"Does anyone know how he make a model’s skin look oily in SFM?
- first,
Add Override Materials with a right click on a model you've loaded in to manipulate it
- now right click your model again, go to
Show in Element Viewer ->
Model
- find the tree "materials", it's usually far down, open it
- find the model part you want to make look wet (e.g. torso, head - you might want to manipulate multiple parts)
- right click this part, and go for "
Add Attribute" and then "
float"
- When asked what the float should do, type in
$phongboost
- phongboost now becomes an additional parameter of the model for you to manipulate how shiny/wet a model looks
generally speaking, try to keep it rather low. It rarely makes sense to push above 10, but it depends on your light positions and intensity.
26 is notorious for adding so much phongboost that his models literally look they just hopped out of a shower - it's his art style, but it's very unrealistic.
No phongboost is bad as well though - makes your models look like dry paper. I'm not gonna call names but I've seen animators drop
paid animations which look laughably bad because the dude doesnt even know what phongboost is (greetings to you if you read this, haha). So adding
some to all of your scene's models usually makes a lot of sense.