- Jul 6, 2017
- 320
- 495
I’m fine with Mai, she’s one of the OG crushes back in the day along with Lara and Morrigan. If I remember her ass was supposed to be inspired from a real person lol.
Oi Fuckhead; you should know that, to me, fuckhead is term of brotherly affection in the search for a good wank. If I wanted to insult you, I would have used a word that starts with the 14th letter of the english alphabet, you fucking muppet(also a term of brotherly affection).on a side note, i maybe be freeloading.. but i am definitely not a fuckhead, an asshole maybe.
thanks cunt that means brother where im from.Oi Fuckhead; you should know that, to me, fuckhead is term of brotherly affection in the search for a good wank. If I wanted to insult you, I would have used a word that starts with the 14th letter of the english alphabet, you fucking muppet(also a term of brotherly affection).
Not me. What's wrong with one guy focusing just on DOA girls. There's tens/hundreds of other artists that don't.feels like DOA girls are everywhere especially in his works, would of liked something fresh.
Complaining that 26region uses DOA girls is like complaining that NYL2 only does futanari...it's just the kind of stuff they make.feels like DOA girls are everywhere especially in his works, would of liked something fresh.
theres a difference between asking for some variety and complaining its all the same. comparing model choice to genre is kinda derpy, NYL can choose to do anything else if he doesnt want to futa, 26region is only limited by what models are available for him to use but whatever it wont make a difference to me.Complaining that 26region uses DOA girls is like complaining that NYL2 only does futanari...it's just the kind of stuff they make.
I don't think he has any intention of moving away from SFM, unfortunately. One of the main reasons I've dropped my support =(He render this movies in Blender evee?
I have a great desire to switch to other programs, but I don't have time to study because I have loaded myself with work on films and work every day.People are used to this and I think they will be sad to see me disappear for months and show them my "achievements" in the form of a crappy animation curve.Although they pay for big movies and expect results from me.I don't think he has any intention of moving away from SFM, unfortunately. One of the main reasons I've dropped my support =(
I still personally think you should dabble/play with the Unreal Engine. Once you figure out how to properly animate something in that, you will be king.I have a great desire to switch to other programs, but I don't have time to study because I have loaded myself with work on films and work every day.People are used to this and I think they will be sad to see me disappear for months and show them my "achievements" in the form of a crappy animation curve.Although they pay for big movies and expect results from me.
I studied for a month, I learned how to create landscapes, maps, etc. but there is not a single lesson on creating your own animation in UA5, all the lessons are adding ready-made animation from different sites.People animate the model into a blender and only then import the animation into UE5.My fire went out and I gave up studying.perhaps I could not understand something, because I am Russian and all the lessons are voiced in English.I still personally think you should dabble/play with the Unreal Engine. Once you figure out how to properly animate something in that, you will be king.
Unfortunately that is the key to succeeding in the Unreal Engine. The one thing that Unreal succeeds above all is the real time rendering and lighting, also the real time view port. It can produce the "good graphics" that most Blender users desire at a fraction of the computational power. Not only that, an extensive library of assets you can utilize.I studied for a month, I learned how to create landscapes, maps, etc. but there is not a single lesson on creating your own animation in UA5, all the lessons are adding ready-made animation from different sites.People animate the model into a blender and only then import the animation into UE5.My fire went out and I gave up studying.perhaps I could not understand something, because I am Russian and all the lessons are voiced in English.
With respect, as a long term supporter until recently, I think you're wrong. I suspect that most of your audience would be fine with a lack of content for a few months in exchange for a significant quality bump. What you do with SFM is fantastic, but you've been bumping into the limits of what SFM can accomplish for a while now and other artists that aren't hindered by SFM are overtaking you. No-one (except maybe LazyProcrastinator) can pump out the quantity and quality that you do because you work very hard, and believe me when I say that I appreciate how hard you work - but you ARE going to get left behind eventually if you don't leave SFM behind.I have a great desire to switch to other programs, but I don't have time to study because I have loaded myself with work on films and work every day.People are used to this and I think they will be sad to see me disappear for months and show them my "achievements" in the form of a crappy animation curve.Although they pay for big movies and expect results from me.