RPGM Tower of Trample [v1.18.0.4 + Standalone SC3] [Bo Wei/Koda]

4.40 star(s) 52 Votes
Oct 30, 2017
173
620
Instead of letting myself die to the absolute darkness that this delay fest has been upon us, I tried to achieve something great for a change, and I'm... quite proud of that.

Scarlett.png Yvonne.png Eliza.png Khulan.png Lily.png

It's sad that Koda seems reluctant to implement an "achievement" mechanic to reward players for pushing boundaries. Be it a new skill, an uncanny weapon, new outfits for Ethan based on the specific mistress (that would or would not affect his stats/moves), or even a mere symbollic token that could trigger new interactions/dialogues, (or even trigger nothing at all, but at least just be there).

Just by establishing some achievements or challenges like those panel boards filled with quests we see on RPGs , the players would be tempted to keep grinding and spending more time with the game instead of completely abandoning it after enjoying all the H-content from the current update. Because once all the new content is over, people are usually already dying for a new update and we experience half a year in absolute darkness waiting for a new update. Because this is what this game does: you keep getting more passionate about it.

Challenges like "Escape 5 grabs from Lily EX before defeating her", "defeat Cobra EX by only countering her QTEs without attacking", anything that would challenge your player skill.
I mean... I'm pretty sure I'm not the only one who would kick some ass in-game just to get a new outfit for Ethan, or a cool weapon with a cool effect, or even the mere praise of a mistress acknowledging Ethan's prowess.
Not to mention the benefits it would bring community-wise. The community would interact more about their achievements, discuss on how to actually get certain achievement, instead of everyone getting salty every time arguing solely about neverending delays .

To add a new weapon / a new skill / a new Ethan sprite / a new dialogue / any reward whatsoever in an update would take like... 15 minutes in RPGMaker?

It's obvious that I kinda overdid it, but I really think EX 30, for example, is something perfectly achievable by anyone with enough effort and deserving of some reward.
 

Scotsman1989

Well-Known Member
Nov 10, 2018
1,686
2,115
Instead of letting myself die to the absolute darkness that this delay fest has been upon us, I tried to achieve something great for a change, and I'm... quite proud of that.
View attachment 299986 View attachment 299987 View attachment 299988 View attachment 299989 View attachment 299990

It's sad that Koda seems reluctant to implement an "achievement" mechanic to reward players for pushing boundaries. Be it a new skill, an uncanny weapon, new outfits for Ethan based on the specific mistress (that would or would not affect his stats/moves), or even a mere symbollic token that could trigger new interactions/dialogues, (or even trigger nothing at all, but at least just be there).

It's obvious that I kinda overdid it, but I really think EX 30 is something perfectly achievable by anyone with enough effort and deserving of some reward.
Holy shit that is quite a ex line up, and i agree that Ethan should get new stuff when he reaches new ex level and new outfits for submitting to them. To me personally this game is truly worth waiting for, bloody love this game.
 

LeonOne994

Well-Known Member
Feb 15, 2018
1,034
1,077
Instead of letting myself die to the absolute darkness that this delay fest has been upon us, I tried to achieve something great for a change, and I'm... quite proud of that.

View attachment 299986 View attachment 299987 View attachment 299988 View attachment 299989 View attachment 299990

It's sad that Koda seems reluctant to implement an "achievement" mechanic to reward players for pushing boundaries. Be it a new skill, an uncanny weapon, new outfits for Ethan based on the specific mistress (that would or would not affect his stats/moves), or even a mere symbollic token that could trigger new interactions/dialogues, (or even trigger nothing at all, but at least just be there).

Just by establishing some achievements or challenges like those panel boards filled with quests we see on RPGs , the players would be tempted to keep grinding and spending more time with the game instead of completely abandoning it after enjoying all the H-content from the current update. Because once all the new content is over, people are usually already dying for a new update and we experience half a year in absolute darkness waiting for a new update. Because this is what this game does: you keep getting more passionate about it.

Challenges like "Escape 5 grabs from Lily EX before defeating her", "defeat Cobra EX by only countering her QTEs without attacking", anything that would challenge your player skill.
I mean... I'm pretty sure I'm not the only one who would kick some ass in-game just to get a new outfit for Ethan, or a cool weapon with a cool effect, or even the mere praise of a mistress acknowledging Ethan's prowess.
Not to mention the benefits it would bring community-wise. The community would interact more about their achievements, discuss on how to actually get certain achievement, instead of everyone getting salty every time arguing solely about neverending delays .

To add a new weapon / a new skill / a new Ethan sprite / a new dialogue / any reward whatsoever in an update would take like... 15 minutes in RPGMaker?

