LockeKosta

Newbie
Sep 25, 2018
50
112
Ooof, mixed feelings on the update demo.

Runs better and some of the things are nice.

Unfortunately the complete removal of drag and drop is going to make it a royal pain in the ass to fill up all slots in the bordello once you have a lot of heroines to choose from. Imagine having to click left or right for each slot for up to 12 or more heroines? Granted, once selected, it automatically removes that heroine from the list of available heroines, but it'll still be a royal pain if you're just grinding for money.

That just seems like a nightmare. And you'd have to do it at least every 7 days in game. Hopefully someone comes to their senses over there and realizes this and puts it back in. No need to get rid of the toggle selection, but being able to drag and drop them is going to be needed once you have more than 3 heroines, IMO.

Also, having to hover over the box and then move the mouse to one side of the other to click forward or backwards is a bit meh. IMO, have an option where you can left click in a box to move forward in the heroine/villain list or right click to move the selection backwards. Either that or have the navigation arrows up all the time.

Also would be nice to have the option to have instant transitions between locations. The location fade when moving to another location is a little annoying after a time.

It's a proof of concept demo, so hopefully they've thought of some of that. And if not, hopefully their patreons make those quality of life suggestions to them.
It's funny to see people complain about the "removal of drag and drop" - the system that routinely borks out and requires you to start all over from scratch pretty regularly.

Also, as you yourself pointed out, once one is set, she's removed from the list and no longer available - meaning you can set all the slots by just clicking once.

Also, also - you can use the mousewheel - meaning virtually no clicking is required whatsoever and scrolling a mousewheel is as low effort as it can possibly get

Also, also, also - it said in the unskippable text at the end (which alot of people, especially on here, apparently just clicked through without reading) that assignments will be saved in future versions.

Also, also, also, also - if you think about how the game actually works, with girls being assigned to the Bordello AND the Glamour Slam AND being pulled out of rotation once placed in cells, you're seldom going to have a situation where even half of the girls are available to be set at any given time. As it currently stands, there aren't enough heroines to fill all 18 slots between the bordello and glamour slam all at the same time anyway.

Also, also, also, also, also - there's going to be a Random button for all the lazy assholes who are so put out by having to spend a little time every so often assigning workers and actually having to perform even the most minor semblance of a gameplay loop, you're welcome.

Also, also, also, also, also, also - If you press the Random button you then essentially cut down the list of availability and can then edit according, almost like it's designed to help with the "I have so many heroines and clicking a few times hurts my dainty finger tips" "problem".

"being able to drag and drop them is going to be needed once you have more than 3 heroines, IMO." Because having to click twice forward or twice backward to access everyone in less time than drag and dropping one person takes is going to be SUPER inconvenient!

"And you'd have to do it at least every 7 days in game." I know right?! It's almost like you're playing a game and the characters are based on organic creatures that would require a bit of rest! Nuts, right?!

"Also, having to hover over the box and then move the mouse to one side of the other to click forward or backwards is a bit meh." But having to constantly move the mouse from one side of the UI to the other and back for drag and drop is totally fine, right?! o_O Also, mousewheel - nearly every freakin mouse comes with one nowadays, use it.
 

jikhak

Member
May 5, 2017
226
200
You have to clone Terra, Shiva only appears in the Talia orgy, i think, and for that you must fuck Talia in the yatch. Mercy only gets an anal scene in the Yatch, in the cell you can only get BJs.
can you give me clone Terra save?
 

Paitryn

Well-Known Member
Mar 10, 2017
1,531
2,103
Demo was kinda meh. The cellphone thing will be pointless. It should access things not on the map directly such as the cells or just watching the girls but right now it accesses the very things on the map it sits on. I don't like the drag and drop we have because it's buggy but the selection will get pretty bad as time wears on. a Simple click girl, click place or vice versa would do the best. It runs really smooth, but honestly it doesn't have the content to bog it down like the original does to say anything. No cheat menu in rebuild is just fine with me. it's meant to tittilate until the big payoff which is the cell content. and the bordello never gets any real attention from the players because we run strait to cells asap.

Well it did say it was more proof of concept so lets see if it actually becomes better, but for now it's just less buggy and replaces one hassle for the other.
 

