VN Bonds of Trust - A game idea with the focus on a Dom/Sub-relationship

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Endrju

Shadows of the Past
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Sep 20, 2017
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I really like Visual Novels that are made in Ren'py with Daz-models.
yeah me too and a LOOOOT! for me its even more exciting beacause i love photos, i love how u can take a picture and whole world just stops in that one moment, and u can always go back to it, when u see this picture u can feel all the emotions and feelings that u experienced at that moment. thats why thoes games are hitting me with double force.

It is be a game that focus mainly on the Dom/Sub-relationship of two characters.
its not my cup of tee :coffee:, i mean i would definitely play the fuck out of this game if only because u are my friend :love: and even would get over the fact its lacking love\romantic path, but i can definitely stay behind an idea beacouse it is ur main focus and not some mistake or writing laziness.

That means it has two playable characters, the male protagonist and the female protagonist.
The fact that the main focus is on the relationship of both means obviously that decisions work like conversations. When you make a decision with the MP that concerns the FP, then you can react with the FP. That way the playern can craft his/her own story and relationship between the both protagonists.
that and..

Well I want the player to have full controll over the emotions of the protagonists. I am not the biggest fan of any stats or grind in games, so I want the game to be mostly choice based.
... that are the most exciting points of ur idea. Choices thats what i love the most and im just pissed of when ur forced into something because writer thinks its what schould happen now, thats the very main problem with couple of the games out there, story is following some path and suddenly writer taking some stupid ass decision just becouse. im not saying all of them supposed to get this shit right on the first try, i understad not a lot of us has some degree in literature and story writing (adn trying this for the first time) but thats why is good to aloud choices in the game, its more of the work i know but sweeps traces of our 'not knowing' and dont break the immersion.

exactly because why u need the grind? do u rl need a map? all thats stats? ofc if its made good thats is fine but u cant allowed people to feel lost or when ur systems are in the way of fun or even worse in the way of the story. beacause if u add all of this stuff it will take a lot more time, the time which is precious, the time u will need to render everything, write and correct the code, the time in wherein people will get interested or not. thats i think game needs to be simple, not taking to much on ur shoulders at least at the first time when u building ur fanbase, u need consistency and quick updates.

shit i was yet again braging like some idiot, heh sorry about that buddy..but this is why i like ur idea more or less heh
oh the rest, the whole story it has some ups and down but dont want to get into it to much, better wait for the execution, dont like spoiling it for myself to much heh
 

Zachy

Spark Of Life
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Hello,
at the moment I have some ideas for 2 or 3 games, but absolutly no experience in making a game myself. So at some point I have to learn it obviously. Till than I'd like to share my idea for the game I'd like to make first.
Sadly I can't promise anything, because I don't have too much time...

To myself, I like to read stories and books about BDSM. One of my favourite comics is Sunstone, which has one of the best BDSM lovestories. I have a bit of experience in BDSM myself, but not as much as I'd like. I really like Visual Novels that are made in Ren'py with Daz-models.

It will be a game that focus mainly on the Dom/Sub-relationship of two characters.
That means it has two playable characters, the male protagonist and the female protagonist.
The fact that the main focus is on the relationship of both means obviously that decisions work like conversations. When you make a decision with the MP that concerns the FP, then you can react with the FP. That way the playern can craft his/her own story and relationship between the both protagonists.


Why do I want to make a system like that?
Well I want the player to have full controll over the emotions of the protagonists. I am not the biggest fan of any stats or grind in games, so I want the game to be mostly choice based.


But now I give you a short summery of the story:
The game will start in a BDSM Club/Bar.
The MP is a quite experienced Dom, who had a D/S relationship for a long time. At some point the relationship failed. Now he is single and mostly acts out his lifestyle in this club with different women.
He is a good friend of the club owner of the club and a member himself.
The FP goes to the club for the first time. She goes there together with two of her girlfriends. Her girlfriends already went there in the past. The FP was never in a BDSM-relationship before, but dreamed about it and did some playing with herself. So she isn't vanilla, but also not quite experienced and she only had vanilla-realionships.

So both protagonists will meet in this club for the first time and get to know each other.
After some time this will end in a relationship between those two. Obviously they know that they are both interessted in BDSM.
The FP wants to go further and experience new stuff, but she doesn't know really know what she likes and where her limits are.
The MP on the other hand was in a relationship that ended bad, because of BDSM, so he is afraid that it goes too far again. (although he actually like the extremes) So he tryes to guide the FP in a speed that is comfortable for both of them.


