- May 9, 2020
- 96
- 183
Uh... As I don‘t really know how to cut this huge Wall into pieces, I‘ll just go with numerizing the textblocks to react to them^^View attachment 722326
Better now? I just tested it out in my own flip-flops, so this is about how it would look. If you find more minor little details to improve and stretch the time between updates even more, just let me know (this statement may contain traces of sarcasm).
But actually it's strange that the people who're mocking about something minor like that are the same who're crying at the same time how slow the progress is! And why this can't be taking seriously is that also the same people who're mocking about the actually obvious presence of sick details in my game as if it's just my fantasy and not true, are the same people who're mocking that other games have so much better visuals, which I won't dispute since everyone has his own opinion, but where sometimes is not even paid attention to much more obvious things like hair moving caused by gravity, hair vanishes in the face or clothes, contact to the floor or realistic eye posing! Which of course is not a deal-breaker and not everyone is up to spend time on minor things, after all we're talking here just about porn games. But then making fun of such crazy negligible things in my game where I already pay attention to so many ridiculous things???
But hey, trolling is fun and became our hobby. So, let's find minor things to mock about here cause we're bored and have nothing else to do in our life and the dev has a much too high opinion of himself.
Are you serious? Yes, I don't use expression presets and every expression and face muscle movement is adjusted manually in my game which justifiably takes more time! Doesn't matter if you like the expression or not! Maybe you didn't know but facial expressions reflect peoples emotional state which situation-related can turn out very differently. In this case she's worried about the situation and feels uncomfortable and yes such an expression can look different to if she would feel comfortable and confident! But obviously some people here have studied art design and psychology and know everything much better!
This comment is a great example of what happens when anger meets boredom!
I've seen that you already posted a bunch of clueless, vacuous comments without any validity here. So, if this is not trolling in your case and you ARE serious, forget what I wrote because then your problem seems to be somewhere entirely else only a doctor can tell you where.
doctor13 said:
Dylan jerking off in front of Sophia should have been the catalyst. From that point, Sophia would have tolerated and then come to enjoy him doing it front of her either when she is showering or getting changed. Instead, we've gone backwards from jerking off in front of Sophia to feeling the material of her bra : /
Yeah, you're right. Of course it's much more realistic that a faithful, virtuous, well-educated wife and mother who has been faithful to her husband for almost 20 years and didn't have any cheating thoughts her whole life, all of a sudden gets totally crazy about seeing her son's big hard cock for the first time, in a situation where she just wanted to help him out with his "problem" which was actually against all of her beliefs, if you've chosen that for her. So, of course it's much more unrealistic that she feels remorse after that totally weird unusual experience and instead of bother, step back and retain to a normal mother son relationship what makes Dylan's story more challenging, she had to fall immediately in love with her son's big cock and give him a handjob next time and telling him that she could only think of his big hard cock all the time. Yes, that would be probably the right character development for Sophia's nature. Sorry, I always forget what psychological experts, bestselling authors, doctors and professors are romping about here!
The thing is, that many people are completely clueless about how a work on such a game looks like. Why don't he get someone to render? Why don't he get some help for the scenes? Because I don't render the scenes automatically. Just letting it run while sleeping isn't! Before rendering I'm adjusting every single scene! Alone the lighting setting is different with every point of view especially with the style I'm using with my next update! Plus, do you know many amateur render people who have Titan RTX GPUs with 24 GB VRAM, piece price around 3K $? So that my huge scenes can fit? And I can find the godfather of art and it could be useless as long as we're not working in the same room together!
You understand that my scenes are huge with a lot of text and till I share all the files and describe someone on the web what should happen there, what I frequently don't even know myself before not start working with the scene, I could just create it myself! And that all areas where action takes place, only I know about their nature, is the smallest matter. So, I would need to give some stranger the total responsibility of some scenes, and he/she can do whatever they want to with it, doesn't matter if the area and the style looks totally different all of a sudden and won't fit to my dialogues! I also didn't see many people using such huges scene set-ups, btw!