LockeKosta

Newbie
Sep 25, 2018
50
112
Demo was kinda meh. The cellphone thing will be pointless. It should access things not on the map directly such as the cells or just watching the girls but right now it accesses the very things on the map it sits on. I don't like the drag and drop we have because it's buggy but the selection will get pretty bad as time wears on. a Simple click girl, click place or vice versa would do the best. It runs really smooth, but honestly it doesn't have the content to bog it down like the original does to say anything. No cheat menu in rebuild is just fine with me. it's meant to tittilate until the big payoff which is the cell content. and the bordello never gets any real attention from the players because we run strait to cells asap.

Well it did say it was more proof of concept so lets see if it actually becomes better, but for now it's just less buggy and replaces one hassle for the other.
You mean like how it says in unskippable large text that plays in the middle of the screen in-game, "No, the city’s fast travel won’t have a bunch of redundant options in the final product."? I'd direct your click system bit to my prior post but you already made it clear you don't read... which I now realize makes this response pointless too :oops:
 

Paitryn

Well-Known Member
Mar 10, 2017
1,531
2,103
It's funny to see people complain about the "removal of drag and drop" - the system that routinely borks out and requires you to start all over from scratch pretty regularly.
Compared to some things that in the current version require you to completely start the game over because that save is now useless, I would say it's a minor inconvenience. But the new idea is just as bad as the old in the fact I cant even see what I have atm so it does need improving.

Also,
Also, also -
Also, also, also
Also, also, also, also -
I get it, dude used also a lot. Stop being a dick about it. Only makes you look bad not him.

if you think about how the game actually works, with girls being assigned to the Bordello AND the Glamour Slam AND being pulled out of rotation once placed in cells, you're seldom going to have a situation where even half of the girls are available to be set at any given time. As it currently stands, there aren't enough heroines to fill all 18 slots between the bordello and glamour slam all at the same time anyway.
All the more reason to see what you have when making choices. The current implementation doesn't allow for that. We're supposed to end up with a near surplus of girls at our disposal so you can see how the future will be problematic if we can't remember all the heroines we have availible.

there's going to be a Random button for all the lazy assholes who are so put out by having to spend a little time every so often assigning workers and actually having to perform even the most minor semblance of a gameplay loop, you're welcome.

If you press the Random button you then essentially cut down the list of availability and can then edit according, almost like it's designed to help with the "I have so many heroines and clicking a few times hurts my dainty finger tips" "problem".
Not sure if you play this game without cheating but it isn't difficult, but massively tedious over time for those of us who have ingame years of gameplay. Ofc at this point I dont even worry about those sections since I have so much money already I can freely switch between cells and back to stripping or vice versa each new content patch.

The rest of the post is you just being a dick to another forum member just because he voiced his lack of interest in the new rebuild. While I dislike the drag and drop system, it at least makes more visual sense than the current rebuild where you flip through until you find what you want.

Honestly not sure if you work for SR7 with this level of defensive loyalty, but honestly everyone should give their criticisms and opinions. However we could do a lot without the completely childish remarks in a terrible attempt to discredit someone's opinion. Your welcome to be a dick on the chans or elsewhere
 

LockeKosta

Newbie
Sep 25, 2018
50
112
I get it, dude used also a lot. Stop being a dick about it. Only makes you look bad not him.
No, you didn't get it. The point was the amount of thought that clearly wasn't involved in the "criticism" because of just how many different details fly in the face of the "criticism" even on a surface level.


All the more reason to see what you have when making choices. The current implementation doesn't allow for that. We're supposed to end up with a near surplus of girls at our disposal so you can see how the future will be problematic if we can't remember all the heroines we have availible.
The current implementation in the demo makes it to where your choices are literally the only options made available to you. If they're assigned elsewhere - whether that's in a different slot or some other location - their device level isn't high enough, their locked in the cells, etc, they don't appear in the cycle at all. A fact you can clearly see in the demo just by unlocking 1 other heroine and 1 other slot.

You don't have to remember who's available. If they're not available, they won't even appear as an option. And if they don't appear as an option, you can check if they're set somewhere else or go to the Labs to check if their device level isn't high enough.


Not sure if you play this game without cheating but it isn't difficult, but massively tedious over time for those of us who have ingame years of gameplay. Ofc at this point I dont even worry about those sections since I have so much money already I can freely switch between cells and back to stripping or vice versa each new content patch.

The rest of the post is you just being a dick to another forum member just because he voiced his lack of interest in the new rebuild. While I dislike the drag and drop system, it at least makes more visual sense than the current rebuild where you flip through until you find what you want.

