Ren'Py Supermodel Snapshot [v2.1.0] [Belle]

5.00 star(s) 1 Vote

Belle

Developer of Long Live the Princess
Game Developer
Sep 25, 2017
3,093
10,293
Finally, after 3 hours, i manage to score my first victory
View attachment 2657811
Grats! I do recommend using version 1.1, though, as it is way, way less punishing. And the upcoming 2.0 will be even easier at the lower difficulties, though it gives you a lot harder optional challenges to reach for when you get confident.
 
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AmerHST

Member
Jun 19, 2020
324
752
The game has potential and the idea of being a "photoshoot faceoff" is creative. It can use some balancing but that's the same with every card game so it's fine.

The biggest problems I had with it is:

1- The two turns. It kinda kills the pace of the game, I think it would be better if we can play 1 round and choose to attack or use cards as engines/use heat.

2- The board is clanky at least for me. It works fine up until there are 4 engines then the 5th is hard to put on board.
 

cxx

Message Maestro
Nov 14, 2017
58,366
28,984
The game has potential and the idea of being a "photoshoot faceoff" is creative. It can use some balancing but that's the same with every card game so it's fine.

The biggest problems I had with it is:

1- The two turns. It kinda kills the pace of the game, I think it would be better if we can play 1 round and choose to attack or use cards as engines/use heat.

2- The board is clanky at least for me. It works fine up until there are 4 engines then the 5th is hard to put on board.
well game is more balanced etc on 1.1. also this version is far from completion (as is whole game).
 

Belle

Developer of Long Live the Princess
Game Developer
Sep 25, 2017
3,093
10,293
The game has potential and the idea of being a "photoshoot faceoff" is creative. It can use some balancing but that's the same with every card game so it's fine.

The biggest problems I had with it is:

1- The two turns. It kinda kills the pace of the game, I think it would be better if we can play 1 round and choose to attack or use cards as engines/use heat.

2- The board is clanky at least for me. It works fine up until there are 4 engines then the 5th is hard to put on board.
Your second point was resolved in version 1.1 as the hotspots for card drops were a bit too generous in the first release. It's been tightened up considerably since.

As for the first point, it's like this for a reason. You'll see a much clearer separation between the two phases in the imminent version 2.0, especially with how some of the new cards work. It's extremely common for card games to have turns divided into phases, and for Supermodel to only have two is actually on the lower side of things. Trust me when I say that it opens up a ton of card design possibilities that would otherwise be closed to me.
 

AmerHST

Member
Jun 19, 2020
324
752
Your second point was resolved in version 1.1 as the hotspots for card drops were a bit too generous in the first release. It's been tightened up considerably since.

As for the first point, it's like this for a reason. You'll see a much clearer separation between the two phases in the imminent version 2.0, especially with how some of the new cards work. It's extremely common for card games to have turns divided into phases, and for Supermodel to only have two is actually on the lower side of things. Trust me when I say that it opens up a ton of card design possibilities that would otherwise be closed to me.
Fair enough this is still the first release so without knowing how all the cards work, I can't say the 2 turns does not work, I only judged it on this release.

The idea of the photoshoot and how every card is a different interaction is creative, I liked what I saw so far. Beating the game is tough at first but as soon as you get the hang it, it's not really hard to do it again.

One things I have to add though the RNG plays too big of a part when attacking but I assumed the new cards will negate this somehow but I just thought, I'll say it just in case.

Anyhow goodluck on your game dear dev.... I'm excited to see how it turns out in the full game.
 

Belle

Developer of Long Live the Princess
Game Developer
Sep 25, 2017
3,093
10,293
Fair enough this is still the first release so without knowing how all the cards work, I can't say the 2 turns does not work, I only judged it on this release.

The idea of the photoshoot and how every card is a different interaction is creative, I liked what I saw so far. Beating the game is tough at first but as soon as you get the hang it, it's not really hard to do it again.

One things I have to add though the RNG plays too big of a part when attacking but I assumed the new cards will negate this somehow but I just thought, I'll say it just in case.

Anyhow goodluck on your game dear dev.... I'm excited to see how it turns out in the full game.
Balance was considerably updated for 1.1 as well, and new scenarios in 2.0 will upend everything yet again. Balance is a difficult thing to get right and will probably get adjusted for a long time to come. It was a bit whack in 1.0's release, though.

Random chance when attacking is indeed a problem in both 1.0 and 1.1, but this is by design. The current scenario is just a random mishmash of cards with no clear purpose. From version 2.0, the scenarios will be more specialized. For example, the scenario I'm working on right now is highly focused on Skill Challenge cards, which means that you should build (yes, there's a deckbuilder in 2.0) a deck that is good at dealing with those instead of Confidence and Trust. You will have more warning about what's coming up in most cases.
 
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AmerHST

Member
Jun 19, 2020
324
752
Balance was considerably updated for 1.1 as well, and new scenarios in 2.0 will upend everything yet again. Balance is a difficult thing to get right and will probably get adjusted for a long time to come. It was a bit whack in 1.0's release, though.

Random chance when attacking is indeed a problem in both 1.0 and 1.1, but this is by design. The current scenario is just a random mishmash of cards with no clear purpose. From version 2.0, the scenarios will be more specialized. For example, the scenario I'm working on right now is highly focused on Skill Challenge cards, which means that you should build (yes, there's a deckbuilder in 2.0) a deck that is good at dealing with those instead of Confidence and Trust. You will have more warning about what's coming up in most cases.
Yes as long as everything else is good at the game, balance can be worked on with time like all the other card games.

I like the the scenarios, it feels both like a battle and a story kinda, it's a neat idea.
 