It's obvious that I kinda overdid it, but I really think EX 30, for example, is something perfectly achievable by anyone with enough effort and deserving of some reward.
I forgot how amazing this game looks :D
 

bahamut2195

Well-Known Member
Mar 28, 2018
1,468
2,953
It's sad that Koda seems reluctant to implement an "achievement" mechanic to reward players for pushing boundaries. Be it a new skill, an uncanny weapon, new outfits for Ethan based on the specific mistress (that would or would not affect his stats/moves), or even a mere symbollic token that could trigger new interactions/dialogues, (or even trigger nothing at all, but at least just be there).

Just by establishing some achievements or challenges like those panel boards filled with quests we see on RPGs , the players would be tempted to keep grinding and spending more time with the game instead of completely abandoning it after enjoying all the H-content from the current update. Because once all the new content is over, people are usually already dying for a new update and we experience half a year in absolute darkness waiting for a new update. Because this is what this game does: you keep getting more passionate about it.
Most people will just save edit to "achieve" the extras.
 
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Jockeyboy

Member
Jan 28, 2019
186
264
How do we get the "apprentice" dialogue with Lily?

I've got down to 0 confidence and she still won't give the "apprentice" prompt.

Is there any game over scene with her other than the weird daydream?
 
Oct 30, 2017
173
620
Most people will just save edit to "achieve" the extras.
There are some parameters you can't alter by merely using Save Edit Online. For example... you can't alter your EX count. You can't add a new weapon that doesn't previously exist on your weapons catalog. Of course you could alter the file in itself if you understand its coding, but it will not be a piece of cake like going to saveeditonline.com and casually altering specified parameters in 30 seconds.
If the reward is on the items catalog, well... it could be replicated indeed on Save Edit Online
 

robtbo

Member
Game Developer
Jan 4, 2019
275
532
Instead of letting myself die to the absolute darkness that this delay fest has been upon us, I tried to achieve something great for a change, and I'm... quite proud of that.

View attachment 299986 View attachment 299987 View attachment 299988 View attachment 299989 View attachment 299990

It's sad that Koda seems reluctant to implement an "achievement" mechanic to reward players for pushing boundaries. Be it a new skill, an uncanny weapon, new outfits for Ethan based on the specific mistress (that would or would not affect his stats/moves), or even a mere symbollic token that could trigger new interactions/dialogues, (or even trigger nothing at all, but at least just be there).

Just by establishing some achievements or challenges like those panel boards filled with quests we see on RPGs , the players would be tempted to keep grinding and spending more time with the game instead of completely abandoning it after enjoying all the H-content from the current update. Because once all the new content is over, people are usually already dying for a new update and we experience half a year in absolute darkness waiting for a new update. Because this is what this game does: you keep getting more passionate about it.

Challenges like "Escape 5 grabs from Lily EX before defeating her", "defeat Cobra EX by only countering her QTEs without attacking", anything that would challenge your player skill.
I mean... I'm pretty sure I'm not the only one who would kick some ass in-game just to get a new outfit for Ethan, or a cool weapon with a cool effect, or even the mere praise of a mistress acknowledging Ethan's prowess.
Not to mention the benefits it would bring community-wise. The community would interact more about their achievements, discuss on how to actually get certain achievement, instead of everyone getting salty every time arguing solely about neverending delays .

To add a new weapon / a new skill / a new Ethan sprite / a new dialogue / any reward whatsoever in an update would take like... 15 minutes in RPGMaker?

It's obvious that I kinda overdid it, but I really think EX 30, for example, is something perfectly achievable by anyone with enough effort and deserving of some reward.
The cool thing about that is that you can't do it by just using a save editor, maxing out Ethan's stats and trampling over the mistresses. It has to be a continuous effort as you legit gain levels since the EX levels are based on the player stats and they improve as the EX level rises.

I imagine you used a LOTTA saves to prevent Yvonne from being able to get you to instantly worship her boots and lose.

But yeah, definitely. Even if EX battles are optional there's nothing preventing the devs from introducing optional goodies for achievements like that.

How do we get the "apprentice" dialogue with Lily?

I've got down to 0 confidence and she still won't give the "apprentice" prompt.

Is there any game over scene with her other than the weird daydream?
The weird daydream is the apprectice dialogue. Lily has no game over path... yet...
 

Arctif

Newbie
May 5, 2018
97
127
Most people will just save edit to "achieve" the extras.
Wouldn't matter. They'd be creating the achievement challenges for people who enjoy that.

The existence of people that don't enjoy that, and who would circumvent that, wouldn't invalidate the work they had put in for the people that do enjoy that.
 