Honestly not sure if you work for SR7 with this level of defensive loyalty, but honestly everyone should give their criticisms and opinions. However we could do a lot without the completely childish remarks in a terrible attempt to discredit someone's opinion. Your welcome to be a dick on the chans or elsewhere
I have only ever played the game without cheating. That's the entire reason for the Random button to begin with - so that people who just want to refresh the assignments to reset the fatigue count can do so with a single click.

My point is that it also is yet another function (in addition to the 5 other ones that I mentioned previously) that solves or flies int he face of the "But I'll have to click so much to go through the heroine options" complaint or "criticism" as you like to call it.

I'm being a "dick" because what you're trying to call "criticism" is complaint without thought, logic or evidence that also goes directly against incredibly readily available information and just means that I wasted my time putting a massive unskippable explanation section at the end of the intro - which you have to manually click through before you can even see the new UI systems.

Yes, everyone's welcome to have an opinion, but the funny thing about freedom is that I'm also free to point out all the flaws with their "opinion". And there are a lot of flaws with the complaints being made about the new system that are discover-able on a surface level by anyone who took the time to actually read and/or test the system out.

The majority of complaints being made amount to little more than crying over change because it's change, because they fall apart quick with any amount of real thought/scrutiny. And today I decided I'd rather be a "dick" who points that out than sits quietly and lets people think their flawed, shortsighted "opinions" or "criticisms" aren't full of holes.

You're free to make thoughtless complaints, I'm free to derisively point out the lack of thought in those complaints. What a wondrous world we live in! :)
 
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Paitryn

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Mar 10, 2017
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You mean like how it says in unskippable large text that plays in the middle of the screen in-game, "No, the city’s fast travel won’t have a bunch of redundant options in the final product."? I'd direct your click system bit to my prior post but you already made it clear you don't read... which I now realize makes this response pointless too :oops:
yet the fast travel system is graphically set for these options. Honestly the map works perfectly with no issues and fits much better than the shitty phone icon every other game uses. Yes I read it. Didn't see how it specifically says wont be redundant to the map. nothing it can do will not be redundant by default.
 

Paitryn

Well-Known Member
Mar 10, 2017
1,531
2,103
No, you didn't get it. The point was the amount of thought that clearly wasn't involved in the "criticism" because of just how many different details fly in the face of the "criticism" even on a surface level.
Hopefully you aren't part of the dev team. They could do without you here.


The current implementation in the demo makes it to where your choices are literally the only options made available to you. If they're assigned elsewhere - whether that's in a different slot or some other location - their device level isn't high enough, their locked in the cells, etc, they don't appear in the cycle at all. A fact you can clearly see in the demo just by unlocking 1 other heroine and 1 other slot.

You don't have to remember who's available. If they're not available, they won't even appear as an option. And if they don't appear as an option, you can check if they're set somewhere else or go to the Labs to check if their device level isn't high enough.
You aren't seeing past the front end of your face on this. This game plans to add more heroines after it finishes the current ones. Meaning you still have dozens of female villans and heroines alike. Now each box has you scroll through each one individually until you find the one you want. Fine for 18. Shitty for 50. Your concerned about using the random button but if I want to watch one girl thats probably and average of 20-30 clicks per slot, 18 total slots, making a grand total of.....300 clicks to get the girls you want to see. Do you start to see the issue now? (thats rounded down to the nearest hundred btw) 18 vs 300 suddenly sounds very inconvenient to the current system even with the bugs.

Some people think about the future not the present.



I have only ever played the game without cheating. That's the entire reason for the Random button to begin with - so that people who just want to refresh the assignments to reset the fatigue count can do so with a single click.
while missing the point of the game which is to enjoy watching the girls you want strip. Circumventing the reward to keep playing the game seems sort of silly. Random is good when it gets boring. But I don't want to use the vault to see the scenes I want because the game makes seeing those scenes even more unfun.

My point is that it also is yet another function (in addition to the 5 other ones that I mentioned previously) that solves or flies int he face of the "But I'll have to click so much to go through the heroine options" complaint or "criticism" as you like to call it.
Hopefully you can now see why it is criticism. It makes the system more difficult because someone couldn't properly code drag and drop features. but the new system is just as bad in it's own ways. It solves one problem by creating more. Thats not really and improvement.

I'm being a "dick" because what you're trying to call "criticism" is complaint without thought, logic or evidence that also goes directly against incredibly readily available information and just means that I wasted my time putting a massive unskippable explanation section at the end of the intro - which you have to manually click through before you can even see the new UI systems.
ah so you are the dev. Sorry dude but your being a blind dick. People told you they don't like the product and yet here you are calling them stupid for not liking it. I'm really less and less inclined to support someone who thinks their ideas are perfect and without flaws. If you have that much hubris, I hope SR7 keeps the original system bugs and all. It's better than what you have going on atm.

