a lot. I don't like it when games don't tell you there are other dialogue options you could have picked. At least have it there but say something like "you need (stat) at (number) to pick this" or just "you need more (stat)" Not having any options at all means I won't know what I should prepare for when doing a NG/NG+ :(

Edit: Also, seems like I need around 15? wisdom to get a new dialogue option. The stat sink in this game sucks.... 10 to cook good food, 15 to make potions, 15 to get a new dialogue option you wouldn't even know existed... if I to make potions and get this options I'm throwing 30 entire levels into only scout craft and wisdom. What the fuck? AND YOU ONLY GET 3 LARGE COPPER COIN!?! not even a gold after that much investment.

Edit again: Its 12 wisdom. so 27 levels into scout and wisdom to be able to make potions and get 3 large copper.
 
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jack_px

Member
Oct 21, 2016
187
27
Oh man. That sucks a lot. I don't like it when games don't tell you there are other dialogue options you could have picked. At least have it there but say something like "you need (stat) at (number) to pick this" or just "you need more (stat)" Not having any options at all means I won't know what I should prepare for when doing a NG/NG+ :(

Edit: Also, seems like I need around 15? wisdom to get a new dialogue option. The stat sink in this game sucks.... 10 to cook good food, 15 to make potions, 15 to get a new dialogue option you wouldn't even know existed... if I to make potions and get this options I'm throwing 30 entire levels into only scout craft and wisdom. What the fuck? AND YOU ONLY GET 3 LARGE COPPER COIN!?! not even a gold after that much investment.

Edit again: Its 12 wisdom. so 27 levels into scout and wisdom to be able to make potions and get 3 large copper.
yea thats is what we call a jack of all trades, master of none. You cant be good at everything, if you want to go for wisdom, then you should play a mage. I usually use the succubus build, before i use 20 points in wisdom because i was using deepone rebirth, now im playing with an abomination so i dont stack any points there.
 

james087

New Member
Mar 5, 2019
3
22
Oh man. That sucks a lot. I don't like it when games don't tell you there are other dialogue options you could have picked. At least have it there but say something like "you need (stat) at (number) to pick this" or just "you need more (stat)" Not having any options at all means I won't know what I should prepare for when doing a NG/NG+ :(

Edit: Also, seems like I need around 15? wisdom to get a new dialogue option. The stat sink in this game sucks.... 10 to cook good food, 15 to make potions, 15 to get a new dialogue option you wouldn't even know existed... if I to make potions and get this options I'm throwing 30 entire levels into only scout craft and wisdom. What the fuck? AND YOU ONLY GET 3 LARGE COPPER COIN!?! not even a gold after that much investment.

Edit again: Its 12 wisdom. so 27 levels into scout and wisdom to be able to make potions and get 3 large copper.
This got me interested in finding all the hidden options. I searched through the code and have compiled a list:



Begging
req: 3 or 5 wisdom (depending on game version), 50+ weak

Sneaking
req: 4 scoutcraft

Detecting Traps
become more visible with higher scoutcraft

Disarming Traps
pickup is guaranteed at 18 survival for all floor traps (not mines)
able to pick up most traps at 15 survival

Region option Remove Tracks
Wild Dangerous goes down by 10 + 2 x survival trait

Overmap Events (higher world difficulty lowers success rate)
Running success = stamina
Hiding success = scoutcraft + stamina
Observing success = wisdom + survival

Prostitution
Hidden option: virgin
Hidden option: 10 wisdom
Hidden option: Pimping Cocona
dialog different if Nymph

Collecting your waste
Hidden option: scoutcraft + survival = at least 10 or Omnivore skill or you have MOD Taste

Saint Monastery B1 Cocona
Hidden option: Prostitution trait. (also have to let Cocona get raped)

Abom Breeding Raid / Trap / Rogue Waves
struggle Sta Needed: lowered by combat points

Abandoned House Adam Quest
Hidden option: 15 wisdom

Arise Village Fishman Quest
Hidden option: 18 wisdom and less than 25 weak or 10 combat and less than 25 weak
Hidden option: if Cecily is with you (could aggro?)

Bandit Camp David Born
Hidden option: 20 wisdom

BC2 Side Quest
Hidden option: 10 wisdom
different content if cecily is in your party
different content if cocona is in your party

Df Refugee Camp Heresy Priest
Hidden option: 10 wisdom & can accept quest
Hidden option: 10 combat & less than 25 weak & can accept quest

Df Water Cave Blue Blue
Hidden option: 15 wisdom
Hidden option: 10 combat
cocona could be aggro'd

Doom Farm A Son Start
Hidden option: More than 5 or 10 or 15 or 20 Wisdom give different options
another option: BoboKill = true

Doom Fortress R Dorm Table
Hidden option: 20 wisdom and not captured

Doom Fortress R Green Hat Guard
Hidden option: 10 wisdom (quest)

