foofoo3344

Well-Known Member
Dec 5, 2017
1,412
1,114
a great method I found to make money, if you want to play a mage build is to get the water off hand book and go to the dead woods waaaaaaay north. in the woods are mutated mushrooms that seel for 400tp each.
There is a much easier, quicker and way less dangerous method, though.
 
Apr 18, 2020
20
39
Is it supposed to take a full day-night cycle to get from one end of town to the other? I have been trying survival mode and it takes a full day to leave the bar to drop off herbs at the clinic and make it back, seems kinda silly.

Another issue I have is food, if possible, could it decay after time (day/night?) Or (simpler to code) on transitions instead of getting rid of it immediately maybe have it start as 'Fresh Food' > 'Food' > 'Old Food' > 'Rotten Food'

Lastly is does vomiting give sexual exp? It seems to I decided to eat the rats/bugs in tutorial and by the time I reached the Inn for the first time I had around 4-8 in each body part.
 

ZedTed

Member
Sep 24, 2017
271
908
Is it supposed to take a full day-night cycle to get from one end of town to the other? I have been trying survival mode and it takes a full day to leave the bar to drop off herbs at the clinic and make it back, seems kinda silly.
I don't think that is normal, in my game it only takes a quarter to half of the day. You can also sprint on the map to save time but it costs more stamina. One of the skills also makes traveling on the map more efficient, I believe it was scout craft.

Note that walking on the roads is much more efficient then walking through the buildings.

Lastly is does vomiting give sexual exp? It seems to I decided to eat the rats/bugs in tutorial and by the time I reached the Inn for the first time I had around 4-8 in each body part.
Everything you do gives exp, everything. Kill enemies, exp. Get beaten up, exp. Get fucked, exp. Take a shit, exp. Eat food, exp. Vomit said food, exp. Everything gives you exp and I like that.
 
Apr 18, 2020
20
39
Everything you do gives exp, everything. Kill enemies, exp. Get beaten up, exp. Get fucked, exp. Take a shit, exp. Eat food, exp. Vomit said food, exp. Everything gives you exp and I like that.
Yeah I just thought it odd it gave oral/vaginal/anal/hand point.

And at 5 scoutcraft normal is 3 time per step in town vs 7 in survival.
But on another file Lona has 6 Scoutcraft and uses 10 time per town square movement on survival.
Does carry weight factor in?
 

Gibberish666

Member
Mar 17, 2019
406
767
After sleeping off my original displeasure with this game, I deleted my original comment, and will try to present my case more amicably.

Within 5 minutes of playing, I immediately found the control layout to be - in my opinion - poorly considered. I am going to use the PlayStation layout to present my point, everyone knows X, □, O, △. In the present form, what these are is subject to how you hotkey them. Their default settings is X to attack, then □ and O pretty much don't matter. The Select button is your interaction button, and rest is nowhere to be seen, but it's hot-keyed to the Q key. R2 turns off your lantern and lets you run faster. What L1, L2, and R1 do, I'm still not sure. And the left thumb stick turns my character without moving, and off centers the camera. The control layout was tucked away under Notes, and it was not very helpful at all.

To summarize how I feel about this layout, I would say if this were my game I would be ashamed of this presentation, even if this is a Beta. I can't count how many times I've accidentally pressed X and hit a random person in town instead of the Select button. The standards of game design and controller layout are there because they've been discovered to be the most efficient. As the old saying goes, "if it ain't broke, don't fix it."
This is how I think this game's controller layout would be better:
- X should be your interaction button. Japanese games are weird in that they use O to confirm selection, but this isn't a Japanese game. Everyone else in the world uses X.
- The □ button should be your basic attack button.
- The O button should be your cancel/back out button, and serve no other function.
- △ can be throwing rocks, rest, or cast magic? I guess? It should be another kind of action that is frequently used.
- The L1 and R1 buttons can be your extra hotkey sub zones if you really need eight of them, with the L1+□ and R1+□ your dodge and heavy attack by default. Resting should be within those hotkeys as well if it's not set to the △ button. The rest of L1/R1 + X, O, △ can be whatever.
- L2 should be "hold-to-look," so Lona stands still and looks in a direction instead of move. Switching between the d-pad and the thumb stick gets confusing (I frequently play shooters, which typically uses the left stick for moving). I'd also remove the off-center camera feature too. It's disorienting.
- The R2 button is fine being the sprint button.
- The Start button should be the game menu, for adjusting volume, turning on/off fetishes, saving and reloading, show the default controls and other similar functions.
- The Select button should be your Character Menu, where you can check Lona's status, put points into your abilities, check your current quests - another staple feature that seems to be strangely absent in this game, equip gear, eat food, etc.