So, I think the matter here is that some people, apart from that they are completely clueless about the work on such an ambitious project, are less worried about a realistic solution to speed up development but that I earn too much money in their opinion, for actually working every day on the game for at least 8 hours per day and spending free time just on fitness, buying groceries, eating and sleeping, what they of course don't understand and can only laugh about! They want that I get less money, so I have to give away some of it doesn't matter if it would speed things up or not.
If in my case it's greed, buddy, then in your case it's envy. And the funny thing is that there are devs who get 10 times more than I and also don't work significantly faster, especially compared to the details and fullness of every scene which just takes more time to create! But nobody is complaining there. The reason is clear why. Only if you get sexual stuff in every update, doesn't matter if it makes sense or not, you are working hard!
So... into the frail!
1. Small block: Don‘t react to mockery, dear. Do your Job, ignore the trolls. The Game is great the way it is, with realistic Flip-Flops or not.
2. Big Block: Yes, the Quality of Renders is a matter of opinion. But there certainly are more stunning ones to find in here. For example the Character Models of the DeLuca Game are far more advanced in my eyes. Yet again: Don‘t let the Trolls get to your mood, dear. It clearly riles you up and this is exactly what they want.
As I stated in one or two prior posts, I‘d welcome a little toning down on Details of Backgrounds etc in order to improve the releasespeed. But, I‘m okay with waiting too, if that is your thing and you feel that you need it to convey your view of the game you make.
3. Big Block: Actually, there are such ppl who studied psychology and got their degree and all. Me for example.
And I appreciate that you care about the difference about those facial expressions. Way to many Games just sport standard ones, twisting written situations into absurdity with it. So thumbs up from me on this point there Mate.
4. Big Block: Yes and no. What you use as argument isn‘t basically wrong, but from a psychological pov the reaction of letting him feel the fabric of her bra, on the contrary, too much in a too short amount of time. Naturally, if not leaning towards this by their nature, parents feel a strong repulse after encountering incestual events within the family. Trying to gloss it over, ignoring the matter alltogether or, worse, scrutinizing it. So yes, I am critizising this element too. But that it‘s rather too fast to be real. With special point on the game itself and you don‘t can take ages now to really dive deep into this matter I understand that this was a necessary step to keep a story/time balance for it. So I‘m okayish with it although not enjoying that route or even pushing it.
Last Big Block: Hrm... Okay. So basically, If I understand you right, you say that you can‘t hire help, because you can‘t convey to this help what you want from it.
Correct me if I err.
This is a little paradoxic as you can convey to the player very well what you want from us to experience. This should enable you, on the other hand, to do the same workrelated to a coworker.
And there are several aspiring renderartists out there with the necessary hardware. Even I use the latest GPU, just for playing games though. As I‘m a writer and novelist, no code-monkey.
The mentioned concern of another person kind of ruining your scenes by a personal touch, well first of all that‘s called quality management and is a given. Yes, in the beginning it will consume even more time as if you‘d do the renders all by yourself, but as you come to a understanding with your coworker over time, it will pick up pace fast and be worth the while.
Your argumentation is the same shortsighted one most Corporationbosses use, if asked to invest into new systems to speed up the work. „No it will consume time and money if we do that, so where is the benefit.“ That comes after the investment. That‘s why it‘s called investment.
Maybe you should think about this a little more, as it will give you alot more time to concentrate on the project, if you can share the workload. Or, If you want to do a really crazy stunt...
Another worker for the renders, more renders. For example you can outsource the more static renders. Not all of those are customcrafted for every scene. Give a coworker those, that get reused. Etc.
Last but not least:
As I said before. AWAM is a fine game and I really enjoyed it. Still I‘d wish you‘d come to terms with accepting help to speed up the process.
Yes, there are other Devs, with less complex Renders and kinda the same pacing. Which doesnt justify you doing the same. That‘s like saying „But last week someone jumped from the bridge too! Why shouldn‘t I be allowed to do the same?“
Right?