Noodles

Newbie
Jul 24, 2017
20
16
Still one of the best trainer games out there. I appreciate that the plot/story focus has always been consistent, and didn't wander off into the weeds (like some other popular games).
 
Mar 26, 2018
40
27
Yeah, would have been better being a random like in book 2. And being able to steal Tenzins wife would have been cool... Oh well.
Maybe the love route will have you playing as someone else or a random? That being said, I don't know if its been added in yet and its what I'm waiting for.
 

PrinceWulf

Newbie
Mar 3, 2018
62
33
You know, after I played this new update I was thinking....perhaps Kingdom Hearts Trainer could be a thing. Those references from Shady were real and I loved every bit.
 
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HmmmYes777

Member
May 10, 2018
200
498
Yeah, would have been better being a random like in book 2. And being able to steal Tenzins wife would have been cool... Oh well.
Yeah stealing a hot pregnant wife from him would have been fun. Korra, Asami, if this game is hinting at his daughter for a option since she's always spying on him performing sexual acts, chief of police, etc.
 
D

Deleted member 225296

Guest
Guest
To shed some light into possible causes for it being a smaller update.

Codewise this game is awful. It seems whoever programmed the game had no previous experience with Python/Ren'Py or any object-oriented language or even C macros for that matter.
  • The same code for the same or similar functionality is copied over and over. If one block of code gets changed/fixed, all copied code needs to be manually changed/fixed aswell. This is very susceptible to errors and considered a bad coding practice ( ).
  • Way too many bugs and broken mechanics caused by bad programming. Example, every single fighting minigame in book 3 is broken. The maze minigame doesn't use your accuracy because the programmer wrote an equal comparison operator instead of an assignment operator. Evasion benefits cap at 11, so you don't need to ever spend point on it. The Pokemon crab minigame is one of the worst codes I've had the unpleasure of reading in my decades of programming experience. EVERYTHING IS BROKEN! Damage calculation, hit chance calculation, charged attacks, status effects... I won't even go into much detail about it because it's really bad and I could write several pages on just the issues with this minigame.
  • Lots and lots of redudant code that does nothing but bloat the game's code.
  • Badly designed code structures and overall really bad coding practices and mistakes.
I'd think that a minor update for a month's work is a combination of artwork, programmer lacking experience and awfully written and bloated code (likely more work needed to implement new stuff in).
I also think the developer eventually saw their limitations and went for simpler minigames for book 4 (ala Candy Crush).

I've tried to clean up some of the code to fix some issues I was facing, but eventually decided to not bother at all with these unless it's a critical one.
The game needs to be rewritten from scratch by a programmer with some experience in OOP.
According to Patreon, they are making 20k$ a month, they could very well hire a programmer for this.
 
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