Sothyr

Active Member
May 26, 2019
886
942
It's not quick, but for me it's not getting slower and slower. Can take 10 seconds, though. Normally it's quicker. But I am not sitting here with a watch to take mesurements ;)
I remember I had the same issue that loading got slower and slower. But I have a new Notebook, now. So it could be better in the furture. Even my first SSD. But I think I will play the game again from a Ramdisk.
 

srksrk 68

Forum Fanatic
Modder
Sep 17, 2018
4,378
5,587
I remember I had the same issue that loading got slower and slower. But I have a new Notebook, now. So it could be better in the furture. Even my first SSD. But I think I will play the game again from a Ramdisk.
Since a savegame has about 400 kilobytes only, I bet it will make absolutely no difference if you have an SSD, HDD or RAM disk. It loads in a split second, and then renpy has to do it's calculations. That part is slow.
 
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Oriandu

Engaged Member
Sep 1, 2017
2,355
4,547
So did DC die or what?
Yes. DC doesn't eat or sleep, he doesn't go outside, or talk to his family, he just draws a whole bunch of porn and nothing else. So when he's not seen to be working 100% of the time, we can only assume that he died. So yeah, he's fucking dead. He's dead fucking. He's so fucking dead that he went on a vacation, came back and started working again two days ago. He's uber fucking dead.
 

Sothyr

Active Member
May 26, 2019
886
942
I can fully understand that people are unhappy that the time between big updates is so long. But there is no reason to be unrespectful.

I think one or few colorists/artists would be surely helpful to speedup his work.

For everything else DC has already a big team. And I can only wish DC making as much money (and a fantastic game) as possible!

Best way is to put the game aside and look after some other games or hobbies, so the waiting will not be sooo hard. :)
 
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Kayza

Member
Jan 3, 2018
485
207
Can you have a threesome with Debbie and Diane if yes how and can you even have a foursome with Jenny, Debbie, and Diane
 

Pr0man

Member
Jul 23, 2017
406
816
By now there's a on their wiki which shows all the dates. Else I'd agree that they are probably aiming for Halloween, so they can introduce a bit of Halloween content as well.
This I feel is really interesting to take a look over.

You could see how the release dates lenghtened once the scope of each update increased.
Early on you have rapid-fire updates that add very little in terms of actual additions, only the basic things like characters which (while detailed) did not go after the layered body system that is now more commonly used but were instead full drawings and had very little in terms of interaction. Systems were put into place to track stats like money, your inventory - that kind of stuff.
Once this was in place he expanded upon that and worked more scenes and dialogues into it, still just giving small additions to dialogue and story parts or just introducing more characters before changing what and how to update: rather than doing tidbits here and there he was instead working on whole chunks in one big update respectively while also amping up the quality overall. This being either a characters revamp, like with Roxxy or revamps to locations like the School.

The bigger the area and/or characters scope, the longer the updates became because this is not just a linear path, but rather a whole interconnected web with locations and their respective characters in mind. Since it appears he wishes to put out entire character progressions/Location specific events playing out the updates turn out longer.
Just take a look at the amount of things done in the changelog for each respective update past v.0.14.5 - those changelogs become massive compared to the older ones: so big they even had to be broken down into their categories.

So, one can totally just go assume that the update cycle did get longer, because heck, they did BUT people need to also remember that the bigger updates still put in large amounts of additions that are befitting for the time invested for said update - some noticable on the forefront, some not so much.
While I personally enjoy having a nice big chunk to play in one sitting, this is now actually starting to grow too massive for my liking.
 

j4yj4m

Forum Fanatic
Jun 19, 2017
4,097
5,979
While I personally enjoy having a nice big chunk to play in one sitting, this is now actually starting to grow too massive for my liking.
Yeah, sadly even the current updates are still somewhat "bloated" by reworks (like putting different characters on the rig system) and I guess that's going to continue for quite some time until all of those are done. DC said yesterday(?) that he'll try to implement those whenever possible so he can avoid "rig system updates" without new story content.

All in all DC probably simply learned from the experience he made with Erik's and Mia's updates which where basically a compromise. Unlike those before they provided a decent chunk of story within a reasonable timeframe but still felt very much incomplete, so people still complained a lot.

