No problem, rest assured though, it was most likely a false positive. Sorry this happened to you.Can't. Shredded the folder. Didn't wanna play around with that.
Best Wishes!
No problem, rest assured though, it was most likely a false positive. Sorry this happened to you.Can't. Shredded the folder. Didn't wanna play around with that.
Would we be able to choose if she feels excitement or shame over it? Or would it be as if she feels kinda neutral about it and then her feelings are based off of the reactions of others?add additional face expression to show shame, excitement and so on.
We haven't decided on that yet, we might decide on it over how high her "Horny level" or some other way, we are open for suggestions on that end!Would we be able to choose if she feels excitement or shame over it? Or would it be as if she feels kinda neutral about it and then her feelings are based off of the reactions of others?
I think giving the player the choice on how their Caly would feel about it could definitely be more engaging. The choice could be something introduced in the intro, "How does Caly feel about strutting around in the buff? 1. Horny 2. Neutral 3. Shame." Then with this could come some side effects. If she's horny every slap, grope, or acknowledgement would add to the horny meter and her expressions and perhaps some interactions would be played out accordingly. If she's neutral about it then slaps, gropes, and acknowledgement could perhaps just make her smile knowing that others are definitely enjoying her body. And if she's ashamed then her movements and expressions would be more as if she's trying to contain or cover herself. Slaps, gropes, and acknowledgement could also go up but not as much as if she found it horny (shame kink).We haven't decided on that yet, we might decide on it over how high her "Horny level" or some other way, we are open for suggestions on that end!
Hello, we have a special version that we made for android. You can find that one on our discord server. For the people making the translation I would love to get in touch with them as we are hoping to make the game multi language in the final version.Здравствуйте хотел бы протестировать игру на joiplay текущая последняя версия сможет запустится на этом эмуляторе? :з Кто нибудь уже пробовал запустить 0.5.5? Игра очень классная, на русском форуме даже готовят уже перевод этой игры на наш язык.
Hello can you please tell me where the current demo ends? Im return to city after waking up, hugging wolfie, thats it is ?Hello, we have a special version that we made for android. You can find that one on our discord server. For the people making the translation I would love to get in touch with them as we are hoping to make the game multi language in the final version.
Please forward them this e-mail cursedatelier@gmail.com and contact us.
Best Regards
Hello, there are some bounty hunts you can still do. For example the Slime Quest, which requires you to have finished the trial hunt from the guild. You can visit Haar and go on a trip or cooking event, he should also tell you there Vas is looking for you.Hello can you please tell me where the current demo ends? Im return to city after waking up, hugging wolfie, thats it is ?
Story is around 70% done, we are now focusing one 1 more side area, then we go fully towards completing the storyline.Is the game completed or close to being completed at least for the story? i kinda want to play it
Hey buddy,Foremost, thank you for your indirect feedback!
Though VoidBound is a story/lore driven game, we understand the starter portion of the game is a tad bit too wordy for an RPG. Sadly, these are part of some of the leftover issues from the conception days of VoidBound as our writers were still trying to find that sweet textual spot between a Light Novel and a game.
That being said, rest assured, we're already on the case. The introduction of the game is being revamped from the ground up, pushing the narrative away from word heavy Visual Novel presentation to a more game-play oriented style where player will have more manual control over the situation. And yes, that means less talking and more stabbing!
Yes, the intro is now with gameplay and not only visual novel.Hey buddy,
I saw that your game launches on Steam soon and was curious has that build incorporated the changes which you discussed here?
Thanks in advance.
Sounds great! Will likely get on Steam now.Yes, the intro is now with gameplay and not only visual novel.
You will be able to actively play the escape from the ship and have a combat tutorial there.
The first dungeon has been completely replaced, there is no evil steam room anymore, there is still some chatter here and there (mainly in the first room as we need to explain some features) but after wards it will allow you to move around freely with mostly all events being tied to optional or you need to click on something.
Do note, some events will still auto trigger if it is important to the story.
Hey, I haven't read everything, doing that now, but the entire first planet has been replaced haha.A third post in a row.
The first planet is a little jarring, As you approach Caly talks about how it's a 'barren uninhabited world' and then you land in a town with humanoid alien looking right at you, and Caly doesn't seem to think that that's weird.
"This village looks like one of dad's terraforming miniature sets"
"I should talk with the locals the more I know going in, the better."
Going in where? Also, is the fact that there is both a village and 'locals' somehow not noteworthy, given everybody who mentioned this planet called it an uninhabited lifeless world?
From context you can later learn that there are ruins on this planet and presumably that's where the Bee's vision is leading you... but Caly never actually learns this. She just suddenly knows it when she reaches the village.
Missing scene?
Edit: How come sometimes (on the first turn of combat?) Caly can only move forwards in combat? There's an enemy behind me shooting at me.
This seems like a bug, but if it's not, it probably should be patched out anyway. Her mobility is already dogshit compared to the bots (having to waste one or even two turns closing the distance to them before you can even get in range to shoot at them, but them being able to shoot at you from across the screen, or run from one end of the screen to the other whenever they feel like it)
Letting them literally run rings around her just feels mean.
Also, I built the coilgun scope first thing to try to increase it's terrible range, but in actuality nothing seems to have happened.
Not implemented?
Edit2: The coilgun in general feels way less useful than before ? I remember using it to clear out multiple bots at once in previous builds, but they won't stay still long enough for me to kill even one.
The way half of your skills will use up all of your ammo at once isn't very cool either.
I'd suggest turning the T into a proper cone (or just a 3x3 rectangle) and having it shoot instantly.
The ammo concerns already have it limited enough. You don't need to give it weird attack patterns of delays, that just turns it from 'situational' into 'useless'
At least against the first enemy-type that i've encountered sofar.
Edit3: All this commentary is for the 5.5 public build though, so I have no idea how much of this is even valid for the new version launching soon.
Edit4: The boss of the first planet has no Adds in it's fight now? That leaves it with no sex-attacks, or even anything that can rip clothing, it would seem.
But the sex-scene that you get for losing to it implies that she's already been worked over with vibrators during the fight.
Eh, that was probably already changed in the new release. of course i'd come back to try out this game five days before a big update. Lmao.
The coilgun in general feels way less useful than before ? I remember using it to clear out multiple bots at once in previous builds, but they won't stay still long enough for me to kill even one.-snip-