How the relationship progresses and how far it goes will be totally up to the player.
You want it to focus only on pet-play? No problem! You only want light BDSM? Also no problem! You want to go as extrem as possible? Also no problem! (At the moment I am not sure, if I want to put in non-consentual stuff like rape)


Character:
  • Male Protagonist: I am not too sure about his job yet, but I don't want him to have money problems. He is quite tall, about 1,90 to 1,95 meters. He has brown hair and brown eyes. Not too sure about long or short hair yet, but he should have a beard. He is in his late 20s.
  • Female Protagonist: Her job should be something creative like an author or an artist. I am not too sure about her appearence. Maybe she is cute and petite or like a model tall with long legs. Both can fit in their own ways. At the beginning she is relatively innocent. I definitly want her to have red hair and green or blue eyes.
  • Through out the game I want them to change their appearence so you have the feeling development in time and in the story. So the MP can have a haircut and of course change his clothing style. The FP as she gets more and more into being a Sub, can change her appearence drasticly, like getting piercings all over her body, maybe tatoos, coloring her hair, new hair styles, wearing a collar,etc.
  • For side characters, there will be some. Not too sure about who and what they are, but here some examples: Club owner (friend of MP), Dominatrix (friend and sexual partner in the past), male or female sub for the Dominatrix, two female friends of the FP, older brother of the MP, two sisters of the MP (they are triplets), younger brother of FP, older sister of FP, etc.

And now the stuff that interessts you the most... the pervy stuff!
I list the fetishes/tags/genres that might be in it (although it is way too much) and after this I describe a sexual scenes as some example. For Fetishes I can think of nearly everything, the only limits are at some of the more extreme stuff.
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That was a really long list and of course just examples of what might be intersting in such a relationship. As you can see I didn't put incest there, not that I don't like it, but I thought it isn't needed, but maybe there will be an option to share the FP with the MPs sisters.

I also thought about a feature that shows a list of what the FP likes and what are her hardlimits, softlimits, etc. That list is always accessible for the player. That way you can decide if you want to go further in some directions or not.


So lets imagine that the relationship of both protagonists has grown quite much and they are already in a D/S realtionship, but they are still early in discovering what they both like.
The FP got the order to clean the house in a maid uniform and to be always accessible for the MP. While cleaning something she is bend over and you can see her pussy, of course she was a good girl and didn't put on any panties.
Now the MP has quite some possibilities, of course he can just fuck her without even asking her, because she had to be accessible for him. You can order her in some possitions or you could punish her because she doesn't work to your liking.
There will nearly always be an option that will push the limit of what the FP likes at the moment. So for example you pour a glass of water on the floor and order her to clean the floor by licking it up. Then she can decide to do it without hesitation, begging to not do it, refusing to do it with consequences or saying her "slowword" or safeword.



Thanks for reading my ideas, I hope you liked it :)
If you have something to add, something positive or negative to say about it, I am happy to hear it ;)


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Hey this is pretty good, actually!

Being able to build your own story with multiple choices is something pretty original, and I bet it can give that "I am the protagonist" feeling to the player, wich is something really good that can give some immersion and depth to the game; just like Telltale's games.

Having two protagonists can be something that may confuse the player, but that if implemented correctly can be pretty neat!

I don't like BDSM myself, but this is something I'd play if it was an actual game.
 
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Wooloomooloo

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Considering how hard it is to find anything that isn't plain vanilla (or nearly so with merely the faintest of BDSM "flavoring"), I would very much like to see this come into existence (and you're awesome for even being aware of Sunstone, and taking a similar approach). That said, I'm well aware that games get abandoned all the time - and heck knows how many more never even start. Unfortunately, there's not much I can help with beside cheering from the sidelines... but I love the concept, and I'd love to see you try.
 

GhostPhil

❤︎The Redhead Harem Master❤︎
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Added "EDIT_2"
It is just a side character, but I want to make the side characters interactive.
Any ideas for a name for her?
 
