- Aug 3, 2017
- 1,563
- 6,065
I'm glad you're cool with what I said. I'm also gladden to hear that you "had a lot of fun" in creating the character. You got to have fun in what you're doing, right? Otherwise, why bother? *Grins*
Anyway, I'm glad you (G.Phil) still have a lot of interest and desire to go forward with a game. Again, especially since it's your first(?), well, at least it is in Ren'Py, I just hope you don't make a mountain out of it and make creating a good game an impossible task. Try creating a short "episode" or two in Ren'Py to practice upon and gain experience. Creators, like all people, can imagine a lot and strive for unrealistic goals with ever greater expectations--new additions being placed on top of one another which can quickly spiral out of control, for example. I mean, take new year's resolutions... 80% of people around the world that had a resolution in mind fails by mid-February, and by end of that year less than 6% have met their resolution, and the numbers show that the success rate is trending negatively--it's falling year after year. Hence, I'd say to help achieve success and not get burned out and giving up is to create a plan and stick with it:
Uh, okay? Were you imagining that we, users, were talking the movie and game cliche one where they go about their day dressed in black leather and whip in hand? 'Cause yeah, I wasn't imagine that at all. (Was going to post some images but whatever.) Like other sexual preferences, most cannot be spotted by just looking into a crowd.I never intended her to be a professional dominatrix like you would imagine one.
Anyway, I'm glad you (G.Phil) still have a lot of interest and desire to go forward with a game. Again, especially since it's your first(?), well, at least it is in Ren'Py, I just hope you don't make a mountain out of it and make creating a good game an impossible task. Try creating a short "episode" or two in Ren'Py to practice upon and gain experience. Creators, like all people, can imagine a lot and strive for unrealistic goals with ever greater expectations--new additions being placed on top of one another which can quickly spiral out of control, for example. I mean, take new year's resolutions... 80% of people around the world that had a resolution in mind fails by mid-February, and by end of that year less than 6% have met their resolution, and the numbers show that the success rate is trending negatively--it's falling year after year. Hence, I'd say to help achieve success and not get burned out and giving up is to create a plan and stick with it:
- Choose a specific, realistic objective such as creating a character, the background environment, an episode, or a scene.
- Set a deadline. It'll help motivate you.
- Don't put things off last minute; don't procrastinate. Take time to actually do it.
- Make small, but measurable steps that makes forward progress to achieve the above objective in the overall goal of creating a game.
- Develop your skills while following through with your objective.
- Reward yourself when an objective is completed. Bask in glory of accomplishment!