So sorry your effort wasn't living up to everyone's expectations but that just means there's room for improvement
 
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LockeKosta

Newbie
Sep 25, 2018
50
112
ah so you are the dev. Sorry dude but your being a blind dick. People told you they don't like the product and yet here you are calling them stupid for not liking it. I'm really less and less inclined to support someone who thinks their ideas are perfect and without flaws. If you have that much hubris, I hope SR7 keeps the original system bugs and all. It's better than what you have going on atm.

So sorry your effort wasn't living up to everyone's expectations but that just means there's room for improvement
Actually the general consensus has been positive - and most people aren't nearly as shortsighted or blind as you are. And there's a big difference between not liking something and making thoughtless complaints. (Made clear by your "click math" that's WAY off and only shows that you don't understand the system as it even stands right now. Which could MAYBE be an actual criticism for the tutorial, but 1. it's a proof-of-concept demo and 2. you clearly don't have the critical thinking ability to form that assessment.)

It's been fun, but I'm not going to continue this further. Enjoy complaining about shit while not taking the time to even read simple text and/or form a basic understanding of what you're complaining about. I hear ignorance is bliss. (y)
 
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Paitryn

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Mar 10, 2017
1,531
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Actually the general consensus has been positive - and most people aren't nearly as shortsighted or blind as you are. And there's a big difference between not liking something and making thoughtless complaints. (Made clear by your "click math" that's WAY off and only shows that you don't understand the system as it even stands right now. Which could MAYBE be an actual criticism for the tutorial, but 1. it's a proof-of-concept demo and 2. you clearly don't have the critical thinking ability to form that assessment.)

It's been fun, but I'm not going to continue this further. Enjoy complaining about shit while not taking the time to even read simple text and/or form a basic understanding of what you're complaining about. I hear ignorance is bliss. (y)
I think your attitude just speaks volumes of itself. You haven't bothered to correct any of my math and just call anyone who disagrees with your work stupid. I fail to see how you are helping me see your side of the fence.

I didn't bother to do massive calculations I just gathered that given 50 possible options you would click on average 20-30 times before choosing the right person. Even though i clicked 4 times on average on just 3 choices alone sometimes for clicking too much or changing my mind and finding the right person. I still defaulted to 20 clicks total and multiplied by 18. Now with the current 13, nothing is an issue at all.

Obviously there currently isn't 50. And perhaps you know something we don't in that this is all the heroines we will ever get and we were misinformed that more could be made in the future. Understandable given SR7 has been working on this for some time now. I'd want it to end eventually too. But currently we are led to believe that we would be knee deep in heroines to choose from since there are pages of slots availible in each section so you have to admit we are thinking much further ahead here.

Most of the positivity comes from the optimization and smoother performance, but I hold back on that until you get caught up to the actual content. Your proof of concept doesn't really tell me much in that department until all features are in and running. Really it is the only thing I want the rebuild to do is make the game work as intended so I can see MM strip out of her slut outfit or finger her in it where I currently cant no matter how much I restart.

Its not that your idea is bad entirely in trying a new method, but your failure to see the flaws in your system further down the road that is concerning. Every dev that has visited this site with the attitude like yours, is no longer working in dev, or changed their attitude to work with us in making better games.

You may see us as a pirate site, even most members do, but honestly its the only forum that supports discussing indie erotic games out there. Many of us support games like this, and until this exchange, myself included.

I've had my issues with SR7 in the past but I felt his new approach to content was much needed and the work being done was well worth it. His is some of the best quality on the market hands down. A huge step forward.

But your addition shows a major step backward. It will be a while before your capable of making me eat my words but if you manage then I'll gladly resupport the team.
 

Oshitari Azumi

Who's the strongest Nobbu?!
Donor
May 23, 2017
972
569
How RNG-based is the 2nd meeting with Talia al Ghul? Or is there something I need to do to get the scene to proc?
 
Nov 24, 2017
248
451
<snip>

"Also, having to hover over the box and then move the mouse to one side of the other to click forward or backwards is a bit meh." But having to constantly move the mouse from one side of the UI to the other and back for drag and drop is totally fine, right?! o_O Also, mousewheel - nearly every freakin mouse comes with one nowadays, use it.
Ooof, someone can't take some constructive criticism without being a dick about it? Whatever, doesn't mean I have to reply in kind.

