Create and Fuck your AI Cum Slut –70% OFF
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4.90 star(s) 8 Votes

Ivarr_993

Member
Jun 22, 2023
286
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Recently I remembered this abandoned project from 2022. It'd have been a huge movie, but he just left it there. Nobody knows why... and he said he never ever return to this project and finish it. :cry:

Here is the renders from the project he shared on his Discord. :sneaky:

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Such a waste :(
 

naughtyfred

Member
May 1, 2020
458
1,054
308
Recently I remembered this abandoned project from 2022. It'd have been a huge movie, but he just left it there. Nobody knows why... and he said he never ever return to this project and finish it. :cry:

Here is the renders from the project he shared on his Discord. :sneaky:

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I'm always happy to see more Kokoro but I'm not surprised this one was abandoned.
 

beastfan

Member
Jan 7, 2024
193
948
179
"Does anyone know how he make a model’s skin look oily in SFM?
- first, Add Override Materials with a right click on a model you've loaded in to manipulate it
- now right click your model again, go to Show in Element Viewer -> Model
- find the tree "materials", it's usually far down, open it
- find the model part you want to make look wet (e.g. torso, head - you might want to manipulate multiple parts)
- right click this part, and go for "Add Attribute" and then "float"
- When asked what the float should do, type in $phongboost
- phongboost
now becomes an additional parameter of the model for you to manipulate how shiny/wet a model looks

generally speaking, try to keep it rather low. It rarely makes sense to push above 10, but it depends on your light positions and intensity.
26 is notorious for adding so much phongboost that his models literally look they just hopped out of a shower - it's his art style, but it's very unrealistic.

No phongboost is bad as well though - makes your models look like dry paper. I'm not gonna call names but I've seen animators drop paid animations which look laughably bad because the dude doesnt even know what phongboost is (greetings to you if you read this, haha). So adding some to all of your scene's models usually makes a lot of sense.
 
Last edited:

vergils513

Newbie
Jan 4, 2022
28
12
71
- first, Add Override Materials with a right click on a model you've loaded in to manipulate it
- now right click your model again, go to Show in Element Viewer -> Model
- find the tree "materials", it's usually far down, open it
- find the model part you want to make look wet (e.g. torso, head - you might want to manipulate multiple parts)
- right click this part, and go for "Add Attribute" and then "float"
- When asked what the float should do, type in $phongboost
- phongboost
now becomes an additional parameter of the model for you to manipulate how shiny/wet a model looks

generally speaking, try to keep it rather low. It rarely makes sense to push above 10, but it depends on your light positions and intensity.
26 is notorious for adding so much phongboost that his models literally look they just hopped out of a shower - it's his art style, but it's very unrealistic.

No phongboost is bad as well though - makes your models look like dry paper. I'm not gonna call names but I've seen animators drop paid animations which look laughably bad because the dude doesnt even know what phongboost is (greetings to you if you read this, haha). So adding some to all of your scene's models usually makes a lot of sense.
Thank you so much
 
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Crowza

Member
Oct 25, 2020
248
962
180
26R's videos are always hot but they get a little stale after a while. He never switches up the pace during the action. Always the same rhythm instead of adding more speed, more aggression. Saying this because I know he can do good action like he did in Unknown Planet 3 Remake and Training Day. I want him to bring that pace back. A new set of vocals would be nice too rather than constantly reusing old ones.
I've been saying that. He makes good stuff but they all feel the same to me because of the lack of variation. It also doesn't help he uses the same VA's moans in almost every video.
 
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MrMax

Active Member
Sep 30, 2017
945
1,491
388
Pretty sure he can't get new VA work since he can't pay them anymore due to sanctions - so it's just recycling or AI for the voice
 
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Reactions: orco009
May 13, 2021
72
110
157
Recently I remembered this abandoned project from 2022. It'd have been a huge movie, but he just left it there. Nobody knows why... and he said he never ever return to this project and finish it. :cry:

Here is the renders from the project he shared on his Discord. :sneaky:

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thank you for sharing this. can you kindly zip all images? man i would have loved to see double anal
 
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ChaikaMwee

Member
Oct 12, 2023
116
180
176

beastfan

Member
Jan 7, 2024
193
948
179
i think it is Booperfooper's samus model.

i think it is Booperfooper's samus model
Absolutely correct, it's basically the default Samus Blender model from everyone uses, just like Aardvark's Samus in SFM.
 
4.90 star(s) 8 Votes