dempun

Member
Dec 3, 2021
150
236
Well, i'm not even trying to figure out who is bla bla ... because it's already boring. Just hope the project after WTHI will have a better more intriguing story. And this will be a long waitiing time to find out. :unsure:
Yesssss.. Where the Heart is II. The main story being the lawsuit someone will file contesting the will for the nonsense that was put in it.
 

dkatryl

Active Member
May 26, 2018
819
1,528
Yesssss.. Where the Heart is II. The main story being the lawsuit someone will file contesting the will for the nonsense that was put in it.
With the obvious caveat of:
1) I'm not a lawyer
2) Estate law varies by country

Yeah, I figure this thing would be contested and the story would play out differently. Lol
 
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dempun

Member
Dec 3, 2021
150
236
With the obvious caveat of:
1) I'm not a lawyer
2) Estate law varies by country

Yeah, I figure this thing would be contested and the story would play out differently. Lol
Absolutely, I could easily see someone setting out to prove this Donald guy mentally incompetent in court. If it were me, I'd have my ass in a lawyer's office the next day. :ROFLMAO:
 

TripleZ

Active Member
Jun 23, 2017
723
1,744
Man these money vamps sure take their sweet time. Not that I'm paying...
In all fairness, out of all projects that take time, this is one of the more understandably actually long ones to make. There are many diverging paths linked to one another and each relationship status (more than 2 for each girls) gives different dialogues/scenes.
Plus you can at each update start the chapter with personalized stats if you so choose.

So yeah... shit's gonna take time. Just like "Being a DIK", "Light of my life" or "AOA academy"
 

TripleZ

Active Member
Jun 23, 2017
723
1,744
Yeah thats right. But you shouldn't use exactly the VN's stated because they are in another world of quality compared to this one.
I think it comes close actually. Just not in terms of extra polish. But that's just my opinion.
 

Harlaw

Newbie
Sep 21, 2019
70
112
Yeah thats right. But you shouldn't use exactly the VN's stated because they are in another world of quality compared to this one.
Of the three mentioned VNs, only BaD is objectively superior to this in terms of production value. But that's the apex of Adult EVNs. AOA is nice but there's nothing that really stands out in it and I haven't played the other one but I have seen its screenshots and honestly some of those renders scare me a bit, it's basically 'Uncanny Valley: The VN'.

Not to imply that WTHI has high production value, the renders from earlier chapters are dated af, not to mention the lack of BGM and animation that most of the time is gratuitous at best. The story too, is nothing special, dead father and the MC being the only desirable male in a 100km radius is a staple of these types of VN. Even the crescendo of the story, the will reveal will most likely either be predictable or an ass pull.

What sets this VN apart is the character and dialogue writing and how different characters interact with each other and the MC. I mostly don't care about the mystery of the will itself but I do care about the repercussions on character relationships when it's eventually revealed. For me, very few VNs come close to WTHI in this department.

For this reason alone, even though I follow 25 or so other really good EVNs, I am more hyped for the release of Episode 23 for WTHI than the next chapter of any other VN.
 

milos1fan

Member
Aug 30, 2020
154
94
In all fairness, out of all projects that take time, this is one of the more understandably actually long ones to make. There are many diverging paths linked to one another and each relationship status (more than 2 for each girls) gives different dialogues/scenes.
Plus you can at each update start the chapter with personalized stats if you so choose.

So yeah... shit's gonna take time. Just like "Being a DIK", "Light of my life" or "AOA academy"
I don't understand how Dragon Ball Divine Adventure justifies taking its sweet ass time.
 

TripleZ

Active Member
Jun 23, 2017
723
1,744
I don't understand how Dragon Ball Divine Adventure justifies taking its sweet ass time.
:WaitWhat:
- At no point did I mention that game
- I said "...one of..."
- I gave 3 examples of games with extensive branching paths
Who cares about DBDA. It has no real branching paths and is therefore irrelevant here.
 

acewinz

Developer of "The Call of Darkness"
Game Developer
Oct 15, 2018
2,705
7,972
Yeah thats right. But you shouldn't use exactly the VN's stated because they are in another world of quality compared to this one.
I think it comes close actually. Just not in terms of extra polish. But that's just my opinion.
Of the three mentioned VNs, only BaD is objectively superior to this in terms of production value. But that's the apex of Adult EVNs. AOA is nice but there's nothing that really stands out in it and I haven't played the other one but I have seen its screenshots and honestly some of those renders scare me a bit, it's basically 'Uncanny Valley: The VN'.

