- Nov 5, 2018
- 237
- 354
Greetings! I am the developer of the RPGMAKER MV game Battletits, and all of it's other original iterations and derivatives (Futagladea/Futagladea: Infinite Dungeons, etc) created under different names and titles which were developed by me and assimilated into the final product/alias of Battletits.
For the past two/three years + since the original release of Battletits for RPGMAKER, I have been using Unity to Revitalize my desire to work on developing Battletits as an RPG, without being stifled and severely hampered by the numerous limitations and coarse restrictions and hampering that working with RPGMAKER MV provides (such as the number of excessive Memory leaks, Random Engine-side CTD's, The Editor itself frequently crashing, etc etc).
Now, after all this time, I feel I am finally in a position where I freely and publicly share something that feels new, different, but also very fresh -- a new leaf in the Battletits hat or a new page in the tome, so to speak!
Battletits Promo Content [Previously referred to as 'Battletits X']:
I've set up a little demo table here - what you see thus far is simply a brief demonstration of what I've managed to develop thus far.
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Demonstration Blurb:
Note on Format:Early Demonstration of the prototype character/outfit system for the new Upcoming RPG Game I'm developing in Unity called 'Battletits.'
The game is planned to feature an in-depth clothing/outfit system as well as a certain degree of customization for any given character I.E skin color, outfit color, etc.
The character on the left is an upscaled and fully rigged version of the character sprite on the right, that will be used when traversing the main map and the over-world, etc. The left character will be used in Battles, as a full scale Portrait in conversations or character sheets, as well as any upscaled high definition hardcore scenes.
Featuring artwork from stable-diffusion.ai and Sprite works of my own creation.
Music: MF DOOM - Coffin Nails
Devlog links coming soon!
The game is planned to feature an in-depth clothing/outfit system as well as a certain degree of customization for any given character I.E skin color, outfit color, etc.Note: WEBGL is a functional format of Unity that can (apparently) run concurrently with the standard file format version. This means, essentially, that the game could theoretically run from the browser or an .exe, although the .exe will be able to utilize MUCH more power from any given system than the WEBGL version could (From my own understanding) so I probably wouldn't want to pack things too heavy in the former field, it just makes packaging/publishing a bit less hassle for people who just wanna try things out without having to download anything.
To be perfectly clear, I wish to try and publish curate both versions (.exe and WEBGL format), but WEBGL will likely only be exclusive to a briefer more demonstrative version of the overall game when that level has been sufficiently reached.
The character on the left is an upscaled and fully rigged version of the character sprite on the right, that will be used when traversing the main map and the over-world, etc. The left character will be used in Battles, as a full scale Portrait in conversations or character sheets, as well as any upscaled high definition hardcore scenes.
Oh, and I nearly forgot to mention -- the Character on the right (map characters) are sprites created and curated by me, the Left Character is generated by Stable-Diffusion AI, fully rigged by myself and curated by myself. Just a PA in case anyone is strictly allergic to AI imagery.
Featuring as many of the (*GOOD*) features from the previous games as I can properly accumulate and implement, whilst introducing new ones and discarding all the chaff, I plan to use the ideas I've already implemented in previous builds I've made working with Unity (you can see those here on f95 and also
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) towards the implementation of this 'full' product that will essentially be the amalgamation of everything I've worked towards thus far.>Planned Features
- Intricate sex based combat with plenty of abilities and moves (down the line) as highlighted in the Original RPGMAKER MV game Battletits (the version on F95 is not the latest one, and is not the one with the most features -- currently. That would be
You must be registered to see the linksone, dubbed 'You must be registered to see the links.' Since the original RPGMAKER MV version was no longer being actively developed, and after a year or so of deliberation whilst working with Unity, it's essentially the [+] version released for free. It may also include many cheats, I'd read the blurb just to be sure which version you want to try.)
- Branching Dialogue when interacting with other Characters
- *Character Wheels* to specify which interaction you would like (probably likely to be barebones or weaned into the game at initial release/inception.)
- Overworld/World Map that connects Levels of different worlds/areas
- Rich Fantasy/Magic setting with lots of Interactive content
- Indepth RPG/Character Creation/Customisation system that permits Customisation down to Skin/Eye Color, Race, Female/Male(Eventually)/Futanari Etc. All to be implemented further down the line once a stable base has been established, starting races at inception of release are likely to be regulated between Elf/Human for the sake of not trying to tackle too many things at once (something I am VERY guilty of doing)
- Story Driven main-Story with branching Origin paths accompanied by Free-Independent game modes where the player can just do whatever.. Doss around, explore randomly generated content, or maybe some side-adventures
Any questions, lay em on me. I'm also developing other games/content simultaneously, so regardless of whether you like what I make or not, I hope you find something that tickles your quiver. If you like what you see, stick around, more content to come! As always, stay tuned.
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