Thank you for the suggestion about the mouse wheel and I don't remember reading it in any of the unskippable text (which I read completely), it wasn't something I tried because in most games clicking in an entry box will initially populate it with something. In this case, the only purpose it serves is to then pop up navigation arrows. It's not efficient.

As well, for someone who has played the game multiple times without using cheats, even with each heroine being removed it'll get tedious and time consuming compared to the previous system which had it's own flaws. You'll notice I didn't suggest "removing" the new system as it has it's good points as well. I just suggested having both systems available, but that's probably too much work to just make a working drag and drop system. In the older system for example, it would have been much simpler to drag and drop people into and out of slots instead of removing all of them and then adding them.

Replaying through the game again just recently for the first time in 6 months because I wanted to see the new changes to things in parts of the game I'd already finished, I had all 12 heroines available before I started to put any of them into cells. Why? Because I was working to get all of their bordello and meta-bordello scene unlocks. This meant I was doing a LOT of swapping around. Tedious enough with the current system where you have to reset the entire thing to change slots. More so, if I have to try to remember which heroines need changing because I can't just look and see at a glance which ones I have and thus which ones I need dancing, or stripping, or doing specials, or in the bordello, or in a private room, or in exhibition, etc.

In a situation like that, saving their position will actually make it more tedious as then I have to go through and deselect one or more heroines so that I can then assign them to other slots in order to get their scene unlocks. Then I'll have to go back and swap those heroines (as they were unavailable before because they were already assigned while I was unassigning the aforementioned heroines) into slots so that they'll continue to make money.

Randomizing which heroine is in which slot certainly doesn't help in this case as I want them in specific slots to unlock their scenes.

And that doesn't even touch henchmen and heists. 12 villains, most of which aren't useful for much. Which means everytime you have to do a heist for say Talia for a random chance at a summoning portal piece or for a random chance at a random cloning piece, you're going to have to move through a bunch of villains to get to the one you want. Granted if this also saves the choices that will be great and reduce the tedium. But we have yet to see what it will be like when we get to that part in the new rework.

All that said, if you are the person coding the new version, good job so far. It was bug free and ran well. But please, grow a thicker skin. Criticism doesn't always exists to express hatred for a something but is often used in order to help improve something. Misunderstandings will always happen, correcting those without being snide goes a long way to getting your point across.

<snip?

All the more reason to see what you have when making choices. The current implementation doesn't allow for that. We're supposed to end up with a near surplus of girls at our disposal so you can see how the future will be problematic if we can't remember all the heroines we have availible.

Not sure if you play this game without cheating but it isn't difficult, but massively tedious over time for those of us who have ingame years of gameplay. Ofc at this point I dont even worry about those sections since I have so much money already I can freely switch between cells and back to stripping or vice versa each new content patch.

The rest of the post is you just being a dick to another forum member just because he voiced his lack of interest in the new rebuild. While I dislike the drag and drop system, it at least makes more visual sense than the current rebuild where you flip through until you find what you want.

<snip>
Exactly with the ability to be able to see which heroines and villains we have available whenever making choices. That's key in being able to remember who still needs to go into what slot in what area to unlock all of their scenes, or in the case of villains who is available for heists, capturing, or posting to a location.
 
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Mar 13, 2019
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It's funny to see people complain about the "removal of drag and drop" - the system that routinely borks out and requires you to start all over from scratch pretty regularly.
I think people would rather you fixed the drag and drop.
Yes, the implementation in the original game is buggy at times, but at its core it is simple and intuitive system.
 

Paitryn

Well-Known Member
Mar 10, 2017
1,531
2,103
man,how about just clone the superheroine,the real one in cell,the clone one in brothel:unsure:
Thats actually been suggested a lot. But I think (could be way off here I don't remember 100% on this) that SR7 didn't want to default to that for everything or wanted cloning for story purposes or something like that. Honestly It would be the best fix to a lot of issues reguarding content since we tend to fill up the cells due to better content.

Honestly I still wish for the day Huntress and Canary can get out of the clubs and into the cells. I mean theyve been workin it for years now.
 

Genji

Engaged Member
Dec 1, 2017
2,845
3,166
Thats actually been suggested a lot. But I think (could be way off here I don't remember 100% on this) that SR7 didn't want to default to that for everything or wanted cloning for story purposes or something like that. Honestly It would be the best fix to a lot of issues reguarding content since we tend to fill up the cells due to better content.

