- Jul 27, 2021
- 212
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What tools are you using and what exactly did you try to modify?By the way, I have finished translating all the assets and text after decompiling the unity build but when I try to put everything together in Unity, the game just doesn't work. Is there anyone who has Unity knowledge that can help me? What I made is a completely unofficial translation, but would significantly improve the gameplay. And I have 0 experience or knowledge about Unity.
I used AssetRipper to decompile the game and changed images, scripts etc. to translate. Later I used Unity itself to recompile but failed. I mean it compiles but it's just not functional.What tools are you using and what exactly did you try to modify?
I have been decompiling an old unity game and I have found the best way to modify the asset files is to use AssetBundleExtractor. If working with TextAssets then use the Plugins > Export to .txt and then after modifying, Use Import to .txtI used AssetRipper to decompile the game and changed images, scripts etc. to translate. Later I used Unity itself to recompile but failed. I mean it compiles but it's just not functional.
I used AssetRipper to decompile the game and changed images, scripts etc. to translate. Later I used Unity itself to recompile but failed. I mean it compiles but it's just not functional.
Thanks so much in advance bro, appreciate it. Patiently waiting for itThanks all for the suggestions! I will check each one of them to find a solution
For unity games, create a shortcut to the .exeany fix for windowed mode because this is ridiculous lol I tried playing it and half of the game is missing hahaha I just wish you could resize it or start in 1080p widowed mode. Also don't tell me to do it in settings that part of the game is missing for me because its under the fold
Have you tried clearing the game or do some thorough testings on winlator? Just wanna confirm if it's playableI know someone might ask about an Android version/port that might be impossible to get, so I'll try to help. This game can be run on 2 emulators that I tested, the first is called mobox, where you will use a terminal to emulate a computer and the second is winlator, an application to emulate a computer. I'll tell you one thing, even if you can open and run the game, it is not relatively "playable", and you must be patient, as the emulator's communication with Java is poor, may end up with black screens and crashes, if you make a mistake with the emulator settings, then don't expect to run the game at 60 FPS, it also takes a long time to open. Here are images of my test, remembering that not all cell phones can run this.
The first photo is on the mobox emulator, and the second is on winlator View attachment 3603533 View attachment 3603534
For this game I found that you also need to add "-screen-fullscreen 0" to force it to launch into windowed mode.For unity games, create a shortcut to the .exe
Edit the shortcut, target box- add the following resolution for example:
"Desktop\gamefolder\game.exe" -screen-width 2560 -screen-height 1440
YMMV
That's amazing! Thank you so much. I am still lost trying to figure out why my recompilation of the unity assets does not work.I've made a rough translation that works for all the buttons and UI.
All of this was translated based off DeepL and guessing, so it may be off.
To install replace pre existing AutoTranslater folder in game with the one I've attached.
Then you run the (Patch and Run) shortcut.
If you're having trouble with the (Patch and Run) shortcut, delete it, and run SetupReiPatcherAndAutoTranslator.exe
It should fix issues and create a new shortcut