CrapLord

Newbie
Oct 29, 2017
69
65
The cool thing about that is that you can't do it by just using a save editor, maxing out Ethan's stats and trampling over the mistresses. It has to be a continuous effort as you legit gain levels since the EX levels are based on the player stats and they improve as the EX level rises.

I imagine you used a LOTTA saves to prevent Yvonne from being able to get you to instantly worship her boots and lose.

But yeah, definitely. Even if EX battles are optional there's nothing preventing the devs from introducing optional goodies for achievements like that.


The weird daydream is the apprectice dialogue. Lily has no game over path... yet...
Pretty sure you can change the EX count using cheat engine.
 

GearlessJoe

Active Member
Jun 17, 2018
799
2,697
So, what do you think the prisoners in 7F will be like? Ever since Lily I've been hoping for more female prisoners, even if they don't end up becoming bosses like she did. It'd still be cool if we got a female prisoner being "groomed" into becoming a villain in some floor, though. I guess Cobra kinda did this with Lily, but it was very behind-the-scenes stuff/subtle manipulation, a more hands-on approach could be cool.
If 7F is so massive then we could be getting a bunch of prisoners, similar to 6F, or was that a special case? 5F had a ton of prisoners too...
 

fanboi

Engaged Member
Apr 19, 2018
2,160
4,883
So, what do you think the prisoners in 7F will be like? Ever since Lily I've been hoping for more female prisoners, even if they don't end up becoming bosses like she did. It'd still be cool if we got a female prisoner being "groomed" into becoming a villain in some floor, though. I guess Cobra kinda did this with Lily, but it was very behind-the-scenes stuff/subtle manipulation, a more hands-on approach could be cool.
If 7F is so massive then we could be getting a bunch of prisoners, similar to 6F, or was that a special case? 5F had a ton of prisoners too...
All right a post that's not all doom and gloom ;)

I think it would be great to have some more female prisoners, maybe even a double agent or somesuch. Obviously, males are inferior and belong in cages, so any female prisoner would have had to either be teaming up with the males or have done something very wrong. Maybe someone who pissed off or tried to betray Roxy for some reason? If she were just fighting alongside the males I hope that they could come up with a story arc different enough from Lily (if anyone can do it well, Koda can). Fun to think about this sort of thing!
 
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Oct 30, 2017
173
620
The cool thing about that is that you can't do it by just using a save editor, maxing out Ethan's stats and trampling over the mistresses. It has to be a continuous effort as you legit gain levels since the EX levels are based on the player stats and they improve as the EX level rises.

I imagine you used a LOTTA saves to prevent Yvonne from being able to get you to instantly worship her boots and lose.

Well... I didn't face this problem because this save file is basically immaculate. Ethan has the forbidden skillz Reburn, Quick Tongue, no losses (not even to Scarlett), no submissive interactions. Even Scarlett's heels and Cobra's panties are intact on their original spot.
If you don't ever surrender to Yvonne 3 times, you don't trigger the boot worship shenanigan. It was never an issue. (Although high level Yvonne EX is a serious issue by herself.)
 
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Exel96-2

Newbie
May 7, 2019
58
136
Well... I didn't face this problem because this save file is basically immaculate. Ethan has the forbidden skillz Reburn, Quick Tongue, no losses (not even to Scarlett), no submissive interactions. Even Scarlett's heels and Cobra's panties are intact on their original spot.
If you don't ever surrender to Yvonne 3 times, you don't trigger the boot worship shenanigan. It was never an issue. (Although high level Yvonne EX is a serious issue by herself.)
Could you email me this file please? Exel96@outlook.com
 

scoobzz

Member
Dec 6, 2018
128
236
Is there a way to edit the character name of a save? I have a "clean" save I made with none (or rather, the absolute minimum submission) and all of the gear. I'd give it out but I'd wanna change the character name first, lol.
 
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Incognito Guy

totally not zazzaro
Jan 5, 2019
603
1,106
So, what do you think the prisoners in 7F will be like? Ever since Lily I've been hoping for more female prisoners, even if they don't end up becoming bosses like she did. It'd still be cool if we got a female prisoner being "groomed" into becoming a villain in some floor, though. I guess Cobra kinda did this with Lily, but it was very behind-the-scenes stuff/subtle manipulation, a more hands-on approach could be cool.
If 7F is so massive then we could be getting a bunch of prisoners, similar to 6F, or was that a special case? 5F had a ton of prisoners too...
Personally I hope we get an interesting gimmick regarding the prisoners.

Like I'm expecting to visit a dojo on floor 7, so maybe seeing 2-3 prisoners used for stuff like dog fights would be pretty interesting and thematic.
 
4.40 star(s) 52 Votes