Honestly I still wish for the day Huntress and Canary can get out of the clubs and into the cells. I mean theyve been workin it for years now.
For me,they only work in strip club about 4 month,never let them prostitute themselves in brothel though,not really my thing..im hype for 31 May update
 
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LockeKosta

Newbie
Sep 25, 2018
50
112
Ooof, someone can't take some constructive criticism without being a dick about it? Whatever, doesn't mean I have to reply in kind.

Thank you for the suggestion about the mouse wheel and I don't remember reading it in any of the unskippable text (which I read completely), it wasn't something I tried because in most games clicking in an entry box...
I disagree with the idea that all complaints are the same as constructive criticism. Someone providing constructive criticism would take the time to read and understand what they're criticizing - and also providing an actual solution than just complaining about change is part of what differentiates "constructive criticism".

This is in that unskippable text verbatim, "The UI for the game has been revamped and streamlined. No more drag and drop. Instead, you can select heroines, villains, etc by hovering over a box and using your mouse-wheel or clicking on the corresponding buttons." and the very next line states "Only items available to be selected in each area will appear."

There will be flashier and more in-depth tutorials implemented later, just didn't have the time to make them all and it's a proof-of-concept demo anyway. (Maybe we shouldn't have called it a "demo".)

What probably irks me most is the assumption that it was done with very little thought - that this is the final form (in a proof-of-concept no less). And also that none of the "constructive criticism" I've seen even makes an attempt to offer up solutions. Like making it to where clicking and holding auto-rotates the heroines. Or making the list of heroines organizable and sortable. And that's just two of things already being planned before we even dropped the demo yesterday.

But honestly, I'm well aware even attempting a debate is futile. (How could it not be when people clearly didn't take the time to read either the in-game text or the announcement post?) So I respond in a sarcastic and derisive way that's honestly fun to write. Because at the end of the day it doesn't really matter what I say or how I say it - which has been proven 1000 times over. So the actual writing ought to at least be fun if I'm going to bother responding to begin with.

But I don't have the time to respond to everything. I just pick and choose to occasionally poke the hornet's nest as time permits. And honestly time is kinda up for now. Ya'll take it easy. o/
 
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lybs88

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Oct 1, 2017
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Just tried out the demo, and it runs so much smoother than the earlier versions did. And a lot of people seem to miss this, but this is a showcase demo demonstrating how the new build is going to work - and if anything I applaud your in-the-longrun decision to revamp this with different coding, it's not a small undertaking taking into account how far the game already has progressed. My only experience with coding is with Java, and I would probably rather give up then recode something as large as the base game. Tho, I have a completely different question. I saw in one of the bonus art packs that it had models and sketches of several avatar characters. Are you guys remaking Korra: Bend of Break and adding more characters, or were they just requests made to sunsetriders7? Reason I'm asking is because I've not seen or heard any announcement about it, so I was just curious.
 

Gunsmoke Games

Something Unlimited
Game Developer
Sep 5, 2018
280
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Just tried out the demo, and it runs so much smoother than the earlier versions did. And a lot of people seem to miss this, but this is a showcase demo demonstrating how the new build is going to work - and if anything I applaud your in-the-longrun decision to revamp this with different coding, it's not a small undertaking taking into account how far the game already has progressed. My only experience with coding is with Java, and I would probably rather give up then recode something as large as the base game. Tho, I have a completely different question. I saw in one of the bonus art packs that it had models and sketches of several avatar characters. Are you guys remaking Korra: Bend of Break and adding more characters, or were they just requests made to sunsetriders7? Reason I'm asking is because I've not seen or heard any announcement about it, so I was just curious.
We will be looking to push our current version of Bend or Break to over a million views (obv with your help) in the coming months (currently at 868k views). As for another Bend or Break game? I will not say that it's unreasonable to assume we would do something, but currently the resources of the team are taxed with the rebuild, and the current build ongoing. Once time frees up on either end we can explore small for fun projects.

-SmokeShank
 

Master of Puppets

Conversation Conqueror
Oct 5, 2017
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@LockeKosta Regarding the former drag-and-drop interface, I would suggest adding a feature where you can click on the slot itself (not the arrows) and pop up a list/grid of the available options. If you just want to fill the slots, the new method will work fine (or using the random button), but if you want a specific item (be that a specific girl or a specific heist in the heist screen), I can see the new way being slower compared to the old.

@Gunsmoke Games is there any point in continuing to report dialog errors like this:
Screenshot from 2019-04-29 08-12-03.png
if all content is going to need to be copied over by hand? Or will they get caught in that process?
 
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