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TheDevian

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Added "EDIT_2"
It is just a side character, but I want to make the side characters interactive.
Any ideas for a name for her?
Gretchen and Natalia both come to mind. What is her nationality?
Lillian. Allie. Danni. Sinthia (Cynthia but with 'sin' Cynthia could be her real name and Sinthia/Sinthea could be her 'work' name). Faith. Eve. Bianca. Blanch (some cougar names). Emily. Belladonna. Fran (Francine, Frances). Sally Mae. Willa/Willamina. Nancy. Nadine. Lacy ;). Kimberly (Kimmy for short). Patricia (Pat/Patti/Patty). Ruby (though she needs more red for that). Valery. Ophelia. (though that song makes her seem like a cheater, if you know the song by the same name). Josephine.


...Hahaha, Her name is 'May', she's my aunt. :p
 
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GhostPhil

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Gretchen and Natalia both come to mind. What is her nationality?
Lillian. Allie. Danni. Sinthia (Cynthia but with 'sin' Cynthia could be her real name and Sinthia/Sinthea could be her 'work' name). Faith. Eve. Bianca. Blanch (some cougar names). Emily. Belladonna. Fran (Francine, Frances). Sally Mae. Willa/Willamina. Nancy. Nadine. Lacy ;). Kimberly (Kimmy for short). Patricia (Pat/Patti/Patty). Ruby (though she needs more red for that). Valery. Ophelia. (though that song makes her seem like a cheater, if you know the song by the same name). Josephine.


...Hahaha, Her name is 'May', she's my aunt. :p
Woah a lot of names! I actually am thinking of a French name
 
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TheDevian

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Woah a lot of names! I actually am thinking of a French name
A couple of those are French I think, if you can wait, I will ask my French friend what he things tomorrow when I talk to him.

But here are a few more, all French, Dominique, Isabella, Margot, Monique, Michele/Michelle...
 
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Back

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I have to say that the OP is very intriguing especially about switching the POVs around and taking over the respective character in question. Lots of interesting ideas there--heck, I haven't even heard of what some of those fetishes are! ('Cause I'm a pure and innocent soul, not like you people, lol.) However, there's something on my mind. Please forgive me if this was already touched on before as I am incredibly tired and I skimmed through most of the replies this time. The concept seems to point towards a direction of having too many choices. The OP states that the game is choice-based and not stat-based. This seems to mean to me that small, "episodic" self-contained situations (i.e., the pantiless, maid scenario) will ultimately end up having a great many branching outcomes that needs to be followed; otherwise, whatever choices made regardless of character does not seem meaningful. Without stats (thankfully there's no grind), how the relationship develops between the two main characters must be revealed entirely via text. I hope the concern was expressed adequately enough to be understandable, because I think I'm about to keel over. I need sleep; wish me luck in that regard. Hasta luego.
 
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TheDevian

Svengali Productions
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I have to say that the OP is very intriguing especially about switching the POVs around and taking over the respective character in question. Lots of interesting ideas there--heck, I haven't even heard of what some of those fetishes are! ('Cause I'm a pure and innocent soul, not like you people, lol.) However, there's something on my mind. Please forgive me if this was already touched on before as I am incredibly tired and I skimmed through most of the replies this time. The concept seems to point towards a direction of having too many choices. The OP states that the game is choice-based and not stat-based. This seems to mean to me that small, "episodic" self-contained situations (i.e., the pantiless, maid scenario) will ultimately end up having a great many branching outcomes that needs to be followed; otherwise, whatever choices made regardless of character does not seem meaningful. Without stats (thankfully there's no grind), how the relationship develops between the two main characters must be revealed entirely via text. I hope the concern was expressed adequately enough to be understandable, because I think I'm about to keel over. I need sleep; wish me luck in that regard. Hasta luego.
Check out Heavy Five, if you like choices that matter.
 

GhostPhil

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A couple of those are French I think, if you can wait, I will ask my French friend what he things tomorrow when I talk to him.

But here are a few more, all French, Dominique, Isabella, Margot, Monique, Michele/Michelle...
Thanks man, I will think about them. I have some favorites for now, but still need to think about them. Names are really difficult for me :D