I personally quite like those really long schedules by now, since it keeps the game somewhat fresh. So much time passes that one actually enjoys to return ...
 

srksrk 68

Forum Fanatic
Modder
Sep 17, 2018
4,378
5,587
This I feel is really interesting to take a look over.

You could see how the release dates lenghtened once the scope of each update increased.
Early on you have rapid-fire updates that add very little in terms of actual additions, only the basic things like characters which (while detailed) did not go after the layered body system that is now more commonly used but were instead full drawings and had very little in terms of interaction. Systems were put into place to track stats like money, your inventory - that kind of stuff.
Once this was in place he expanded upon that and worked more scenes and dialogues into it, still just giving small additions to dialogue and story parts or just introducing more characters before changing what and how to update: rather than doing tidbits here and there he was instead working on whole chunks in one big update respectively while also amping up the quality overall. This being either a characters revamp, like with Roxxy or revamps to locations like the School.

The bigger the area and/or characters scope, the longer the updates became because this is not just a linear path, but rather a whole interconnected web with locations and their respective characters in mind. Since it appears he wishes to put out entire character progressions/Location specific events playing out the updates turn out longer.
Just take a look at the amount of things done in the changelog for each respective update past v.0.14.5 - those changelogs become massive compared to the older ones: so big they even had to be broken down into their categories.

So, one can totally just go assume that the update cycle did get longer, because heck, they did BUT people need to also remember that the bigger updates still put in large amounts of additions that are befitting for the time invested for said update - some noticable on the forefront, some not so much.
While I personally enjoy having a nice big chunk to play in one sitting, this is now actually starting to grow too massive for my liking.
I could almost agree with you, except that last sentence. I like the new large updates which add much content in one chunk. Diane was an exception but hopefully a single one.

And last but not least, it helps modding the game if you do not have to update your mod to the new release every two weeks.

Also, as I posted recently, since several releases the gap between updates has nearly been constant: four months to the next full release, followed by a smaller one one month after:

0.19.0: 55% complete as of August 11th 2019-> 2 months for half the way
0.18.5: June 4th 2019 (Jenny 2) -> 1 month
0.18.0: May 2nd 2019 (Jenny) -> 4.5 months
0.17.5: Dec 16th 2018 (Daisy) -> 1- month
0.17.0: Nov 23rd 2018 (Diane) -> 4 months
0.16.0: July 25th 2018 (Roxxy) -> 3+ months
0.15.1: April 15th 2018 (teachers) -> 4 months
0.14.5: December 19th 2017 (Debbie) -> 1.5 months
0.14.3: November 1st 2017 (Aqua) -> 0.5 months
0.14: October 13th 2017 (Mia) -> 2- months
0.13: August 21st 2017 (Erik)
 

DammitBird

Member
Game Developer
Jul 28, 2019
316
721
I could almost agree with you, except that last sentence. I like the new large updates which add much content in one chunk. Diane was an exception but hopefully a single one.

And last but not least, it helps modding the game if you do not have to update your mod to the new release every two weeks.

Also, as I posted recently, since several releases the gap between updates has nearly been constant: four months to the next full release, followed by a smaller one one month after:

0.19.0: 55% complete as of August 11th 2019-> 2 months for half the way
0.18.5: June 4th 2019 (Jenny 2) -> 1 month
0.18.0: May 2nd 2019 (Jenny) -> 4.5 months
0.17.5: Dec 16th 2018 (Daisy) -> 1- month
0.17.0: Nov 23rd 2018 (Diane) -> 4 months
0.16.0: July 25th 2018 (Roxxy) -> 3+ months
0.15.1: April 15th 2018 (teachers) -> 4 months
0.14.5: December 19th 2017 (Debbie) -> 1.5 months
0.14.3: November 1st 2017 (Aqua) -> 0.5 months
0.14: October 13th 2017 (Mia) -> 2- months
0.13: August 21st 2017 (Erik)

Yes, it seems it takes time to ensure a game has quality updates.
He gains supporters with each update, and loses many during the months that he doesnt release.
Still, he does not sacrifice quality for the sake of a speedy update.

His supporters have the ability to stop supporting anytime. And they don't.
 

dragonangel

Member
Jan 15, 2019
135
107
She is replaced by Lily. You can found all the characters actually in game in
 
4.20 star(s) 341 Votes