wonderfap

Newbie
Jan 3, 2020
44
87
i never think this game is bad or wrong, but i think it would also be good if only the human-type enemies appear in the next game.
 
May 25, 2017
981
1,917
There's several ways. Both are cheating :p
1. Save-scumming at the area end: make a current save copy (in your AppData/LocalLow folder) at the end room of level. RNG happens when you enter new area, so if you can't find a Merchant in it close the game and replace current save data with your save from a previous area. Load the game, enter new level and pray to RNG god you're lucky this time.
2 (actually 1b). In scripting data there's a MonoBehaviour file which is called GameConfig. At the end of it there's list of chances for 3 room types which affects chance of getting rooms on a level.

These are default chance of room spawn in percent:

0 int treasureRoomRate = 100
0 int shopRoomRate = 50
0 int alchemyRoomRate = 30

View attachment 5013005

Now, here's a note from my testing: setting it to 100 for all doesn't guarantee actual 100% chance of room generation on a level, but it does help a lot.
Setting it to a value like 200 guarantees it in my testing. It's not a percentage, but a variable in a RNG algorithm.
 
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Tristan_2099

New Member
Jun 4, 2022
6
24
i never think this game is bad or wrong, but i think it would also be good if only the human-type enemies appear in the next game.
I’ll have to respectfully disagree, the main appeal of the Thornsin is that it’s a plagued world full of monsters, naturally a more “grotesque” H-scenes and enemies comes with it.

Besides, we already have a lot in terms of human x [player], not always do we have Eldritch beings or just multiple types of monsters x [player]. In my opinion, while it’s an idea anyone can have, not everyone can really execute it and this dev in particular can express that creativity.

There should be more devs that dives in this genre in my humble opinion.
 

cxnmvrs

New Member
Jul 2, 2025
4
8
The tool you need is called UABEA, which can be found on .
The file you need is packed in data_assets_all.bundle file, which can be found at ThornSin_Data\StreamingAssets\aa\StandaloneWindows64

Clicking on info button will open the archive.

After that you'll need to sort files and look for a MonoBehaviour file called GameConfig. Once you found it, click on Edit Data. Make changes, click OK. File-Save while in archive menu once, then close it and save it again in UABEA window second time (that's needed, because .bundle is a packed data).

Changes to game config applies on your next run, so discard your current run (Menu - Restart Round).
I wanted to ask, you probably know. Does MelonLoader work with ThornSin? I've already tried several times, but it still won't start, and I read somewhere else that it was supposedly outdated for Thornsen or I misunderstood. I just want to find the value that is responsible for the camera so that I can zoom in or out using the Cheat Engine, but it's hard.

And one more thing, I found how to change the type of weapon, only the blows and animation do not change, but the weapon itself in the hand does not change visually, do you know how to solve it?
 

Tristan_2099

New Member
Jun 4, 2022
6
24
I'm kinda curious about the lore of the blindfolded maid boss fight. Anyone got any info on her other than her defeat scene?
My only assumption that it’s a higher ranking priestess/saint that either got corrupted or possessed. She’s an interesting boss all in all that is met with a gruesome fate and it’s reflected through her design and the boss itself, though I’m assuming she’s gonna be the turning point for Inesa’s character and the story overall.
 
Last edited:

wonderfap

Newbie
Jan 3, 2020
44
87
I’ll have to respectfully disagree, the main appeal of the Thornsin is that it’s a plagued world full of monsters, naturally a more “grotesque” H-scenes and enemies comes with it.

Besides, we already have a lot in terms of human x [player], not always do we have Eldritch beings or just multiple types of monsters x [player]. In my opinion, while it’s an idea anyone can have, not everyone can really execute it and this dev in particular can express that creativity.

There should be more devs that dives in this genre in my humble opinion.
i'm using a translator because my english skill is very disastrous. so i'm saying this in case there's a misunderstanding, but if not, i'm sorry.
i don't mean have to change the next version of this game(0.7.6 or 0.8 or 1.0). thought a sequel about the past point of world view in this game. for example, before a monster broke out due to an epidemic.
anyway, this is just my personal opinion and i agree that this game is attractive enough, i just hope ScarletPaper doesn't stop developing the game.
 

Krongorka

Well-Known Member
Sep 22, 2017
1,115
3,377
I wanted to ask, you probably know. Does MelonLoader work with ThornSin? I've already tried several times, but it still won't start, and I read somewhere else that it was supposedly outdated for Thornsen or I misunderstood. I just want to find the value that is responsible for the camera so that I can zoom in or out using the Cheat Engine, but it's hard.

And one more thing, I found how to change the type of weapon, only the blows and animation do not change, but the weapon itself in the hand does not change visually, do you know how to solve it?
I didn't test MelonLoader with 0.75 specifically, but it's kinda useless for me for versions newer than 0.45 because level selector feature doesn't work anymore. Latest version of ML which did work for me was 0.57.

As for weapon, animation files/hitbox data can only be edited with Spine software.
 

cxnmvrs

New Member
Jul 2, 2025
4
8
I didn't test MelonLoader with 0.75 specifically, but it's kinda useless for me for versions newer than 0.45 because level selector feature doesn't work anymore. Latest version of ML which did work for me was 0.57.

As for weapon, animation files/hitbox data can only be edited with Spine software.
Got it, thanks for the reply.
Do you think it's possible to make an item spawner, as an example when poison drops out of a chest, only through a script in CE. I only managed to change the item itself that I already have in my inventory, but I can't figure out how to put a new item in an empty eventar, so I thought maybe it would be easier to make it appear under the character as if from a chest.
 

davethewizard

Newbie
Jun 25, 2017
60
71
View attachment 5015542

Technically, yesn't. The confirm button is only on J, but attack is on J and X. And the ("main") control scheme with J as the attack button is completely ridiculous as it forces both of your hands on the left side of the keyboard like you're playing 2P in an old fighting game (Little Fighters 2 anybody?).
The "second" control scheme that uses arrows and ZXC is much better, but then you have to look around each time you have to confirm something or QTE birthing.

Also looking at this I realized the ctrl button doesn't even do anything and it's supposed to make the character walk as opposed to running.
Wait, what kind of keyboard layout are you using where J is on the left side of your keyboard? I agree that it's pretty stupid and frustrating in menus for J to be confirm (and space/enter to not do anything) without that being communicated, but on a conventional QWERTY, using A/D to move and J/K/L for actions seems perfectly usable - it just has you putting both hands on opposite sides of the home row.

The primary/schemes are just the same pattern (other than jumping, which i imagine most people will use space for anyways) but shifted a row and flipping sides between movement/controls.
 

Gierka

Member
Dec 2, 2017
310
304
Wait, what kind of keyboard layout are you using where J is on the left side of your keyboard? I agree that it's pretty stupid and frustrating in menus for J to be confirm (and space/enter to not do anything) without that being communicated, but on a conventional QWERTY, using A/D to move and J/K/L for actions seems perfectly usable - it just has you putting both hands on opposite sides of the home row.

The primary/schemes are just the same pattern (other than jumping, which i imagine most people will use space for anyways) but shifted a row and flipping sides between movement/controls.
???

-6694a6.png
 

EVM_Ichigo

New Member
Feb 2, 2021
5
1
For some reason, the control does not work, it can only dodge and spend mana and everything, but everything else does not respond, I noticed that an error is writing in the console
[Error : Unity] FormatException: Input string was not in a correct format.
 
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