I have to say that the OP is very intriguing especially about switching the POVs around and taking over the respective character in question. Lots of interesting ideas there--heck, I haven't even heard of what some of those fetishes are! ('Cause I'm a pure and innocent soul, not like you people, lol.) However, there's something on my mind. Please forgive me if this was already touched on before as I am incredibly tired and I skimmed through most of the replies this time. The concept seems to point towards a direction of having too many choices. The OP states that the game is choice-based and not stat-based. This seems to mean to me that small, "episodic" self-contained situations (i.e., the pantiless, maid scenario) will ultimately end up having a great many branching outcomes that needs to be followed; otherwise, whatever choices made regardless of character does not seem meaningful. Without stats (thankfully there's no grind), how the relationship develops between the two main characters must be revealed entirely via text. I hope the concern was expressed adequately enough to be understandable, because I think I'm about to keel over. I need sleep; wish me luck in that regard. Hasta luego.
Yeah the concerns are definitly here. I have to think about how I do this. I mean I like VN-style games. So I don't want to show stats. What I might show is a list with fetishes that states how much a character likes certein fetishes. I don't want any grinding or repeatable stuff in terms of grinding. I hope you get what I mean :D

Check out Heavy Five, if you like choices that matter.
Yeah Heavy Five is really good for when you like choices ;)
 
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GhostPhil

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So as the dominant part for the submissiv company boss I was thinking about her secretary. The following pictures are just for the idea of the poses and what stuff I have in mind. I am still not sure about the character model for the secretary though :)

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Back

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Yeah the concerns are definitly [sic] here. I have to think about how I do this.
I just hope you don't take on more than you can reasonably handle, y'know? Developing a game and hopefully doing something you enjoy should at least be somewhat fun and not become a chore. It would suck to follow every single branching choice and continue to develop them and incorporate them somehow into your story. I'd imagine tracking it all would be tedious. Hmm, let me type up an idea in a spoiler below (see spoiler).

I don't want any grinding or repeatable stuff in terms of grinding. I hope you get what I mean.
I do. I understand completely. I also dislike unnecessary grind, and repeating actions ad nauseam. In my opinion, it's often used as a cheap trick to extend game play needlessly to gate content away from players. Whether or not your game comes to fruition, I just want to say thank-you for not employing such a gimmick.

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GhostPhil

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I just hope you don't take on more than you can reasonably handle, y'know? Developing a game and hopefully doing something you enjoy should at least be somewhat fun and not become a chore. It would suck to follow every single branching choice and continue to develop them and incorporate them somehow into your story. I'd imagine tracking it all would be tedious. Hmm, let me type up an idea in a spoiler below (see spoiler).


I do. I understand completely. I also dislike unnecessary grind, and repeating actions ad nauseam. In my opinion, it's often used as a cheap trick to extend game play needlessly to gate content away from players. Whether or not your game comes to fruition, I just want to say thank-you for not employing such a gimmick.

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Wow! you really wrote a lot. I have to take my time to read this, so probably on Friday ;)

So Phil, do you have choose a french name ?
I am still not sure, but I also didn't look further into it for now.
 
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GhostPhil

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Took me way to long to answer, sorry about that!


I just hope you don't take on more than you can reasonably handle, y'know? Developing a game and hopefully doing something you enjoy should at least be somewhat fun and not become a chore. It would suck to follow every single branching choice and continue to develop them and incorporate them somehow into your story. I'd imagine tracking it all would be tedious. Hmm, let me type up an idea in a spoiler below (see spoiler).
Well I don't have too much time, because of real life, so I take my and do it in my pace ;)
As I have no experience with coding and using an VN engine like Ren'Py, I first have to learn a lot. But I am positive that I can do it. I also like it simple for now. Not in terms of content, but in terms of gameplay. I am not sure, if I want to do a freeroaming game, it always feels like you can't play them without a walkthrough. I don't like it when people miss something without them knowing that they miss it.

So I have to think how I want to handle this.
I want to have one main stat in the game and that is "trust". Trust is really important in a BDSM relationship, so this will be the main stat for both characters. Then I am not sure, if I want something like a "lust" stat, that is faster changing and that influence the trust stat. Like a high lust stat can make a character do things that are extremer.

And I also need a list of fetishes, that define what a character likes, what it's hard limits are, etc. It is a list that can change, but that also can lock choice options.

I do. I understand completely. I also dislike unnecessary grind, and repeating actions ad nauseam. In my opinion, it's often used as a cheap trick to extend game play needlessly to gate content away from players. Whether or not your game comes to fruition, I just want to say thank-you for not employing such a gimmick.
I agree, grind only makes a game longer. I mean when you have a stat like trust, it would be logical to increase it with grinding, but I would only do it, if each scene would be different. But of course that would be a lot more work.