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Belle

Developer of Long Live the Princess
Game Developer
Sep 25, 2017
3,093
10,293
Version 2.0 is now practically feature complete, which means that there's mostly just testing and polishing left to do. This is a huge update, at least behind the scenes. Expect it to be released to backers before the end of July.
 

Belle

Developer of Long Live the Princess
Game Developer
Sep 25, 2017
3,093
10,293
Snapshot2.jpg

Version 2.0 of Supermodel Snapshot is now released for backers at the $5 level and above. Links to the release posts: /

From the release post:

It's done!

Welcome to Supermodel Snapshot version 2.0, a complete overhaul of the game. For those new to Supermodel's development, Snapshot is a prototype of the card game you will see in the full Supermodel: Defenders of Desire later this year. Actually, "prototype" is selling it short at this point. Snapshot has grown from a small experience into something more significant, and I feel that it can now stand on its own legs and be a compelling game.

Supermodel Snapshot 1 was as basic as it could be. You had one predesigned deck that you could use to play one single scenario, and that was it. That version's purpose was to test the fundamentals of the card gameplay.

Snapshot 2.0 expands this scope enormously. You now have access to a full-fledged deckbuilder, allowing you to create up to 10 decks and customize them at your leisure. There are 34 new cards for you to build those decks with in addition to the ones you have seen before. Most of these cards don't come unlocked from the start, requiring you to win matches to gain booster packs containing a random assortment that will gradually expand your options without overwhelming you with choices right out of the gate.

While Snapshot 1.0 saw you photographing Vanguard, 2.0 now gives you a choice between Vanguard and Seraphim. They come with two scenarios each, and they both have 4 unique cards that get shuffled into your deck at the start of a match. Furthermore, their scenarios feature different challenge cards with only some overlap, many entirely new for this game version. The result is that your choice of model to play against significantly impacts the game's feel. They also have different focuses, with Vanguard leaning toward Confidence cards and Seraphim toward Skill cards, with a sprinkling of Trust.

On top of this, there is new music, art, a completely overhauled user interface, a brand-new look to the cards that makes them more readable, 5 different difficulty levels for you to choose between, and so on. This is not a tweaked version of the game you already know. Snapshot 2.0 is such a leap forward that there won't be any patch notes attached to this post. It would have been simpler to list things that didn't change between the two versions.

Before we get to the download links, I want to briefly discuss game balance. As a lone developer, there is no chance I could ever balance a game of this complexity alone. I have done my best to spitball everything, but I have no illusions that the balance will be good immediately. I desperately need your help to tell me where I got the balance right and where I got it wrong. Is the game too easy? Is it too hard? Does some part of it feel utterly unfair to you? Is there a card so good that you wouldn't dream of making a deck without it, or a card that you find so unappealing that you don't even want to try putting it in a deck? Let me know! Every bit of feedback I get will help Supermodel become a better game. I want the first release of Supermodel: Defenders of Desire to be a fantastic experience later this year, and that can only happen with constructive feedback on Snapshot. That's why I made it.

But enough about that. Please enjoy the game!
 

Fstop

Newbie
Dec 29, 2016
65
32
View attachment 2795371

Version 2.0 of Supermodel Snapshot is now released for backers at the $5 level and above. Links to the release posts: /

From the release post:

It's done!

Welcome to Supermodel Snapshot version 2.0, a complete overhaul of the game. For those new to Supermodel's development, Snapshot is a prototype of the card game you will see in the full Supermodel: Defenders of Desire later this year. Actually, "prototype" is selling it short at this point. Snapshot has grown from a small experience into something more significant, and I feel that it can now stand on its own legs and be a compelling game.

Supermodel Snapshot 1 was as basic as it could be. You had one predesigned deck that you could use to play one single scenario, and that was it. That version's purpose was to test the fundamentals of the card gameplay.

Snapshot 2.0 expands this scope enormously. You now have access to a full-fledged deckbuilder, allowing you to create up to 10 decks and customize them at your leisure. There are 34 new cards for you to build those decks with in addition to the ones you have seen before. Most of these cards don't come unlocked from the start, requiring you to win matches to gain booster packs containing a random assortment that will gradually expand your options without overwhelming you with choices right out of the gate.

While Snapshot 1.0 saw you photographing Vanguard, 2.0 now gives you a choice between Vanguard and Seraphim. They come with two scenarios each, and they both have 4 unique cards that get shuffled into your deck at the start of a match. Furthermore, their scenarios feature different challenge cards with only some overlap, many entirely new for this game version. The result is that your choice of model to play against significantly impacts the game's feel. They also have different focuses, with Vanguard leaning toward Confidence cards and Seraphim toward Skill cards, with a sprinkling of Trust.

On top of this, there is new music, art, a completely overhauled user interface, a brand-new look to the cards that makes them more readable, 5 different difficulty levels for you to choose between, and so on. This is not a tweaked version of the game you already know. Snapshot 2.0 is such a leap forward that there won't be any patch notes attached to this post. It would have been simpler to list things that didn't change between the two versions.

Before we get to the download links, I want to briefly discuss game balance. As a lone developer, there is no chance I could ever balance a game of this complexity alone. I have done my best to spitball everything, but I have no illusions that the balance will be good immediately. I desperately need your help to tell me where I got the balance right and where I got it wrong. Is the game too easy? Is it too hard? Does some part of it feel utterly unfair to you? Is there a card so good that you wouldn't dream of making a deck without it, or a card that you find so unappealing that you don't even want to try putting it in a deck? Let me know! Every bit of feedback I get will help Supermodel become a better game. I want the first release of Supermodel: Defenders of Desire to be a fantastic experience later this year, and that can only happen with constructive feedback on Snapshot. That's why I made it.

But enough about that. Please enjoy the game!
How long timespan between 5$ patreon release and public trying to see if it worth subbing just to try this release.
 
5.00 star(s) 1 Vote