Other issues are related to the game balance. I think the game balance is severely busted. It's not even an issue of the game being "too hard," it's a matter of the game making sense. Why does it take 20 hits to kill a rat? A hungry child could kill a rat irl with two or three swipes of a stick. It's a rat.
- The use of stamina and passing of time while walking across the map makes sense, but it's too high to make sense. How big is this city? Is each block a square mile? That would be beyond enormous even for a sword and sorcery setting. Walking just one block eats up more stamina than fighting, which makes absolutely no sense. The use of stamina across the map could easily be taken down to anywhere from 50% to 75% of its current consumption.
- The passing of time suffers from a similar issue. I don't understand why sleeping at the Inn doesn't take me straight to the next morning. Bypassing the nighttime, when outside more dangerous, is usually the point of staying at an inn. Almost every time, it's still night time after resting. If I do leave town in the morning, it's already dark by the time I get to the nearest forest. Time doesn't pass that quickly. The average person can go about 20-25 miles before sundown.
- I am not too fond the encounters within the city, but I understand why they're there. I don't know why we care about the guard patrols though.
- Speaking of the encounters... I'm still not even sure what triggers them, but that aside, I think they force the player to fail too often. Almost every time, I am forced to use the "Kyaa!" option. It's usually the only way to get away, but even then, you can't get away half the time because you're crawling. An analogy of my point, it makes sense of combat is hard because the player is in control. It is up to them to overcome the challenge. In menu encounters like these, it's solitaire. You either win or you don't because the algorithm said so. That's what is called fake difficulty. The game isn't challenging if I lost because it decided to say so. -- edit -- I have been informed on this point that instead of using "kyaa!" you should "counter-intuitively" use "Approach" to receive the same getaway mini game, but without the energy penalty. That word "approach" should really be replaced with another word. No sensible person would ever "approach" an threat they are trying to get away from.
- I think the trading mechanics of the game are over engineered. I get that it's supposed to represent haggling, but still.

And that's my opinion, for whatever it's worth.
 
Last edited:

Xviv

Newbie
May 24, 2018
45
44
Almost every time, I am forced to use the "Kyaa!" option.
I don't think you're supposed to use this option if your intent is to get away, since based on how it operates, that seems to be the "give up and get raped" button.

if you want to run away, you should counterintuitively choose "approach", which puts you in the center of the map in the same way, but without depleting your entire stamina pool.
 

Gibberish666

Member
Mar 17, 2019
406
767
I don't think you're supposed to use this option if your intent is to get away, since based on how it operates, that seems to be the "give up and get raped" button.

if you want to run away, you should counterintuitively choose "approach", which puts you in the center of the map in the same way, but without depleting your entire stamina pool.
Thanks for the tip.
But wouldn't you agree that doesn't make a lot of sense? If you're trying to get away from a threat, why would you "approach" it?
 
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GXT145

Newbie
Oct 22, 2017
19
20
I think this game has great potential and the idea is amazing.
But game mechanics are not well thought out. This game is all about wear and tear. As soon as you run out of stamina, which you need to fight, you have to eat something. Food will also run out soon and once there is no food left, game is practically over (logically, as you would expect). The problem is just, to find food you have to run quite far which costs stamina for which you need food. At some point you can't even properly move and once you reach this point its your end and this happens really really early. Food and stamina are so important that for instance this quest to kill 20 undead in the cementry is not worth the stamina and food you consume to go there and to kill all of them. You are better off not going there. Moving is a net loss.

Don't get me wrong. This is really what I wanted, kind of... - a survival game with this kind of content which grinds your gears and that is hard.
But this is not well thought out ... yet.

Ok.. this is just a Beta. I have hope this game will overcome these problems.

---

And where can i find this 'Yushi' who will give me money for my virginity (as the black board at the port says)?
 
Last edited:

Xviv

Newbie
May 24, 2018
45
44
- I think the trading mechanics of the game are over engineered. I get that it's supposed to represent haggling, but still.
it does seem like having a TP overlay needlessly complicates what can already be handled with rpgm's normal currency systems, but maybe this will go somewhere in the future. I do think it's a little odd that I can sell something to one person on the map, and then immediately turn around and receive essentially free stuff from another guy on the map, since I didn't actually pay him anything, I only paid stuff to the other guy, though. it also makes coins actually an extremely poor unit of exchange as the granularity of a coin is very low and you will rapidly lose value just trying to use a coin and receive change back, though. I tend to end up using large stacks of low-value items like dried meal and smoked meat as my currency instead of the coins.

But wouldn't you agree that doesn't make a lot of sense? If you're trying to get away from a threat, why would you "approach" it?
I did say it was counterintuitive. maybe the option is just poorly worded or translated, as the "approach" function is really more like "enter encounter" than "move closer".

I think this game has great potential and the idea is amazing.
But game mechanics are not well thought out. This game is all about wear and tear. As soon as you run out of stamina, which you need to fight, you have to eat something.
I agree that the game balance and mechanics are currently kind off, but it is just still in development. The developer seems to have his own vision of where things are supposed to go, so I will withhold judgement on it and wait and see for now.
 
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mordet

Member
Apr 21, 2020
251
150
Some women are happy with being prostitutes, though.
Of course, that's why there should still be the prostitute trait. It would make it so that it's possible to offer at any time on top of everything the trait currently gives you.
The fix I am proposing is meant to represent the fact that at some point, eg. when starving or beaten enough, anyone is willing to sell themselves. Or at least Lona is.
I think that this solves the poster's problem while keeping the characterization of Lona intact.
 

lawlmart

New Member
May 8, 2020
1
0
There's a pitchfork in the tutorial you can find to get the 8 rat tails, btw...
You're not supposed to kill the rats with the club, though I think the game could've done a better job informing the player since it's a tutorial...
 

LuciferQ8i

New Member
May 29, 2017
13
4
one of the 1st games that I really like in this site the content is amazing.

keep up the good work please more graphic violence :D

cheers Five Stars *****
 

IronJovi

Newbie
Oct 3, 2019
48
33
I kinda like the game. Is there a version past 0.3.5 that one can buy? As far as I can tell, this is the latest version, even if you're subscribed to eccma on subscribestar
 
D

Deleted member 1399526

Guest
Guest
are there cheats in this game?
In this threat there are some console commands and also how to open the console.
What I would like to know is whether you can skip the first trimester or whether you can skip a few days with one command.
I hate it when she throws up all the time....
 
4.10 star(s) 181 Votes