Spoiler: Player Points Idea I think you're going to have to compromise somewhat with some minor, even hidden stats or flags in the game. However, this still does not represent any grind but rather as an offshoot of how choices matter. For example, each "encounter", or situation or event, can be self-contained and written up to conclusion no matter how it plays out. Then after the "episode" the results can be tallied via points. These points are then checked at the start of the next "episode" or "encounter" which then gets represented in text how the relationship has evolved among the participants (either opening for further experimentation or limiting certain choices in the future). It's a little different than following every branching path and choice since you're going by a tally. I'd like to draw a flowchart picture of what I mean, but let me try something else below as a quick example: (Hey, I got a little bit of sleep so I can come up with things like this on the fly! Yay! Praise me! Lol.)
Edit - SP = Starting Point or situation (not value); Pts = Player's Points

Situation one --> Scene plays out (with all the consequences of any choice taken) --> This scenario has four different outcomes due to the "points": 1, 2, 3, 4. --> Tallying the "points" (no grind needed), a player gets outcome 4.At the next self-contained episode, the scene is initiated as above; however, soon after or at the moment where choices are first shown for this episode, the points are then taken into factor. --> This episode has three different starting points (SP). If the player had outcomes of 1, 2, or 3 from above, then show and allow the player to go down from SP1 and SP2. If the player had outcome 4 from above, then display all paths and allow the player to take any action to play out this scene. --> New points are then tallied given how the scene played out regardless of the possible outcomes in this episode. Each path and the choices within those paths may give the player different point values. Certain choices or taking a certain path may very well end up giving the same point value, and that's okay.At the next episode, the scene checks the player's points (Pts) versus a given value range, X. The scenario here can start in five different ways (which offers freedom and enough choices that the player should not feel railroaded). --> If Pts is less than X, then the value is considered "A". Likewise, if Pts is greater than X, then it's "B". If Pts is equal to X, then it's considered "C". --> Thus, we have A, B, and C. --> Now, in a similar fashion as above:
  1. if A, then show all SPs--1, 2, 3, 4, 5.
  2. if B, then show only SPs--4, 5.
  3. if C, then show only SPs--1, 2, 3.
  4. Sum up all the points from choices in the scenario to give a new Pts.
Now, perhaps at the next scenario it's a much simpler scene. It has only two SPs and which is shown depending on the Pts obtained. Also, regardless of how many choices are within it, the scene only has two outcomes. --> SP1 and SP2, and has Outcome 1 and Outcome 2 regardless of which SP was used to start the scenario. --> Scene plays out and the game keeps track of points earned from the choices. --> Outcome 1 is produced if the points are at or above a certain value the game checks for; and, conversely, Outcome 2 is show if the value is less.Now, I started in my mind with just tracking a single stat in a fairly simplified model, but this shows a couple different approaches how point values are checked and even allows how that stat can evolve along the way. A game like this will likely incorporate more such as a Dominant and a Submissive stat. That's fine--it isn't really that hard to expand upon the concept above, yes no? Hopefully it wasn't too convoluted and makes sense to folks.
Ok, I have to admit, that is a lot! But I am grateful, that you took your time to write this. I don't understand everything, but still a lot. I have to search a good program to make something like a storyboard with a flowchart, where you can see the paths. Then I have to see if I can make your recommendation here visible, so I understand it a bit more.
But as far as I understand it, it seems like a good way to do it.

Thanks a lot for your help here :)
 
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GhostPhil

❤︎The Redhead Harem Master❤︎
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Another character that I think about adding, but I am still not sure what to do with her, if she will be dominant, submissiv, a switch or more vanilla. Also not sure what part she would have in the story. I am still in the process of finding characters, creating them, but I actually like her, so yeah. And of course I don't have a name for her yet. :D
So what do you think about the redhead? :)
GP_Elisabeta_5.png
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GP_Elisabeta_5.png GP_Elizabeta_Maid.png GP_Elizabeta_Restrained.png Spanking_1.png Spanking_2.png
 

J II D

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Like her a lot.
The freckles and beauty marks are amazing and nice touch of detail.

Would love her if her make up was a little bit less.
Right now the make up is kind of a distraction to her natural beauty.
 
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GhostPhil

❤︎The Redhead Harem Master❤︎
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Like her a lot.
The freckles and beauty marks are amazing and nice touch of detail.

Would love her if her make up was a little bit less.
Right now the make up is kind of a distraction to her natural beauty.
Well I have this, though this was when I forgot the make-up and forgot to change the eye color. But I will make a render of her without make up as fast as possible. GP_Elisabeta_4.png