Imagine the spaghettiHow can it have no smooth way to exit the game? It's literally a line of code to do it
it's actually a fast paced cover shooter.Yup ... seems about right .. skimpy bikini walk simulator with ... long hallways ... broken stations...
possibly clogged air paths with all the alien and / or predator spunk one can imagine ... Game on!
maybe. hopefully.100% this game will be legendary
How can it have no smooth way to exit the game? It's literally a line of code to do it
Beat me to it Winterfire, guess $4600 per month isn't enough to follow a hand-holding guide.
I want a key that will bring up a menu that has options to save,load,exit to title,etc. Not just have one key to kill the program. My priority right now is not on the UI. And the game is clearly not in a state that should be posted here to even begin with.Imagine the spaghetti
yeah it is delayed a for liitle bit while I commission better 3D models for the main characters.i love drawings in loading screen and mission start but in game characters faces looks too bad.
That description is pretty old. I don't plan to have automated defenses. it is a 3rd person shooter game that continues the story. But person new to ARIA should still be able to follow along.Considering the characters in this game have been around in various games from this developer since 2015, I wonder if their story will ever be brought to some kind of conclusion. That being said, the "get the data from various abandoned GemCo facilities that are guarded by automated defenses" part from the description sounds more like a setup for more MiniGames (a staple of the series) than a setup for story time or sexy time.
The sex stuff will actually be 2D. The same art style as the loading screens. I decided for 2D since that is what I am more familiar with.So i suppose this is gonna be like Rape of the Dead. Without the gory parts huh?
A game should have those things from the beginning, I had a project in which I added those later on and it was more work than it had to be.I want a key that will bring up a menu that has options to save,load,exit to title,etc. Not just have one key to kill the program. My priority right now is not on the UI. And the game is clearly not in a state that should be posted here to even begin with.
I wanted to make sure I was even make the game to begin with first. I am amatuer or hobbyist level with unity3D at best.A game should have those things from the beginning, I had a project in which I added those later on and it was more work than it had to be.
OP took a picture of MMD video I made and used it for this.lol i can tell those are doa 5 meshmods models just like in case of The Initial lmao
duhhis this abandoned? because I can't see any posts or updates from the dev himself
no, but it is a side project (meaning it doesn't have a regular update schedule).is this abandoned? because I can't see any posts or updates from the dev himself
it wasn't ever abandoned to begin with.Wow. This game had such promise. Aaaand it lasted.... what? 1 month? maybe 2? at the very most 3?
Nice to know vortex00 is still around. I love your Umichan series of games. Are you thinking of making anything new towards that series or is 3D Arielle the focus project for now?no, but it is a side project (meaning it doesn't have a regular update schedule).
I also took a break from posting on my website and just stuck to discord mostly.
it wasn't ever abandoned to begin with.
You must be registered to see the linksshowing missions 1 and 2
You must be registered to see the linksshowing lot of images and describing in detail a lot of new stuff in the game and changes.
View attachment 667124
yeah i'm working on it.Nice to know vortex00 is still around. I love your Umichan series of games. Are you thinking of making anything new towards that series or is 3D Arielle the focus project for now?