Not to imply that WTHI has high production value, the renders from earlier chapters are dated af, not to mention the lack of BGM and animation that most of the time is gratuitous at best. The story too, is nothing special, dead father and the MC being the only desirable male in a 100km radius is a staple of these types of VN. Even the crescendo of the story, the will reveal will most likely either be predictable or an ass pull.

What sets this VN apart is the character and dialogue writing and how different characters interact with each other and the MC. I mostly don't care about the mystery of the will itself but I do care about the repercussions on character relationships when it's eventually revealed. For me, very few VNs come close to WTHI in this department.

For this reason alone, even though I follow 25 or so other really good EVNs, I am more hyped for the release of Episode 23 for WTHI than the next chapter of any other VN.
holdmybeer.gif
 

Deleted member 3325933

Engaged Member
Jan 30, 2021
2,734
6,779
Yeah thats right. But you shouldn't use exactly the VN's stated because they are in another world of quality compared to this one.
In your Opinion. And I am sure you, being so erudite, know exactly what OPINIONS are like. If others disagree the challenge is then on you to provide factual proof. Your OPINION is not a fact. It is not evidence. It is just an OPINION. Please note, this is not my OPINION. I am just stating a FACT.

My Opinion (and to the point I disagree with yours) is that this is one of the best written VNs and that is its strength. The FACT the Devs are constantly working to improve the graphics is not disputable. They communicate these changes themselves. They have long term goals and a plan to get there. Compare that to other Devs that have long term goals and no realistic plans. For Example; A Wife and Mother (One of the most popular VNs) is currently projected to complete in the 2040s. Yeah sure, can you say bad Project Management. That is not the case for Where the Heart Is. They also are excellent at communicating with their audience (Even the Pirates).

Now please bring some facts to the table. You may be right in comparison. Then again, right now, all it is is your OPINION.
 
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QnotU

Member
Dec 4, 2019
128
338
This update taking as long as it is goes to show that having more people on your dev team does not automatically equal faster updates like many think it does (in terms of AVNs, anyway).
 

acewinz

Developer of "The Call of Darkness"
Game Developer
Oct 15, 2018
2,705
7,972
This update taking as long as it is goes to show that having more people on your dev team does not automatically equal faster updates like many think it does (in terms of AVNs, anyway).
True, but definitely a lot of factors there. Tech and folks both being involved.

For one, I can't compare WTHI to any other game I know. None of them have our level of freedom of choice that ripples out across all the characters in detail. (Something I hope you folks enjoy, because just understanding the pathing required is nuts, doing it is bat-shit insane, which thankfully we are qualified for.)

Gaining new team members isn't hard, finding ones with the proper skill set, mind set, and then getting them up to speed is...
Well it has been freaking impossible (at least for us). Even when we have a new guy, we spend as much time going over their stuff to help them get acclimated as it would be to do our ourselves... the idea being eventually they hold their own, but I've posted before how many folks we have brought on, done our best to train/acclimate, and then had things not work out for various reasons. Most of which are the work is immense for a side gig, and the pay is far from stellar. (Despite the 65k downloads of our game that are recorded here on a single tracked download site...).

And I'll end on that our updates while taking longer, almost always contain more content than anyone else putting out regular updates monthly, we just do it every 4-5 months.

Oh, and for those interested in why I'm here ranting/venting rather than hammering away at the game. (Which we have all been doing for more hours than a regular job for weeks now.)
I just tossed the final beta build to our QC team to test. Still some final things to do/test in the next few days, but the count at present...

17500 lines of code/dialog (exactly atm)
1500+ images
61 videos
88 (******)
74 (*****)

At least 25% larger than last EP, which was our largest so far... again.
 
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