Doom Fortress R Security Guard
Hidden option: 15 wisdom (more slave food)

Fish Esc Slave Quest Count
Hidden option: 10 wisdom

HouseOPT (Noer House Common / Refugee Tent)
beg: 151 weak
deceive: at least 5 wisdom
steal: at least 5 scoutcraft

Noer Arena 1F to B1
Hidden option sneak: 10 scoutcraft
Hidden option bluff: 10 wisdom & ArenaPT >= 1 (having a slave brand seems to matter)

Noer Arena Ticket Seller
Hidden option: 12 wisdom (first time there)

Noer Relay Out Poor Boy
Hidden option: 15 wisdom

Noer Tavern Companion Kitten
Hidden result: good result based on wisdom

Overmap Doom Armory
Hidden option: 8 scoutcraft (if race is TrueDeepone then the can call the guards on you)
Hidden option: 20 wisdom
Hidden option: Prostitution enabled
Normal option: If RecQuestAdam == 4 & have $data_items[117](the dog tag of the centurion?) then you get in. Depending on having less than 25 weakness or more than 25, then things change in some way.

Overmap Doom Fortress
Hidden option: 10 scoutcraft (probably sneak in)
Hidden option: 10 wisdom (probably bluff your way in)
if Cecily is with you, I think they let you in
If you're not slave branded and you have a NoerPassport I think they let you in

Overmap Fish Town R / Noer Gate East, Noer Gate Noble, Noer Gate North / Pirate Bane
Hiddeon option: 10 scoutcraft
Hidden option: 10 wisdom
morality and or slave status have an effect

PB Mass Grave Ded One
Hidden option: 20 wisdom

Saint Monastery B1 Qu Find Kid
Hidden option: 10 wisdom

SM Cloud Village Boss
Hidden option: 15 wisdom (for lying about killing the kid)
 
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AveryFlare

Member
Apr 10, 2022
112
106
This got me interested in finding all the hidden options. I searched through the code and have compiled a list:
Woah, thank you so much! Knowing now how much I need is going to be seriously useful for when I replay this game. Especially those overmap events, I was seriously wondering what the checks were. Looking at it here, there's quite a few quests that needs wisdom needed at 20. To unlock new options. Which, in my opinion, is a bit cringe. Still, at least now I know what to do if i want to see new stuff

yea thats is what we call a jack of all trades, master of none. You cant be good at everything.
Yeah, I do understand this point especially for a game such as this. It's just that if you're going to make the person prefer on focussing on a 1 or 2 stat rather than being a jack, then you should at least have other options and outcomes that uses those other stat checks. And it's quite confirm that wisdom is the "talk" stat cause of the amount of check that requires it from the list above. There's a few where it does have other stat, but not enough in my opinion. This does have the problem of adding a lot more work onto it and at that point it's basically turning the game into something like Vampire: The Masquerade- Bloodlines. Unsure how people would think of that but the amount of choice you have is huge which would also mean a huge amount of extra work as well. That's just my thoughts on it.
 

jack_px

Member
Oct 21, 2016
187
27
Yeah, I do understand this point especially for a game such as this. It's just that if you're going to make the person prefer on focussing on a 1 or 2 stat rather than being a jack, then you should at least have other options and outcomes that uses those other stat checks. And it's quite confirm that wisdom is the "talk" stat cause of the amount of check that requires it from the list above. There's a few where it does have other stat, but not enough in my opinion. This does have the problem of adding a lot more work onto it and at that point it's basically turning the game into something like Vampire: The Masquerade- Bloodlines. Unsure how people would think of that but the amount of choice you have is huge which would also mean a huge amount of extra work as well. That's just my thoughts on it.
yea i understand you, but i think you are asking too much for a one person developer game. Now, i see WIS has the charisma of a pen and paper game, you basically cant hope for a talking option with sur or wis or stamina, at least not when trying to persuade someone, these cases are very rare even on rpg, usually charisma has a lot more options than the other ones, yet they do offer more options, for example, missions where you have to steal something, with low SCU you will have to most probably kill everybody and become a bandit. Yet with high SCU you can enter take what you need and exit.
 
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AveryFlare

Member
Apr 10, 2022
112
106
yea i understand you, but i think you are asking too much for a one person developer game. Now, i see WIS has the charisma of a pen and paper game, you basically cant hope for a talking option with sur or wis or stamina, at least not when trying to persuade someone, these cases are very rare even on rpg, usually charisma has a lot more options than the other ones, yet they do offer more options, for example, missions where you have to steal something, with low SCU you will have to most probably kill everybody and become a bandit. Yet with high SCU you can enter take what you need and exit.
Yeah, I completely understand the scope of such a thing which was I specified that it is a lot of work multiple times on the post. I'm not asking for the dev to do something like this, I'm just writing about my thoughts on the situation. Either way, game's still good.
 
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